New Launcher [message #364095] |
Sat, 20 December 2008 08:10 |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
Karma: 0
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Recruit |
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I want to map the SSM launcher with a larger texture,
how do you do it?
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Re: New Launcher [message #364107 is a reply to message #364095] |
Sat, 20 December 2008 09:35 |
cnc95fan
Messages: 1261 Registered: July 2007
Karma: 0
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General (1 Star) |
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Because he is asking questions which are covered in Renhelp, maybe not in the exact form, but in a similar one.
OR:
The question has been asked a million times over
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Re: New Launcher [message #364117 is a reply to message #364095] |
Sat, 20 December 2008 10:49 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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Poskov wrote on Sat, 20 December 2008 09:10 | I want to map the SSM launcher with a larger texture,
how do you do it?
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Define larger? (example) as in 256x256 to 512x512?
Because if you are planning something like that you will loose very much details of your texture.
If you have a bigger texture say 1024x1024 for the fun of it then you just have to re aplly it to the ssm launcher in renx and then just export it. (w3d import it then apply the new texture, uvw unwraps should still be saved even by importing the model)
I don't think it is due to ignoring but more the fact that people on this forums are only into huds lately.
[Updated on: Sat, 20 December 2008 10:52] Report message to a moderator
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Re: New Launcher [message #364242 is a reply to message #364095] |
Sun, 21 December 2008 04:27 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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Try doubling the size of the texture (ie 256x256 -> 512x512) and make sure to stretch the original to fit the new texture and use that, you should find it lines up perfectly with the original. This is because texture coordinates treat the texture image as a box going from 0,0 to 0,1, so you can always double / halve the size of any texture and it should still fit properly.
Once you have checked it works then you have a nice new larger texture map for the SSM launcher.
EDIT: You probably need to delete any .thu files you have first
[Updated on: Sun, 21 December 2008 04:29] Report message to a moderator
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Re: New Launcher [message #365084 is a reply to message #364095] |
Sat, 27 December 2008 21:27 |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
Karma: 0
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Recruit |
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Yeah, when I load the W3D model, there are weird artifacts and the model is rainbow colored
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Re: New Launcher [message #365533 is a reply to message #364095] |
Wed, 31 December 2008 08:19 |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
Karma: 0
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Recruit |
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unfortunately, renegade doesn't support resized textures for w3ds.
the model appears all black if a texture with a larger or smaller size is used
example: stretch the gdi minigunner texture (c_minigun1.dds) from
256*256 to 512*512 yourselves and see what happens
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Re: New Launcher [message #365545 is a reply to message #365533] |
Wed, 31 December 2008 10:26 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Poskov wrote on Wed, 31 December 2008 09:19 | unfortunately, renegade doesn't support resized textures for w3ds.
the model appears all black if a texture with a larger or smaller size is used
example: stretch the gdi minigunner texture (c_minigun1.dds) from
256*256 to 512*512 yourselves and see what happens
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It does support "resized" textures, it doesn't support textures that are differently sized than the versions in always.dat unless you have updated .thu files. Try nuking your thu files and it might work.
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Re: New Launcher [message #365559 is a reply to message #365548] |
Wed, 31 December 2008 11:35 |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
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Commander |
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Saberhawk wrote on Wed, 31 December 2008 12:00 |
danpaul88 wrote on Wed, 31 December 2008 11:54 |
danpaul88 wrote on Sun, 21 December 2008 11:27 | EDIT: You probably need to delete any .thu files you have first
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I did tell him that before
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The problem is that people tend to ignore the proper advice from people who know what they are talking about and listen to the faceless mob of misinformation.
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That's what all the cool people do.
n00bstories Server Administrator
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Re: New Launcher [message #365785 is a reply to message #365545] |
Fri, 02 January 2009 17:01 |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
Karma: 0
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Recruit |
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what do u mean by: "Try nuking your thu files and it might work"
deleting the .thu files?
cause i did, and placed the texture into my data folder and the ssm launcher still appears black
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