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[Query] Renegade Battlefront [message #358946] Tue, 18 November 2008 19:01 Go to next message
Altzan is currently offline  Altzan
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"In the game, both factions have a set amount of reinforcements (extra units or respawns), and the team to use all of them first, loses. A faction can also win by possessing all of the command posts. After all command posts are captured the player must wait 20 seconds until victory, sometimes there is a lone enemy unit that will seize a command post and the timer will reset." (wikipedia)

How difficult would it be to make a map or gamemode similar to Battlefront or Battlefield in Ren? I imagine it must be very hard.

I suppose you could make zones that activate and deactivate spawners of certain teams, but I wouldn't know how to delay that or make a visual indicator showing who currently "owns" the post...

Thoughts?


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: [Query] Renegade Battlefront [message #358955 is a reply to message #358946] Tue, 18 November 2008 21:16 Go to previous messageGo to next message
Genesis2001
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A semi-dead mod known as "Renegade 1942" has, iirc, a script for this. All I'll say about it is that it's a CP (Control-Point) controller. Wink

Other developments regarding Ren1942 are TBD atm and I can't mention any as they're dealing with internal affairs. :\
Re: [Query] Renegade Battlefront [message #358957 is a reply to message #358946] Tue, 18 November 2008 22:13 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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I had this idea awhile back:

http://www.renhelp.net/downloads/models/Characters/BFII_Chars_Guns.jpg

Ripped out those characters and theirs guns from battlefront. Gameplay worked pretty decently.


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Re: [Query] Renegade Battlefront [message #358960 is a reply to message #358946] Tue, 18 November 2008 23:17 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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I bet Lucas Arts wouldn't like anyone doing this though Sarcasm

Re: [Query] Renegade Battlefront [message #358970 is a reply to message #358957] Wed, 19 November 2008 01:45 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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Oblivion165 wrote on Tue, 18 November 2008 23:13

I had this idea awhile back:

http://www.renhelp.net/downloads/models/Characters/BFII_Chars_Guns.jpg

Ripped out those characters and theirs guns from battlefront. Gameplay worked pretty decently.


yeah thanks for those Wink only thing what was left to do was getting the polys attached to the right bones! i enjoy those characters


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Re: [Query] Renegade Battlefront [message #358981 is a reply to message #358960] Wed, 19 November 2008 06:24 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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Lone0001 wrote on Wed, 19 November 2008 00:17

I bet Lucas Arts wouldn't like anyone doing this though Sarcasm


Yeah, if the SW characters were used. It would be cool though to make a "Battlefront" type gamemode with the regular ingame soldiers, though. Rather than also replacing characters with ones from other games.

Still, those characters were a nice idea Satisfied


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: [Query] Renegade Battlefront [message #359009 is a reply to message #358981] Wed, 19 November 2008 10:02 Go to previous messageGo to next message
Genesis2001
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Altzan wrote on Wed, 19 November 2008 06:24

Lone0001 wrote on Wed, 19 November 2008 00:17

I bet Lucas Arts wouldn't like anyone doing this though Sarcasm


Yeah, if the SW characters were used. It would be cool though to make a "Battlefront" type gamemode with the regular ingame soldiers, though. Rather than also replacing characters with ones from other games.

Still, those characters were a nice idea Satisfied




I agree with Lone...LucasArts doesn't like their material leaving their work. SWM would've gotten in trouble if we had continued work. -_-


But, I would like to see Ren1942 finished to have a Battlefield-type gameplay in on Renegade, sorta. Razz

[Updated on: Wed, 19 November 2008 10:03]

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Re: [Query] Renegade Battlefront [message #359032 is a reply to message #359009] Wed, 19 November 2008 14:03 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Zack wrote on Wed, 19 November 2008 11:02

Altzan wrote on Wed, 19 November 2008 06:24

Lone0001 wrote on Wed, 19 November 2008 00:17

I bet Lucas Arts wouldn't like anyone doing this though Sarcasm


Yeah, if the SW characters were used. It would be cool though to make a "Battlefront" type gamemode with the regular ingame soldiers, though. Rather than also replacing characters with ones from other games.

