the chicken [message #364102] |
Sat, 20 December 2008 08:27 |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
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Would someone show me how to bone the chicken model with the proper bones so it can do animations like M_chickenwalk?
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Re: the chicken [message #364118 is a reply to message #364102] |
Sat, 20 December 2008 10:51 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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You should ask DiehardNL he can bone charachters so he might have this solution. I guess you would have to set up a new skeleton structure. (duno if i say it correctly)
You would need somethins like s_m_human (s_m_chicken)
I think you will end up redoing all the animations you will need to get a moving char. (walking,running,jumping etc)
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Re: the chicken [message #364182 is a reply to message #364102] |
Sat, 20 December 2008 16:17 |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
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Is it possible to make it a hybrid like the mutants?
So it walks and such like a chicken but uses the human jumping anim.
(they use some mutant animations and regualr human animations)
PS
Renegade already has chicken animations, but the poorly made chicken model doesn't use them
[Updated on: Sat, 20 December 2008 16:18] Report message to a moderator
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Re: the chicken [message #364240 is a reply to message #364102] |
Sun, 21 December 2008 04:19 |
Reaver11
Messages: 888 Registered: April 2007
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A mutant uses a different 'human type'
standard is s_a_human en the mutants use s_c_human.
If you remake the chicken you could try to bind the s_a_human to it. Well I'm not an expert on char you should try to find someone who is an expert on char modeling.
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