Can I use scaling in animations? [message #363589] |
Wed, 17 December 2008 15:33 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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I made this animation for a hologram and different segments pop up at different times. I made it in Renx using the scale tool a bunch of different times and it works when I play it back frame by frame.
But when I exported it and watched it in the W3D viewer, all of the parts where it was supposed to increase/decrease in size, it didn't.
Does that mean I can't use any scaling in an animation? Or if I can, how can I get it to work?
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Re: Can I use scaling in animations? [message #364334 is a reply to message #363589] |
Mon, 22 December 2008 01:05 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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R315r4z0r wrote on Wed, 17 December 2008 15:33 | I made this animation for a hologram and different segments pop up at different times. I made it in Renx using the scale tool a bunch of different times and it works when I play it back frame by frame.
But when I exported it and watched it in the W3D viewer, all of the parts where it was supposed to increase/decrease in size, it didn't.
Does that mean I can't use any scaling in an animation? Or if I can, how can I get it to work?
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Renegade does not support animations that rescale objects (100%) but with some creativity you can make it support it. Renegade Can scale objects, but it won't change the shape of any object, it will reposition objects that are linked to the object being scaled on the other hand. So if you make a bunch of bones, link those the the object you are rescaling, and then do a mesh bind on the visible object, to the invisible bones then you can rescale the object... let me grab a pic.
Hope that helps, if not I'll try explaining it tomorrow when I'm not so tired.
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