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C++ error [message #363028] Sat, 13 December 2008 12:43 Go to previous message
YazooGang is currently offline  YazooGang
Messages: 742
Registered: August 2008
Location: US
Karma:
Colonel
i wanted to make something quick for my renegade server and i made this simple command so in the future, it might be useful to like modify it and use it for something else:
class weaponmodChatCommand : public ChatCommandClass {
	void Triggered(int ID,const TokenClass &Text,int ChatType) {
		GameObject *obj = Get_GameObj(ID);
		if (state == WeaponClass::Firing)
		{
		
	Commands->Give_Points(obj,10,false);
				Commands->Give_Money(obj,10,false);
		}
		else 
		{
			//nothing 
		}
	}

};
ChatCommandRegistrant<weaponmodChatCommand> weaponmodChatCommandReg("!modw",CHATTYPE_ALL,0,GAMEMODE_AOW);



well, unfortunatly, i got errors:


Quote:

Error 1 error C2065: 'state' : undeclared identifier c:\Westwood\RenegadeFDS\Server\gmmain.cpp 1302



Quote:

Error 2 error C2597: illegal reference to non-static member 'WeaponClass::Firing' c:\Westwood\RenegadeFDS\Server\gmmain.cpp 1302



Quote:

Error 3 error C3867: 'WeaponClass::Firing': function call missing argument list; use '&WeaponClass::Firing' to create a pointer to member c:\Westwood\RenegadeFDS\Server\gmmain.cpp 1302



Quote:

Error 4 error C2568: '==' : unable to resolve function overload c:\Westwood\RenegadeFDS\Server\gmmain.cpp 1302



Quote:

Error 5 error BK1506 : cannot open file '.\tmp\scripts\debug\gmmain.sbr': No such file or directory BSCMAKE



help?

[Updated on: Sat, 13 December 2008 12:43]

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