Still, those characters were a nice idea Satisfied




I agree with Lone...LucasArts doesn't like their material leaving their work. SWM would've gotten in trouble if we had continued work. -_-


But, I would like to see Ren1942 finished to have a Battlefield-type gameplay in on Renegade, sorta. Razz


Yeah me 2
Re: [Query] Renegade Battlefront [message #360418 is a reply to message #358946] Fri, 28 November 2008 18:21 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Yup that's why I asked HTMLGod if I could use his star wars models and I think he approved, this was probably 3 years ago so I would check with him again to make sure.

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Re: [Query] Renegade Battlefront [message #360466 is a reply to message #358946] Sat, 29 November 2008 02:31 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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That is odd, in SWM we wern't allowed to make the mod regardless of who owned the models..
Re: [Query] Renegade Battlefront [message #360475 is a reply to message #358946] Sat, 29 November 2008 05:36 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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How about returning Renegade1942? pretty much the same just with a other age of war Rocked Over

[Updated on: Sat, 29 November 2008 05:36]

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Re: [Query] Renegade Battlefront [message #360478 is a reply to message #360466] Sat, 29 November 2008 06:25 Go to previous messageGo to next message
Gwynzer is currently offline  Gwynzer
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cnc95fan wrote on Sat, 29 November 2008 09:31

That is odd, in SWM we wern't allowed to make the mod regardless of who owned the models..



LucasArts don't always have a problem with people making SW based mods for other games, as long as they follow certain rules. I think some of their rules are that they are not allowed to use any "Hero" characters (Ie, those featured in the films). SWM had hero units such as Han Solo in it didn't it? That was why it was probably halted.

Other SW mods such as BF2142's First Strike Mod don't have the "Hero" units, and LA, I believe, has actually praised the developers. At least, gave them permission to continue anyway.



I wouldn't mind seeing the idea of a Renegade-Control-Point-Based map. It would encourage me to start playing again.
Re: [Query] Renegade Battlefront [message #360518 is a reply to message #358946] Sat, 29 November 2008 10:14 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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Star Wars Models would be nice, but my origional intention with this topic was the game-mode, not replacements for chracters, weapons, or any of that. I meant playing a Battlefield-type gamemode with the regular GDI and NOD soldiers.

That doesn't make it any easier to create I'm sure.

Just wanted to point that out. Thumbs Up


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: [Query] Renegade Battlefront [message #360533 is a reply to message #360478] Sat, 29 November 2008 11:20 Go to previous messageGo to next message
Genesis2001
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Gwynzer wrote on Sat, 29 November 2008 06:25

cnc95fan wrote on Sat, 29 November 2008 09:31

That is odd, in SWM we wern't allowed to make the mod regardless of who owned the models..



LucasArts don't always have a problem with people making SW based mods for other games, as long as they follow certain rules. I think some of their rules are that they are not allowed to use any "Hero" characters (Ie, those featured in the films). SWM had hero units such as Han Solo in it didn't it? That was why it was probably halted.

Other SW mods such as BF2142's First Strike Mod don't have the "Hero" units, and LA, I believe, has actually praised the developers. At least, gave them permission to continue anyway.



I wouldn't mind seeing the idea of a Renegade-Control-Point-Based map. It would encourage me to start playing again.



LucasArts never saw any of the work we did nor did they know we had hero units. They flat out said no.
Re: [Query] Renegade Battlefront [message #360626 is a reply to message #358946] Sat, 29 November 2008 18:33 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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so use own models or age then...
Re: [Query] Renegade Battlefront [message #360887 is a reply to message #360533] Mon, 01 December 2008 08:45 Go to previous message
Genesis2001
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Zack wrote on Sat, 29 November 2008 11:20

LucasArts never saw any of the work we did nor did they know we had hero units. They flat out said no.


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