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Re: Weapon Drops/Keeping the Weapon [message #363099 is a reply to message #361001] Sun, 14 December 2008 01:22 Go to previous messageGo to previous message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma:
General (3 Stars)
Bump

This part of the code keeps crashing the server when a player dies does anyone know why.



	GameObject *player = Get_GameObj(Get_Int_Parameter("ID"));

	if (Has_Weapon(player,"Weapon_AutoRifle_Player"))
		this->miniGunGdi = true;
	else
		this->miniGunGdi = false;
	if (Has_Weapon(player,"Weapon_AutoRifle_Player_Nod"))
		this->miniGunNod = true;
	else
		this->miniGunNod = false;
	if (Has_Weapon(player,"Weapon_Chaingun_Player"))
		this->chainGunGdi = true;
	else
		this->chainGunGdi = false;
	if (Has_Weapon(player,"Weapon_Chaingun_Player_Nod"))
		this->chainGunNod = true;
	else
		this->chainGunNod = false;
	if (Has_Weapon(player,"Weapon_ChemSprayer_Player"))
		this->chemSprayer = true;
	else
		this->chemSprayer = false;
	if (Has_Weapon(player,"CNC_Weapon_Flamethrower_Player"))
		this->flameThrower = true;
	else
		this->flameThrower = false;
	if (Has_Weapon(player,"Weapon_GrenadeLauncher_Player"))
		this->grenadeLauncher = true;
	else
		this->grenadeLauncher = false;
	if (Has_Weapon(player,"Weapon_LaserChaingun_Player"))
		this->laserChainGun = true;
	else
		this->laserChainGun = false;
	if (Has_Weapon(player,"Weapon_LaserRifle_Player"))
		this->laserRifle = true;
	else
		this->laserRifle = false;
	if (Has_Weapon(player,"Weapon_MineProximity_Player"))
		this->mineProxy = true;
	else
		this->mineProxy = false;
	if (Has_Weapon(player,"Weapon_PersonalIonCannon_Player"))
		this->persIonCannon = true;
	else
		this->persIonCannon = false;
	if (Has_Weapon(player,"Weapon_Railgun_Player"))
		this->railGun = true;
	else
		this->railGun = false;
	if (Has_Weapon(player,"Weapon_RamjetRifle_Player") || Has_Weapon(player,"CnC_Weapon_RamjetRifle_Player"))
		this->ramjet = true;
	else
		this->ramjet = false;
	if (Has_Weapon(player,"Weapon_RepairGun_Player") || Has_Weapon(player,"CnC_Weapon_RepairGun_Player_Special"))
		this->repairGun = true;
	else
		this->repairGun = false;
	if (Has_Weapon(player,"Weapon_RocketLauncher_Player"))
		this->rocketLauncher = true;
	else
		this->rocketLauncher = false;
	if (Has_Weapon(player,"CnC_Weapon_RocketLauncher_Player"))
		this->rocketGunner = true;
	else
		this->rocketGunner = false;
	if (Has_Weapon(player,"Weapon_Shotgun_Player"))
		this->shotGun = true;
	else
		this->shotGun = false;
	if (Has_Weapon(player,"Weapon_SniperRifle_Player"))
		this->sniperRifle = true;
	else
		this->sniperRifle = false;
	if (Has_Weapon(player,"Weapon_TiberiumAutoRifle_Player"))
		this->tibAutoRifle = true;
	else
		this->tibAutoRifle = false;
	if (Has_Weapon(player,"Weapon_TiberiumFlechetteGun_Player"))
		this->flechetteGun = true;
	else
		this->flechetteGun = false;
	if (Has_Weapon(player,"Weapon_VoltAutoRifle_Player"))
		this->voltAutoRifleGdi = true;
	else
		this->voltAutoRifleGdi = false;
	if (Has_Weapon(player,"Weapon_VoltAutoRifle_Player_Nod"))
		this->voltAutoRifleNod = true;
	else
		this->voltAutoRifleNod = false;
}


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