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Re: ChemSprayer [message #358280 is a reply to message #358050] Wed, 12 November 2008 09:19 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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i think you wasted your time on making a special topic about this.. just search yourself next time, its so easy to find with w3dviewr. took me 3 minutes to find it.

its e_tiberium2.w3d


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Re: ChemSprayer [message #358281 is a reply to message #358280] Wed, 12 November 2008 09:22 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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LR01 wrote on Tue, 11 November 2008 08:37

http://img119.imageshack.us/img119/971/screenshot01uh2.png
http://img119.imageshack.us/img119/screenshot01uh2.png/1/w800.png
What is the name of these "chem bullet holes"?

Di3HardNL wrote on Wed, 12 November 2008 09:19

i think you wasted your time on making a special topic about this.. just search yourself next time, its so easy to find with w3dviewr. took me 3 minutes to find it.

its e_tiberium2.w3d

Bullet hole not emitter, bullet holes are textures and this one happens to be:
Jerad Gray wrote on Wed, 12 November 2008 08:13

Chem Decal:
tib_scorch01.tga



Re: ChemSprayer [message #358285 is a reply to message #358050] Wed, 12 November 2008 09:33 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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but then he said he needs the spray
Re: ChemSprayer [message #358287 is a reply to message #358285] Wed, 12 November 2008 09:53 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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He did didn't he, the correct w3d for that is: e_chemweapon.w3d

Re: ChemSprayer [message #358294 is a reply to message #358287] Wed, 12 November 2008 10:39 Go to previous messageGo to next message
LR01 is currently offline  LR01
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It's not working, the point is, I use a standalone, even when I use all the w3d's that start whit e_ the game still crashes

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Re: ChemSprayer [message #358298 is a reply to message #358065] Wed, 12 November 2008 11:11 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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Ehh jerard, read again. He wanted the emitter file Listen

LR01 wrote on Tue, 11 November 2008 11:07



it's the smoke coming from it, the green smoke
what is the name of that file?

help would be appreciated.


And LR01, you dont manual rename the w3d files are you? because it will crash then. re-name them in w3dviewer. Im pretty sure you did something wrong. Why would it crash with an edited emitter in your data if the normal renegade uses emitters to..




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[Updated on: Wed, 12 November 2008 11:14]

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Re: ChemSprayer [message #358388 is a reply to message #358298] Thu, 13 November 2008 05:14 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Problem is not that simple I see now, I merged the always.dat and always2.dat from the orginal regenegade, still crash

Why happens when you shoot your buidling whit a chemsprayer?

I had a prob like that, it was whit the pistol, I found a box named EJECT, I needed to delete and export it.

Just redoing the chemsprayer would be necessary I think, then I wonder, where is the it that makes it crash in the chemsprayer, since it only happens when you shoot your own buildings, shooting on the ground is fine


Moding can be real Fun...
Re: ChemSprayer [message #358391 is a reply to message #358388] Thu, 13 November 2008 05:37 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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LR01 wrote on Thu, 13 November 2008 14:14

Problem is not that simple I see now, I merged the always.dat and always2.dat from the orginal regenegade, still crash

Why happens when you shoot your buidling whit a chemsprayer?

I had a prob like that, it was whit the pistol, I found a box named EJECT, I needed to delete and export it.

Just redoing the chemsprayer would be necessary I think, then I wonder, where is the it that makes it crash in the chemsprayer, since it only happens when you shoot your own buildings, shooting on the ground is fine

U mean u need the "eject" bone removed form the chem sprayer?
Re: ChemSprayer [message #358402 is a reply to message #358391] Thu, 13 November 2008 08:07 Go to previous messageGo to next message
LR01 is currently offline  LR01
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ErroR wrote on Thu, 13 November 2008 13:37

LR01 wrote on Thu, 13 November 2008 14:14

Problem is not that simple I see now, I merged the always.dat and always2.dat from the orginal regenegade, still crash

Why happens when you shoot your buidling whit a chemsprayer?

I had a prob like that, it was whit the pistol, I found a box named EJECT, I needed to delete and export it.

Just redoing the chemsprayer would be necessary I think, then I wonder, where is the it that makes it crash in the chemsprayer, since it only happens when you shoot your own buildings, shooting on the ground is fine

U mean u need the "eject" bone removed form the chem sprayer?


