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Re: Old Ren Interface [message #362621 is a reply to message #362615] |
Thu, 11 December 2008 08:05 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Nice find. That must have been a very old system. As I have never really seen it in any ren movie.
Also a brilliant part is that you can see the refinery that was supposed to be on m13. (Now there is only a harvester)
Good catch rrutk.
[Updated on: Thu, 11 December 2008 08:06] Report message to a moderator
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Re: Old Ren Interface [message #362641 is a reply to message #362615] |
Thu, 11 December 2008 09:49 |
Reaver11
Messages: 888 Registered: April 2007
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Colonel |
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May I remind you that the screenshot you are showing doesnt even contain an oblisk? Also there is not an HON on it.
Plus I bet this video is way older then your image. Which means westwood has changed the building layout during producing m13. There are a lot of single player maps that have been changed. (M01 for instance)
I think they might have changed it due to the fact. That buildings like the refinery and airstip are very difficult to be seen or recognized. (I mean what would you think if you only see the top of ref sticking above the wall)
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Re: Old Ren Interface [message #362652 is a reply to message #362615] |
Thu, 11 December 2008 10:07 |
Reaver11
Messages: 888 Registered: April 2007
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They have skipped a lot out of the sp missions. Take M01 for instance. Near the hon you can see a road leading into the rocks. Originally you would have to destroy a convoy that was driving there.
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Re: Old Ren Interface [message #362659 is a reply to message #362657] |
Thu, 11 December 2008 11:05 |
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YazooGang
Messages: 742 Registered: August 2008 Location: US
Karma: 0
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ErroR wrote on Thu, 11 December 2008 09:33 |
YazooGang wrote on Thu, 11 December 2008 19:25 |
Reaver11 wrote on Thu, 11 December 2008 11:07 | They have skipped a lot out of the sp missions. Take M01 for instance. Near the hon you can see a road leading into the rocks. Originally you would have to destroy a convoy that was driving there.
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Ea changed all of it. EA only makes games to earn money, westwood was actualy making it so people would of had alot of entertaiment, so for the project to be finished quick, ea made alot of changes, unfortunatly.
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greedy bitches! atm all the games they make (latest) suck badly.
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Plus you can actualy see the way Epic Games company made UT3, they made the ut engine so good for modders, that there is even stuff that werent ingame but were possible for modders to do, renegade only has the stuff it need for only renegade, fortunaly there is scripts.dll bhs.dll stuff that make it possible for more stuff. so, there is a prove that epic games made the ut3 for good, not money,
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Re: Old Ren Interface [message #362737 is a reply to message #362727] |
Thu, 11 December 2008 18:52 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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samous wrote on Thu, 11 December 2008 19:14 | thats reminds me of the begining of M01 (i think, the one where havoc steals a GDI hovercraft to go to a destroied GDI base), they show old CNC graphics as if your playing Command And Conquer Tiberium Sun or something, lol. It is a good find.
=samous
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You are in no way playing tiberium sun.
Also as I can tell you EA has little to do with the screw ups in renegade.
I made a post long ago on the petroglyph forums. Basically what went wrong is that the first version of renegade did not contain multiplayer infact the only screenie refering to it was a buggy with the statment -> Buggys are useless in multiplayer as the require two persons to opperate it.
Also to continue westwood mist its own first set date to release renegade. Mostly because they had hughe issues with multiplayer and the visibility system.
The adv pp was skipped due to complexity of the model and the vis system. Most of the buildings are closed boxes think of it when you take the pp or ref. (Okay hon definatly not but when you make a map the hon and strip give you the most mess ups with visibility).
Westwood was trying to overfeature the game. (controlleble agt,ob and captureble mutant facility and go on). With too many features it is hard to make a good gameplay, especially when it is westwoods firts fps.
Although EA could have lengtend the 2nd release date I think they really havent much to do with the screwups in renegade. Basically westwood wanted too much out of renegade.
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Re: Old Ren Interface [message #362751 is a reply to message #362749] |
Thu, 11 December 2008 19:18 |
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samous
Messages: 616 Registered: August 2008
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i'm sorry if i seamed angry, but i didn't mean to. As i said, i made it so you can find it easly. Why do you care how old i am?
EDITED to prevent spam:
Why talk in the spam area, there nothing to talk about anymore...
Samous Ind. modding group website:
and Facebook Page: here
[Updated on: Thu, 11 December 2008 19:25] Report message to a moderator
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Re: Old Ren Interface [message #362763 is a reply to message #362615] |
Thu, 11 December 2008 19:56 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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I'm sorry samous but what are you say?
Anyways the old Renegade was supposed to look more realisticaly for its universe. (mammoth tanks and falmers like that are still crazy for us today )
They where planning on using standard weapons they are using today. (m16,m203 etc). In that way I did look like the orig cnc. Only you are forgetting the most important thing and that is the comic style of cnc. Also this comic way did catch more people for renegade the the realistic one would have.
[Updated on: Thu, 11 December 2008 20:01] Report message to a moderator
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