Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » METRIOD PRIME!  () 1 Vote
Re: METRIOD PRIME! [message #364120 is a reply to message #364036] Sat, 20 December 2008 10:56 Go to previous messageGo to previous message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
Karma:
Colonel
Altzan wrote on Sat, 20 December 2008 00:15

LR01 wrote on Fri, 19 December 2008 13:41

Yea, I would love some new metriod levels to play in Renegade Big Grin Big Grin Thumbs Up Big Ups Rocked Over


I might experiment for the fun of it. Anything resulting from it will look like crap but who knows? Razz

Altzan wrote on Fri, 19 December 2008 18:50

How difficult would it be to make elevators or doors? Metroid-style doors and elevators would be freaking SWEET in my opinion!


Anyone? If it isn't too hard I might try, not sure how to animate doors though.


Well doors and elevators are not hard. Infact they are pretty easy. There are two tutorials for them on renhelp. Basically for a standard door you will only animate the beginning frame and the end frame. (Dont use 100 frames for a door!! Lauebi uses like 100 frames for a door which is wastage and the door will move very slow)

If you need help just call. I have a near perfect working vehicle elevator. So some standard doors and elevators wont hurt Razz
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: shaders.dll crash
Next Topic: Replacement for KAK_Drop_Object_Death
Goto Forum:
  


Current Time: Tue Nov 19 16:31:44 MST 2024

Total time taken to generate the page: 0.01798 seconds