My First Models [message #355297] |
Tue, 21 October 2008 15:19 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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Apart from them being as ugly as sin, what can I improve on?
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I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
[Updated on: Tue, 21 October 2008 19:09] Report message to a moderator
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Re: My First Models [message #355307 is a reply to message #355297] |
Tue, 21 October 2008 16:06 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Alright, you know the vertex selection (Dot selection) mode? Go into that when editing a mesh, select two or more dots, put them in one location, then find the "Selected" button. The numbers to the right of it is how close dots need to be together to weld. If you want them to have to be in the same exact position, set it to 0.001.
This can be handy for reducing poly's across a flat mesh.
Blazea58 posted a few tutorials to better explain how to use extrude and weld on renhelp.net.
http://renhelp.net/index.php?mod=Tutorials&action=view&id=120
and
http://renhelp.net/index.php?mod=Tutorials&action=view&id=121
While you don't have to follow them exactly, try to understand as best you can. Welding, extrude, snap, and so on are incredibly handy tools for making awesome looking stuff while using as little poly's as possible.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: My First Models [message #355309 is a reply to message #355303] |
Tue, 21 October 2008 16:13 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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Basically to have clean models it is ideal to have a single mesh then it can be worked on from there. Welding is to take overlapped vertices and joining them together making them one vertices, and best way to not 'plop' objects is to,extrude,bevel, and such to create and weld different meshes to form your model.
** yes renhelp is a great asset i suggest you read all tutorials regarding modeling/map making, and experiment.
[Updated on: Tue, 21 October 2008 16:14] Report message to a moderator
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Re: My First Models [message #355310 is a reply to message #355297] |
Tue, 21 October 2008 16:14 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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I may be very new but I'll try to make some stuff, although it will be quite awhile I'm sure before I make anything worth using. But you only learn by practice, right?
Thanks for the replies, Mauler and Cabal.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: My First Models [message #355328 is a reply to message #355297] |
Tue, 21 October 2008 19:06 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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Sorry for the triple-post
But here's some quickie tunnels I did to experiment with the instructions provided by the tutorials. Nothing special, just something to get the basics down.
And a question: how do you handle that blasted freehand camera? I try using it to rotate my view and it also moves the camera halfway across the map. I have to zoom out a lot, rotate, then zoom back in. Am I handling the thing wrong?
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I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
[Updated on: Tue, 21 October 2008 19:09] Report message to a moderator
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Re: My First Models [message #355448 is a reply to message #355440] |
Wed, 22 October 2008 16:38 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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well from the sound of it, your viewport is in USER mode, pressing P just changes it to Perspective camera mode much better tbh. In order to change it you viewport has to be selected.
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Re: My First Models [message #355573 is a reply to message #355297] |
Thu, 23 October 2008 18:51 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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Sorry to bump the topic, but I figured it out, it had to be set to 'selected' to rotate around current object.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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