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Re: Transparent mesh backfaces [message #363064 is a reply to message #363062] |
Sat, 13 December 2008 16:37 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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R315r4z0r wrote on Sat, 13 December 2008 17:32 | Is it possible to make it so that the backfaces that overlap on this mesh don't get darker?
<image removed>
The texture itself isn't a solid color, more like a bunch of numbers and lines... but for some reason it gets darker when it is viewed through itself.
Is there a way to correct that?
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No, it gets darker by design. That is how alpha-blending works...
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Re: Transparent mesh backfaces [message #363090 is a reply to message #363069] |
Sat, 13 December 2008 20:51 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Jerad Gray wrote on Sat, 13 December 2008 18:30 |
Saberhawk wrote on Sat, 13 December 2008 16:37 |
R315r4z0r wrote on Sat, 13 December 2008 17:32 | Is it possible to make it so that the backfaces that overlap on this mesh don't get darker?
<image removed>
The texture itself isn't a solid color, more like a bunch of numbers and lines... but for some reason it gets darker when it is viewed through itself.
Is there a way to correct that?
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No, it gets darker by design. That is how alpha-blending works...
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Incorrect, use Emissive lighting only, and screen, not add.
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Alpha blending does work that way though, and screen + emissive is a more expensive effect
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Re: Transparent mesh backfaces [message #363136 is a reply to message #363092] |
Sun, 14 December 2008 11:41 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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YazooGang wrote on Sat, 13 December 2008 23:42 | is that a drawing or a scene done by 3ds max ?
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It's just a small boxy mesh that was modeled in RenX after a map I'm making. The red numbers and lines scrolling across are just the texture.
It's supposed to be a hologram of the map that it is in.
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