I don't know how WW made ore coded it, that is my problem, some weapons appear to call up some things
(I think EJECT is used for the bullets coming out the pistol when you shoot it)


Moding can be real Fun...
Re: ChemSprayer [message #358404 is a reply to message #358402] Thu, 13 November 2008 08:11 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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LR01 wrote on Thu, 13 November 2008 17:07

ErroR wrote on Thu, 13 November 2008 13:37

LR01 wrote on Thu, 13 November 2008 14:14

Problem is not that simple I see now, I merged the always.dat and always2.dat from the orginal regenegade, still crash

Why happens when you shoot your buidling whit a chemsprayer?

I had a prob like that, it was whit the pistol, I found a box named EJECT, I needed to delete and export it.

Just redoing the chemsprayer would be necessary I think, then I wonder, where is the it that makes it crash in the chemsprayer, since it only happens when you shoot your own buildings, shooting on the ground is fine

U mean u need the "eject" bone removed form the chem sprayer?


I don't know how WW made ore coded it, that is my problem, some weapons appear to call up some things
(I think EJECT is used for the bullets coming out the pistol when you shoot it)
yes, not only pistol
Re: ChemSprayer [message #358416 is a reply to message #358404] Thu, 13 November 2008 12:28 Go to previous messageGo to next message
LR01 is currently offline  LR01
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ErroR wrote on Thu, 13 November 2008 16:11

LR01 wrote on Thu, 13 November 2008 17:07

ErroR wrote on Thu, 13 November 2008 13:37

LR01 wrote on Thu, 13 November 2008 14:14

Problem is not that simple I see now, I merged the always.dat and always2.dat from the orginal regenegade, still crash

Why happens when you shoot your buidling whit a chemsprayer?

I had a prob like that, it was whit the pistol, I found a box named EJECT, I needed to delete and export it.

Just redoing the chemsprayer would be necessary I think, then I wonder, where is the it that makes it crash in the chemsprayer, since it only happens when you shoot your own buildings, shooting on the ground is fine

U mean u need the "eject" bone removed form the chem sprayer?


I don't know how WW made ore coded it, that is my problem, some weapons appear to call up some things
(I think EJECT is used for the bullets coming out the pistol when you shoot it)
yes, not only pistol



Do you know how that work? the bullets flying out?


Moding can be real Fun...
Re: ChemSprayer [message #358417 is a reply to message #358416] Thu, 13 November 2008 12:38 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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LR01 wrote on Thu, 13 November 2008 21:28

ErroR wrote on Thu, 13 November 2008 16:11

LR01 wrote on Thu, 13 November 2008 17:07

ErroR wrote on Thu, 13 November 2008 13:37

LR01 wrote on Thu, 13 November 2008 14:14

Problem is not that simple I see now, I merged the always.dat and always2.dat from the orginal regenegade, still crash

Why happens when you shoot your buidling whit a chemsprayer?

I had a prob like that, it was whit the pistol, I found a box named EJECT, I needed to delete and export it.

Just redoing the chemsprayer would be necessary I think, then I wonder, where is the it that makes it crash in the chemsprayer, since it only happens when you shoot your own buildings, shooting on the ground is fine

U mean u need the "eject" bone removed form the chem sprayer?


I don't know how WW made ore coded it, that is my problem, some weapons appear to call up some things
(I think EJECT is used for the bullets coming out the pistol when you shoot it)
yes, not only pistol



Do you know how that work? the bullets flying out?


well it's the place bullet shells fly from.. but in chem splayer, flamer and others it doesnt do anythign (since it ejects nothing)
Re: ChemSprayer [message #358511 is a reply to message #358417] Fri, 14 November 2008 15:31 Go to previous messageGo to next message
LR01 is currently offline  LR01
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I just found a simple solution,
quite funny how something that looks so complex can be so simple,
I just needed to change the warhead type from chem to bullet,
it works perfect now, still I wonder why it would crash whit the chem warhead, only when you shoot a building

anyway, thanks for all you effort Big Ups


Moding can be real Fun...
Re: ChemSprayer [message #358512 is a reply to message #358050] Fri, 14 November 2008 15:51 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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I kinda skiped thru this, your telling me this is not yet solved? I have all tib into purple give me what you want and ill find it
Re: ChemSprayer [message #358563 is a reply to message #358512] Sat, 15 November 2008 02:30 Go to previous message
LR01 is currently offline  LR01
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SSnipe wrote on Fri, 14 November 2008 23:51

I kinda skiped thru this, your telling me this is not yet solved? I have all tib into purple give me what you want and ill find it


ow no, it is solved


Moding can be real Fun...
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