Anti-spawn killing [message #342991] |
Sat, 26 July 2008 17:02 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Would it be possible to attach z_blamo_4sec to the spawning characters of GDI and Nod to prevent spawn killing? A spawning effect that lasts for 4 seconds would also be favourable.
Not only would this stop people camping spawn areas but it would also stop mined spawn areas from killing a player the second they spawn.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Sat, 26 July 2008 17:02] Report message to a moderator
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Re: Anti-spawn killing [message #342996 is a reply to message #342991] |
Sat, 26 July 2008 17:46 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
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General (1 Star) |
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I rarely get spawn killed, let alone from people doing it just to camp. If you aren't fast enough then tough shit. Also if I'm c4ing your barracks mct and you spawn in there - you are a threat right away and I'll be dead in 5 seconds unless I kill you first. I could see this as an option for infantry only maps where spawn killing could be an issue. For regular aow, no.
Homey
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Re: Anti-spawn killing [message #342999 is a reply to message #342991] |
Sat, 26 July 2008 18:41 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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i think it whould be a cool idea......be able to be blamo but i say 2 seconds......long enough to see whats going on......
or make it when u spawn u cant die untill u move.......and by move i mean move,move gun, or any type of movment by the person controlling the person
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Re: Anti-spawn killing [message #343014 is a reply to message #342991] |
Sat, 26 July 2008 20:15 |
gkl21
Messages: 238 Registered: May 2006
Karma: 0
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Recruit |
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If your team let, or the enemy gained into your base, then they deserve to kill whatever comes... Just quickly move while you are in the mid section of reviving so hopefully they won't get you ... if you want a timer, then 1 second is sufficient (no more) if you are worried about spawn killing, since spawn killing is being killed when you get spawned.
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Re: Anti-spawn killing [message #343018 is a reply to message #342991] |
Sat, 26 July 2008 20:45 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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i sya have it where u cant be killed 2-3 sec when u spawn BUT if you move ( and i dont meam pushed by another player) then it wont work so like if u spawn guy cant kill u for a few sec but if u access a pt or move even just to look around it dont work anymore
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Re: Anti-spawn killing [message #343046 is a reply to message #342991] |
Sun, 27 July 2008 02:59 |
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Goztow
Messages: 9743 Registered: March 2005 Location: Belgium
Karma: 14
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General (5 Stars) Goztoe |
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Spawn killing is compensated by easy refilling. This is not a problem, hence shouldn't be solved.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Anti-spawn killing [message #343096 is a reply to message #342991] |
Sun, 27 July 2008 14:20 |
Jamie or NuneGa
Messages: 954 Registered: June 2007
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Colonel |
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if someone spawns in a building that you are c4'ing if you don't kill them fast, then they will kill you... it makes sense to spawn kill them... any decent player will kill you if you don't.
Jamie is a guys name in Europe...
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Re: Anti-spawn killing [message #362992 is a reply to message #362978] |
Sat, 13 December 2008 08:25 |
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u6795
Messages: 1261 Registered: March 2006 Location: Maryland
Karma: 0
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General (1 Star) |
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EvilWhiteDragon wrote on Sat, 13 December 2008 08:20 |
Canadacdn wrote on Sat, 13 December 2008 06:58 | The new RP2 has anti-spawnkilling measures in it. You know, because RP2 rocks.
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If you read the above you'll see that a lot of people think that antispawnkill doesn't rock, so you know, apparently RP2 doesn't totally rock...
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In Rp2 the situation is entirely different, and spawnkilling can be a huge problem. It's right that it's fixed, trust me.
yeah
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Re: Anti-spawn killing [message #363070 is a reply to message #362992] |
Sat, 13 December 2008 17:33 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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u6795 wrote on Sat, 13 December 2008 08:25 |
EvilWhiteDragon wrote on Sat, 13 December 2008 08:20 |
Canadacdn wrote on Sat, 13 December 2008 06:58 | The new RP2 has anti-spawnkilling measures in it. You know, because RP2 rocks.
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If you read the above you'll see that a lot of people think that antispawnkill doesn't rock, so you know, apparently RP2 doesn't totally rock...
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In Rp2 the situation is entirely different, and spawnkilling can be a huge problem. It's right that it's fixed, trust me.
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And its not anti spawn killing, you just kill yourself if you kill them, and they get the points for the kill.
Visit Jerad's deer sweat shop
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