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Re: Custom skins for every player ingame (optional) [message #359665 is a reply to message #343472] |
Mon, 24 November 2008 05:58   |
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Goztow
Messages: 9754 Registered: March 2005 Location: Belgium
Karma: 14
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General (5 Stars) Goztoe |
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Not quite. You'll send them default skins which can still be overwritten by the skins in your directory, as long as they're the same name. However, I think I read that there will be an option for the server to decide if custom skins can be used (even per character or per group of character).
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Custom skins for every player ingame (optional) [message #363919 is a reply to message #343472] |
Fri, 19 December 2008 02:12   |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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How about when the player joins the server he will appear using the skin on the server to other clients running TT, unless the Md5 hash TT sends the server is not one whitelisted by the server.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Custom skins for every player ingame (optional) [message #364112 is a reply to message #364105] |
Sat, 20 December 2008 09:56   |
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ArtyWh0re
Messages: 665 Registered: June 2008 Location: Hand of Nod
Karma: 0
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Colonel |
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KobraOps wrote on Sat, 20 December 2008 09:45 | srry but these are just ridiculous suggestions that would only slow down the release date and from the looks of it slow down renegade. they r highly unneeded when it comes down to it skills>skins.
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I only agree with the release part and slowing Renegade down. having these skin features would be quite awsome but its not a priority at the moment. Maybe in future patches?
Check out my C&C Renegade videos!
http://www.youtube.com/user/Shodan234
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Re: Custom skins for every player ingame (optional) [message #364233 is a reply to message #363919] |
Sun, 21 December 2008 03:54   |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Dthdealer wrote on Fri, 19 December 2008 03:12 | How about when the player joins the server he will appear using the skin on the server to other clients running TT, unless the Md5 hash TT sends the server is not one whitelisted by the server.
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How about no?
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Re: Custom skins for every player ingame (optional) [message #364438 is a reply to message #364233] |
Mon, 22 December 2008 23:13   |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Saberhawk wrote on Sun, 21 December 2008 21:54 |
Dthdealer wrote on Fri, 19 December 2008 03:12 | How about when the player joins the server he will appear using the skin on the server to other clients running TT, unless the Md5 hash TT sends the server is not one whitelisted by the server.
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Any particular reason? It would be optional as are most of TT's server features.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Custom skins for every player ingame (optional) [message #364453 is a reply to message #364438] |
Tue, 23 December 2008 02:15   |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Dthdealer wrote on Tue, 23 December 2008 00:13 |
Saberhawk wrote on Sun, 21 December 2008 21:54 |
Dthdealer wrote on Fri, 19 December 2008 03:12 | How about when the player joins the server he will appear using the skin on the server to other clients running TT, unless the Md5 hash TT sends the server is not one whitelisted by the server.
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Any particular reason? It would be optional as are most of TT's server features.
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Many.
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