Failed to Export [message #364050] |
Fri, 19 December 2008 19:23 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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I boned a model of a warthog I found on TurboSquid, and went to export it. I am familar with the process, yet it always hangs up on "Processing v_wheel4". Anyone know why gmax would just halt in the export process? (I assume it is proper to export as 'heirarchial model').
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Attachment: warthog.rar
(Size: 377.03KB, Downloaded 73 times)
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: Failed to Export [message #364062 is a reply to message #364050] |
Fri, 19 December 2008 20:44 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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Is it OK with you to send back the W3D? I know it has a high poly count but I would like to mess with it in LevelEdit.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
[Updated on: Fri, 19 December 2008 20:45] Report message to a moderator
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Re: Failed to Export [message #364230 is a reply to message #364050] |
Sun, 21 December 2008 01:53 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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Im not sure what a good poly limit for vehicles but 3,000 is okay for vehicles now days because people have better computer. renegade can handle a lot of polys but the mesh has to be broken up in parts. There is a topic about this somewhere.
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