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Old Ren Interface [message #362615] Thu, 11 December 2008 07:16 Go to next message
rrutk is currently offline  rrutk
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Old Ren Interface
Re: Old Ren Interface [message #362618 is a reply to message #362615] Thu, 11 December 2008 07:36 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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and where did you find that?
its actualy cool.
Re: Old Ren Interface [message #362621 is a reply to message #362615] Thu, 11 December 2008 08:05 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Nice find. That must have been a very old system. As I have never really seen it in any ren movie.

Also a brilliant part is that you can see the refinery that was supposed to be on m13. (Now there is only a harvester)

Good catch rrutk.

[Updated on: Thu, 11 December 2008 08:06]

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Re: Old Ren Interface [message #362623 is a reply to message #362621] Thu, 11 December 2008 08:09 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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Reaver11 wrote on Thu, 11 December 2008 09:05

Nice find. That must have been a very old system. As I have never really seen it in any ren movie.

Also a brilliant part is that you can see the refinery that was supposed to be on m13. (Now there is only a harvester)

Good catch rrutk.

hey, i dont see a refinary, where is it ?
Re: Old Ren Interface [message #362625 is a reply to message #362615] Thu, 11 December 2008 08:12 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Look at the nod base below the hon and obelisk.
Re: Old Ren Interface [message #362638 is a reply to message #362625] Thu, 11 December 2008 09:41 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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Reaver11 wrote on Thu, 11 December 2008 09:12

Look at the nod base below the hon and obelisk.

Actualy your wrong, i dont say it the mean way but thats a sam site. When i look at the video too, i can tell its a refinary but when u look at the high quality image, its a sam site:
index.php?t=getfile&id=8708&private=0
  • Attachment: m13.jpg
    (Size: 269.22KB, Downloaded 426 times)
Re: Old Ren Interface [message #362641 is a reply to message #362615] Thu, 11 December 2008 09:49 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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May I remind you that the screenshot you are showing doesnt even contain an oblisk? Also there is not an HON on it.

Plus I bet this video is way older then your image. Which means westwood has changed the building layout during producing m13. There are a lot of single player maps that have been changed. (M01 for instance)

I think they might have changed it due to the fact. That buildings like the refinery and airstip are very difficult to be seen or recognized. (I mean what would you think if you only see the top of ref sticking above the wall)
Re: Old Ren Interface [message #362644 is a reply to message #362641] Thu, 11 December 2008 09:56 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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u can actualy see the shadow of hon and obby

here is another image of m13:

index.php?t=getfile&id=8709&private=0

they are the images that are used in the Maps section of your SP menu...
this image is on top of the old one and shows it on them both..
so now, if i make the image 1 as the background in ps and the image2 as a layer 1 and set the layer 1s opacity to 50%, they match:
index.php?t=getfile&id=8710&private=0


Edit: sorry, i'm not being mean or making u look stupid, ur actualy smart too Smile
  • Attachment: m13b.jpg
    (Size: 34.39KB, Downloaded 404 times)
  • Attachment: m13c.jpg
    (Size: 224.04KB, Downloaded 396 times)

[Updated on: Thu, 11 December 2008 09:58]

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Re: Old Ren Interface [message #362646 is a reply to message #362615] Thu, 11 December 2008 10:01 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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I know Razz

I still find it weird that westwood skipped the ref of that map. (I mean where does the harv dump its load?)
Re: Old Ren Interface [message #362648 is a reply to message #362646] Thu, 11 December 2008 10:02 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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they didnt balance the SP, lol.
Edit: the PT icons in that image are pritty strange lol.

[Updated on: Thu, 11 December 2008 10:04]

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Re: Old Ren Interface [message #362652 is a reply to message #362615] Thu, 11 December 2008 10:07 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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They have skipped a lot out of the sp missions. Take M01 for instance. Near the hon you can see a road leading into the rocks. Originally you would have to destroy a convoy that was driving there.
Re: Old Ren Interface [message #362655 is a reply to message #362652] Thu, 11 December 2008 10:25 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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Reaver11 wrote on Thu, 11 December 2008 11:07

They have skipped a lot out of the sp missions. Take M01 for instance. Near the hon you can see a road leading into the rocks. Originally you would have to destroy a convoy that was driving there.

