Home » Renegade Discussions » Mod Forum » ChemSprayer
|
|
|
|
Re: ChemSprayer [message #358294 is a reply to message #358287] |
Wed, 12 November 2008 10:39 |
|
LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
|
Colonel |
|
|
It's not working, the point is, I use a standalone, even when I use all the w3d's that start whit e_ the game still crashes
Moding can be real Fun...
|
|
|
Re: ChemSprayer [message #358298 is a reply to message #358065] |
Wed, 12 November 2008 11:11 |
|
Di3HardNL
Messages: 1273 Registered: December 2006 Location: Netherlands
Karma: 0
|
General (1 Star) |
|
|
Ehh jerard, read again. He wanted the emitter file
LR01 wrote on Tue, 11 November 2008 11:07 |
it's the smoke coming from it, the green smoke
what is the name of that file?
help would be appreciated.
|
And LR01, you dont manual rename the w3d files are you? because it will crash then. re-name them in w3dviewer. Im pretty sure you did something wrong. Why would it crash with an edited emitter in your data if the normal renegade uses emitters to..
Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk
Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL
[Updated on: Wed, 12 November 2008 11:14] Report message to a moderator
|
|
|
Re: ChemSprayer [message #358388 is a reply to message #358298] |
Thu, 13 November 2008 05:14 |
|
LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
|
Colonel |
|
|
Problem is not that simple I see now, I merged the always.dat and always2.dat from the orginal regenegade, still crash
Why happens when you shoot your buidling whit a chemsprayer?
I had a prob like that, it was whit the pistol, I found a box named EJECT, I needed to delete and export it.
Just redoing the chemsprayer would be necessary I think, then I wonder, where is the it that makes it crash in the chemsprayer, since it only happens when you shoot your own buildings, shooting on the ground is fine
Moding can be real Fun...
|
|
|
Re: ChemSprayer [message #358391 is a reply to message #358388] |
Thu, 13 November 2008 05:37 |
|
ErroR
Messages: 2984 Registered: March 2008 Location: Moldova
Karma: 0
|
General (2 Stars) |
|
|
LR01 wrote on Thu, 13 November 2008 14:14 | Problem is not that simple I see now, I merged the always.dat and always2.dat from the orginal regenegade, still crash
Why happens when you shoot your buidling whit a chemsprayer?
I had a prob like that, it was whit the pistol, I found a box named EJECT, I needed to delete and export it.
Just redoing the chemsprayer would be necessary I think, then I wonder, where is the it that makes it crash in the chemsprayer, since it only happens when you shoot your own buildings, shooting on the ground is fine
|
U mean u need the "eject" bone removed form the chem sprayer?
|
|
|
Re: ChemSprayer [message #358402 is a reply to message #358391] |
Thu, 13 November 2008 08:07 |
|
LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
|
Colonel |
|
|
ErroR wrote on Thu, 13 November 2008 13:37 |
LR01 wrote on Thu, 13 November 2008 14:14 | Problem is not that simple I see now, I merged the always.dat and always2.dat from the orginal regenegade, still crash
Why happens when you shoot your buidling whit a chemsprayer?
I had a prob like that, it was whit the pistol, I found a box named EJECT, I needed to delete and export it.
Just redoing the chemsprayer would be necessary I think, then I wonder, where is the it that makes it crash in the chemsprayer, since it only happens when you shoot your own buildings, shooting on the ground is fine
|
U mean u need the "eject" bone removed form the chem sprayer?
|
I don't know how WW made ore coded it, that is my problem, some weapons appear to call up some things
(I think EJECT is used for the bullets coming out the pistol when you shoot it)
Moding can be real Fun...
|
|
|
Re: ChemSprayer [message #358404 is a reply to message #358402] |
Thu, 13 November 2008 08:11 |
|
ErroR
Messages: 2984 Registered: March 2008 Location: Moldova
Karma: 0
|
General (2 Stars) |
|
|
LR01 wrote on Thu, 13 November 2008 17:07 |
ErroR wrote on Thu, 13 November 2008 13:37 |
LR01 wrote on Thu, 13 November 2008 14:14 | Problem is not that simple I see now, I merged the always.dat and always2.dat from the orginal regenegade, still crash
Why happens when you shoot your buidling whit a chemsprayer?
