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			| red alert "2" mod [message #35839] | 
			Sun, 03 August 2003 07:00    | 
		 
		
			
				
				
				
					
						  
						crisisady
						 Messages: 6 Registered: August 2003 
						
	Karma: 0
 
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		then have u all heard of any upcoming realease of red alert 2 mod for renegade? :rolleyes:
		
		
		
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			| red alert "2" mod [message #35865] | 
			Sun, 03 August 2003 10:31    | 
		 
		
			
				
				
				
					
						  
						mike9292
						 Messages: 275 Registered: February 2003  Location: USA
						
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		the only reason i remembered there was a ra2 mod was that cyborgcd was in it and he helped me with my first map
		
		
		
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			| red alert "2" mod [message #35958] | 
			Sun, 03 August 2003 17:05    | 
		 
		
			
				
				
				
					
						  
						mike9292
						 Messages: 275 Registered: February 2003  Location: USA
						
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		magic u showed the telsa coil and the barracks before o nthe old forum to but the new buildings are good
		
		
		
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			| red alert "2" mod [message #36010] | 
			Sun, 03 August 2003 20:20    | 
		 
		
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		| Magic013 |   I have some RA2 building models wich I'm working on, but I'm gonna use them for Tib Evo as long as there isn't a serios thought about an RA2 mod or exp. 
  
  
  
 
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looks cool and you are going to put that in renegade how it will prob be just a bit to big you know  
		
		
		
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			| red alert "2" mod [message #36109] | 
			Mon, 04 August 2003 03:58    | 
		 
		
			
				
				
				
					
						  
						crisisady
						 Messages: 6 Registered: August 2003 
						
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		oh hell ya nice... any ideal where can i d/l this RA2: Vengence beta or ahlpa or wat?
		
		
		
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			| red alert "2" mod [message #36146] | 
			Mon, 04 August 2003 08:46    | 
		 
		
			
				
				
				
					
						  
						Ugauga01
						 Messages: 173 Registered: June 2003  Location: Germany
						
	Karma: 0
 
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		What is the PolyCount of the Nuclear-Silo??
		
		
  Das Leben ist ein scheiß Rollenspiel. -Hat aber eine geile Grafik. 
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The life is a bad RPG. -But it has a great Graphik
		
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			| red alert "2" mod [message #36375] | 
			Mon, 04 August 2003 22:26    | 
		 
		
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		| Magic013 |  
 | Ugauga01 |   What is the PolyCount of the Nuclear-Silo??
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The polycounts is about 1800, but I will use this building as a DM building and I'm using VIS on the map aswell. Id you want to see updates on the map go here. 
btw, what do you think of this: 
 
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looks cool
		
		
		
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			| red alert "2" mod [message #36454] | 
			Tue, 05 August 2003 04:43    | 
		 
		
			
				
				
				
					
						  
						crisisady
						 Messages: 6 Registered: August 2003 
						
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		r u all the creators of RA2 mod??? n pls pls tell me where can i find the screenshots of it.....
		
		
		
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