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Re: Conversion [message #364056 is a reply to message #364039] |
Fri, 19 December 2008 20:05 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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No Message Body
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: Conversion [message #364061 is a reply to message #364039] |
Fri, 19 December 2008 20:44 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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I thought of trying to bone it, yes. That's basically what it is.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: Conversion [message #364081 is a reply to message #364039] |
Sat, 20 December 2008 03:34 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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I have converted it to gmax. You will have to re-texture parts of it but since it had basic coloring
All the turret parts are separate only the vehicles does not contain threads atm. (I guess it is a hover thingy. You can just import threads from a different tank and make them invisible)
[Updated on: Sat, 20 December 2008 03:35] Report message to a moderator
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Re: Conversion [message #364194 is a reply to message #364128] |
Sat, 20 December 2008 19:28 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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YazooGang wrote on Sat, 20 December 2008 12:19 | 3ds max users = leet/pirates
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Exactly
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: Conversion [message #364503 is a reply to message #364494] |
Tue, 23 December 2008 11:45 |
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samous
Messages: 616 Registered: August 2008
Karma: 0
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Colonel |
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madrackz wrote on Tue, 23 December 2008 10:33 |
YazooGang wrote on Sat, 20 December 2008 12:19 | 3ds max users = leet/pirates
renx users = poor
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hi
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hi? and what are your hi-ing?
Samous Ind. modding group website:
and Facebook Page: here
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