[Query] Renegade Battlefront [message #358946] |
Tue, 18 November 2008 19:01 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
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General (1 Star) |
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"In the game, both factions have a set amount of reinforcements (extra units or respawns), and the team to use all of them first, loses. A faction can also win by possessing all of the command posts. After all command posts are captured the player must wait 20 seconds until victory, sometimes there is a lone enemy unit that will seize a command post and the timer will reset." (wikipedia)
How difficult would it be to make a map or gamemode similar to Battlefront or Battlefield in Ren? I imagine it must be very hard.
I suppose you could make zones that activate and deactivate spawners of certain teams, but I wouldn't know how to delay that or make a visual indicator showing who currently "owns" the post...
Thoughts?
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: [Query] Renegade Battlefront [message #358955 is a reply to message #358946] |
Tue, 18 November 2008 21:16 |
Genesis2001
Messages: 1397 Registered: August 2006
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General (1 Star) |
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A semi-dead mod known as "Renegade 1942" has, iirc, a script for this. All I'll say about it is that it's a CP (Control-Point) controller.
Other developments regarding Ren1942 are TBD atm and I can't mention any as they're dealing with internal affairs. :\
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Re: [Query] Renegade Battlefront [message #359009 is a reply to message #358981] |
Wed, 19 November 2008 10:02 |
Genesis2001
Messages: 1397 Registered: August 2006
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General (1 Star) |
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Altzan wrote on Wed, 19 November 2008 06:24 |
Lone0001 wrote on Wed, 19 November 2008 00:17 | I bet Lucas Arts wouldn't like anyone doing this though
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Yeah, if the SW characters were used. It would be cool though to make a "Battlefront" type gamemode with the regular ingame soldiers, though. Rather than also replacing characters with ones from other games.
Still, those characters were a nice idea
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I agree with Lone...LucasArts doesn't like their material leaving their work. SWM would've gotten in trouble if we had continued work. -_-
But, I would like to see Ren1942 finished to have a Battlefield-type gameplay in on Renegade, sorta.
[Updated on: Wed, 19 November 2008 10:03] Report message to a moderator
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Re: [Query] Renegade Battlefront [message #360418 is a reply to message #358946] |
Fri, 28 November 2008 18:21 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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Yup that's why I asked HTMLGod if I could use his star wars models and I think he approved, this was probably 3 years ago so I would check with him again to make sure.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: [Query] Renegade Battlefront [message #360478 is a reply to message #360466] |
Sat, 29 November 2008 06:25 |
Gwynzer
Messages: 3 Registered: April 2008 Location: Aberdeen, Scotland
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Recruit |
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cnc95fan wrote on Sat, 29 November 2008 09:31 | That is odd, in SWM we wern't allowed to make the mod regardless of who owned the models..
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LucasArts don't always have a problem with people making SW based mods for other games, as long as they follow certain rules. I think some of their rules are that they are not allowed to use any "Hero" characters (Ie, those featured in the films). SWM had hero units such as Han Solo in it didn't it? That was why it was probably halted.
Other SW mods such as BF2142's First Strike Mod don't have the "Hero" units, and LA, I believe, has actually praised the developers. At least, gave them permission to continue anyway.
I wouldn't mind seeing the idea of a Renegade-Control-Point-Based map. It would encourage me to start playing again.
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Re: [Query] Renegade Battlefront [message #360533 is a reply to message #360478] |
Sat, 29 November 2008 11:20 |
Genesis2001
Messages: 1397 Registered: August 2006
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General (1 Star) |
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Gwynzer wrote on Sat, 29 November 2008 06:25 |
cnc95fan wrote on Sat, 29 November 2008 09:31 | That is odd, in SWM we wern't allowed to make the mod regardless of who owned the models..
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LucasArts don't always have a problem with people making SW based mods for other games, as long as they follow certain rules. I think some of their rules are that they are not allowed to use any "Hero" characters (Ie, those featured in the films). SWM had hero units such as Han Solo in it didn't it? That was why it was probably halted.
Other SW mods such as BF2142's First Strike Mod don't have the "Hero" units, and LA, I believe, has actually praised the developers. At least, gave them permission to continue anyway.
I wouldn't mind seeing the idea of a Renegade-Control-Point-Based map. It would encourage me to start playing again.
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LucasArts never saw any of the work we did nor did they know we had hero units. They flat out said no.
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