I had a prob like that, it was whit the pistol, I found a box named EJECT, I needed to delete and export it.
Just redoing the chemsprayer would be necessary I think, then I wonder, where is the it that makes it crash in the chemsprayer, since it only happens when you shoot your own buildings, shooting on the ground is fine
|
U mean u need the "eject" bone removed form the chem sprayer?
|
I don't know how WW made ore coded it, that is my problem, some weapons appear to call up some things
(I think EJECT is used for the bullets coming out the pistol when you shoot it)
| yes, not only pistol
|
|
|
Re: ChemSprayer [message #358416 is a reply to message #358404] |
Thu, 13 November 2008 12:28 |
|
LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
|
Colonel |
|
|
ErroR wrote on Thu, 13 November 2008 16:11 |
LR01 wrote on Thu, 13 November 2008 17:07 |
ErroR wrote on Thu, 13 November 2008 13:37 |
LR01 wrote on Thu, 13 November 2008 14:14 | Problem is not that simple I see now, I merged the always.dat and always2.dat from the orginal regenegade, still crash
Why happens when you shoot your buidling whit a chemsprayer?
I had a prob like that, it was whit the pistol, I found a box named EJECT, I needed to delete and export it.
Just redoing the chemsprayer would be necessary I think, then I wonder, where is the it that makes it crash in the chemsprayer, since it only happens when you shoot your own buildings, shooting on the ground is fine
|
U mean u need the "eject" bone removed form the chem sprayer?
|
I don't know how WW made ore coded it, that is my problem, some weapons appear to call up some things
(I think EJECT is used for the bullets coming out the pistol when you shoot it)
| yes, not only pistol
|
Do you know how that work? the bullets flying out?
Moding can be real Fun...
|
|
|
Re: ChemSprayer [message #358417 is a reply to message #358416] |
Thu, 13 November 2008 12:38 |
|
ErroR
Messages: 2984 Registered: March 2008 Location: Moldova
Karma: 0
|
General (2 Stars) |
|
|
LR01 wrote on Thu, 13 November 2008 21:28 |
ErroR wrote on Thu, 13 November 2008 16:11 |
LR01 wrote on Thu, 13 November 2008 17:07 |
ErroR wrote on Thu, 13 November 2008 13:37 |
LR01 wrote on Thu, 13 November 2008 14:14 | Problem is not that simple I see now, I merged the always.dat and always2.dat from the orginal regenegade, still crash
Why happens when you shoot your buidling whit a chemsprayer?
I had a prob like that, it was whit the pistol, I found a box named EJECT, I needed to delete and export it.
Just redoing the chemsprayer would be necessary I think, then I wonder, where is the it that makes it crash in the chemsprayer, since it only happens when you shoot your own buildings, shooting on the ground is fine
|
U mean u need the "eject" bone removed form the chem sprayer?
|
I don't know how WW made ore coded it, that is my problem, some weapons appear to call up some things
(I think EJECT is used for the bullets coming out the pistol when you shoot it)
| yes, not only pistol
|
Do you know how that work? the bullets flying out?
|
well it's the place bullet shells fly from.. but in chem splayer, flamer and others it doesnt do anythign (since it ejects nothing)
|
|
|
|
Re: ChemSprayer [message #358512 is a reply to message #358050] |
Fri, 14 November 2008 15:51 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
|
General (4 Stars) |
|
|
I kinda skiped thru this, your telling me this is not yet solved? I have all tib into purple give me what you want and ill find it
|
|
|
Re: ChemSprayer [message #358563 is a reply to message #358512] |
Sat, 15 November 2008 02:30 |
|
LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
|
Colonel |
|
|
SSnipe wrote on Fri, 14 November 2008 23:51 | I kinda skiped thru this, your telling me this is not yet solved? I have all tib into purple give me what you want and ill find it
|
ow no, it is solved
Moding can be real Fun...
|
|
|
Goto Forum:
Current Time: Thu Dec 19 10:46:57 MST 2024
Total time taken to generate the page: 0.01566 seconds
|