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Can I use scaling in animations? [message #363589] Wed, 17 December 2008 15:33 Go to next message
R315r4z0r is currently offline  R315r4z0r
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I made this animation for a hologram and different segments pop up at different times. I made it in Renx using the scale tool a bunch of different times and it works when I play it back frame by frame.

But when I exported it and watched it in the W3D viewer, all of the parts where it was supposed to increase/decrease in size, it didn't.

Does that mean I can't use any scaling in an animation? Or if I can, how can I get it to work?
Re: Can I use scaling in animations? [message #364263 is a reply to message #363589] Sun, 21 December 2008 11:04 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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bump
Re: Can I use scaling in animations? [message #364283 is a reply to message #363589] Sun, 21 December 2008 13:19 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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I wish I could tell you Sad I've also tried scaling an animation but failed.

http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

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Re: Can I use scaling in animations? [message #364334 is a reply to message #363589] Mon, 22 December 2008 01:05 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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R315r4z0r wrote on Wed, 17 December 2008 15:33

I made this animation for a hologram and different segments pop up at different times. I made it in Renx using the scale tool a bunch of different times and it works when I play it back frame by frame.

But when I exported it and watched it in the W3D viewer, all of the parts where it was supposed to increase/decrease in size, it didn't.

Does that mean I can't use any scaling in an animation? Or if I can, how can I get it to work?


Renegade does not support animations that rescale objects (100%) but with some creativity you can make it support it. Renegade Can scale objects, but it won't change the shape of any object, it will reposition objects that are linked to the object being scaled on the other hand. So if you make a bunch of bones, link those the the object you are rescaling, and then do a mesh bind on the visible object, to the invisible bones then you can rescale the object... let me grab a pic.
index.php?t=getfile&id=8850&private=0
Hope that helps, if not I'll try explaining it tomorrow when I'm not so tired.


Re: Can I use scaling in animations? [message #364479 is a reply to message #363589] Tue, 23 December 2008 10:39 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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that would be alot of work on highpoly models Razz

I have a question by the way. I have here a animated fish (found on turbosquid)

In 3ds max it plays its animation, but when i export as W3d and open it in w3dviewer the animation will be gone.

Should I apply WWSkinBinding?

Here you can see the fish
http://www.turbosquid.com/3d-models/3d-clown-fish/400042


http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
Re: Can I use scaling in animations? [message #364693 is a reply to message #364479] Wed, 24 December 2008 09:37 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Yes, keep in mind that you don't have to make a bone for each vertex as well, you could link all the tail's vertexes to one bone and animate that one bone, it just looks better with more bones moving differently.

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