Ea changed all of it. EA only makes games to earn money, westwood was actualy making it so people would of had alot of entertaiment, so for the project to be finished quick, ea made alot of changes, unfortunatly.
Re: Old Ren Interface [message #362657 is a reply to message #362655] Thu, 11 December 2008 10:33 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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YazooGang wrote on Thu, 11 December 2008 19:25

Reaver11 wrote on Thu, 11 December 2008 11:07

They have skipped a lot out of the sp missions. Take M01 for instance. Near the hon you can see a road leading into the rocks. Originally you would have to destroy a convoy that was driving there.

Ea changed all of it. EA only makes games to earn money, westwood was actualy making it so people would of had alot of entertaiment, so for the project to be finished quick, ea made alot of changes, unfortunatly.

greedy bitches! atm all the games they make (latest) suck badly.
Re: Old Ren Interface [message #362659 is a reply to message #362657] Thu, 11 December 2008 11:05 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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ErroR wrote on Thu, 11 December 2008 09:33

YazooGang wrote on Thu, 11 December 2008 19:25

Reaver11 wrote on Thu, 11 December 2008 11:07

They have skipped a lot out of the sp missions. Take M01 for instance. Near the hon you can see a road leading into the rocks. Originally you would have to destroy a convoy that was driving there.

Ea changed all of it. EA only makes games to earn money, westwood was actualy making it so people would of had alot of entertaiment, so for the project to be finished quick, ea made alot of changes, unfortunatly.

greedy bitches! atm all the games they make (latest) suck badly.

Plus you can actualy see the way Epic Games company made UT3, they made the ut engine so good for modders, that there is even stuff that werent ingame but were possible for modders to do, renegade only has the stuff it need for only renegade, fortunaly there is scripts.dll bhs.dll stuff that make it possible for more stuff. so, there is a prove that epic games made the ut3 for good, not money,
Re: Old Ren Interface [message #362727 is a reply to message #362615] Thu, 11 December 2008 18:14 Go to previous messageGo to next message
samous is currently offline  samous
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thats reminds me of the begining of M01 (i think, the one where havoc steals a GDI hovercraft to go to a destroied GDI base), they show old CNC graphics as if your playing Command And Conquer Tiberium Sun or something, lol. It is a good find.

=samous


Samous Ind. modding group website:
http://samous.webs.com/img/Capture.PNG

and Facebook Page: here
Re: Old Ren Interface [message #362737 is a reply to message #362727] Thu, 11 December 2008 18:52 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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samous wrote on Thu, 11 December 2008 19:14

thats reminds me of the begining of M01 (i think, the one where havoc steals a GDI hovercraft to go to a destroied GDI base), they show old CNC graphics as if your playing Command And Conquer Tiberium Sun or something, lol. It is a good find.

=samous


You are in no way playing tiberium sun.

Also as I can tell you EA has little to do with the screw ups in renegade.

I made a post long ago on the petroglyph forums. Basically what went wrong is that the first version of renegade did not contain multiplayer infact the only screenie refering to it was a buggy with the statment -> Buggys are useless in multiplayer as the require two persons to opperate it.

Also to continue westwood mist its own first set date to release renegade. Mostly because they had hughe issues with multiplayer and the visibility system.

The adv pp was skipped due to complexity of the model and the vis system. Most of the buildings are closed boxes think of it when you take the pp or ref. (Okay hon definatly not but when you make a map the hon and strip give you the most mess ups with visibility).

Westwood was trying to overfeature the game. (controlleble agt,ob and captureble mutant facility and go on). With too many features it is hard to make a good gameplay, especially when it is westwoods firts fps.

Although EA could have lengtend the 2nd release date I think they really havent much to do with the screwups in renegade. Basically westwood wanted too much out of renegade.
Re: Old Ren Interface [message #362746 is a reply to message #362727] Thu, 11 December 2008 19:14 Go to previous messageGo to next message
samous is currently offline  samous
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samous wrote on Thu, 11 December 2008 17:14

Command And Conquer Tiberium Sun or something


EDITed for easy find. I was just saying it looked out of date, trufully more like the original Command And Conquer game (Commadn and conquer). And your right, it really doesn't look like TS, but my point still stands.


Samous Ind. modding group website:
http://samous.webs.com/img/Capture.PNG

and Facebook Page: here
Re: Old Ren Interface [message #362749 is a reply to message #362746] Thu, 11 December 2008 19:15 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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samous wrote on Thu, 11 December 2008 20:14

samous wrote on Thu, 11 December 2008 17:14

Command And Conquer Tiberium Sun or something


EDITed for easy find. I was just saying it looked out of date, trufully more like the original Command And Conquer game (Commadn and conquer). And your right, it really doesn't look like TS, but my point still stands.

calm down, and get serious.
plus, how old are u?
Re: Old Ren Interface [message #362751 is a reply to message #362749] Thu, 11 December 2008 19:18 Go to previous messageGo to next message
samous is currently offline  samous
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i'm sorry if i seamed angry, but i didn't mean to. As i said, i made it so you can find it easly. Why do you care how old i am?

EDITED to prevent spam:

Why talk in the spam area, there nothing to talk about anymore...


Samous Ind. modding group website:
http://samous.webs.com/img/Capture.PNG

and Facebook Page: here

[Updated on: Thu, 11 December 2008 19:25]

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Re: Old Ren Interface [message #362753 is a reply to message #362751] Thu, 11 December 2008 19:22 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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samous wrote on Thu, 11 December 2008 20:18

i'm sorry if i seamed angry, but i didn't mean to. As i said, i made it so you can find it easly. Why do you care how old i am?

just want to know.
sorry i act like a boss here, hey lets goto spam and talk there, lets not ruin this topic.
Re: Old Ren Interface [message #362763 is a reply to message #362615] Thu, 11 December 2008 19:56 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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I'm sorry samous but what are you say?

Anyways the old Renegade was supposed to look more realisticaly for its universe. (mammoth tanks and falmers like that are still crazy for us today Razz )

They where planning on using standard weapons they are using today. (m16,m203 etc). In that way I did look like the orig cnc. Only you are forgetting the most important thing and that is the comic style of cnc. Also this comic way did catch more people for renegade the the realistic one would have.

[Updated on: Thu, 11 December 2008 20:01]

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Re: Old Ren Interface [message #362769 is a reply to message #362763] Thu, 11 December 2008 20:27 Go to previous messageGo to next message
samous is currently offline  samous
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look at the intro to M01/M02. The pannle of the screan shows Old-Style CNC RTS.

Samous Ind. modding group website:
http://samous.webs.com/img/Capture.PNG

and Facebook Page: here
Re: Old Ren Interface [message #362774 is a reply to message #362737] Thu, 11 December 2008 20:48 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Reaver11 wrote on Thu, 11 December 2008 19:52

samous wrote on Thu, 11 December 2008 19:14

thats reminds me of the begining of M01 (i think, the one where havoc steals a GDI hovercraft to go to a destroied GDI base), they show old CNC graphics as if your playing Command And Conquer Tiberium Sun or something, lol. It is a good find.

=samous


You are in no way playing tiberium sun.

Also as I can tell you EA has little to do with the screw ups in renegade.

I made a post long ago on the petroglyph forums. Basically what went wrong is that the first version of renegade did not contain multiplayer infact the only screenie refering to it was a buggy with the statment -> Buggys are useless in multiplayer as the require two persons to opperate it.

Also to continue westwood mist its own first set date to release renegade. Mostly because they had hughe issues with multiplayer and the visibility system.

The adv pp was skipped due to complexity of the model and the vis system. Most of the buildings are closed boxes think of it when you take the pp or ref. (Okay hon definatly not but when you make a map the hon and strip give you the most mess ups with visibility).

Westwood was trying to overfeature the game. (controlleble agt,ob and captureble mutant facility and go on). With too many features it is hard to make a good gameplay, especially when it is westwoods firts fps.

Although EA could have lengtend the 2nd release date I think they really havent much to do with the screwups in renegade. Basically westwood wanted too much out of renegade.


This. People need to realize Ren's shortcomings were not all EA's fault, and that Westwood Studios wasn't the best development studio in the world either.
Re: Old Ren Interface [message #362821 is a reply to message #362615] Fri, 12 December 2008 07:01 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Yep, westwood basically wanted too much out of renegade.
Re: Old Ren Interface [message #362855 is a reply to message #362821] Fri, 12 December 2008 13:26 Go to previous messageGo to previous message
YazooGang is currently offline  YazooGang
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but it looked awesome.
oh well, if he had that version and saw a pic of the current version, we would want this one too, we all want everything lol
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