Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » HOMMING MISSLES
HOMMING MISSLES [message #355031] Sun, 19 October 2008 13:35 Go to next message
samous is currently offline  samous
Messages: 616
Registered: August 2008
Karma: 0
Colonel
Is this possible?:

A tank fires a missle, the missle flys for 3 seconds, is "deleted" and another missle is "spawned" that has the script Hun_The_Player [or something like that] and then starts following poeple till it hits some one/some thing.

=samous

NOTE: this would be a good thing to have in a mod you might make, if it is possible.


Samous Ind. modding group website:
http://samous.webs.com/img/Capture.PNG

and Facebook Page: here
Re: HOMMING MISSLES [message #355032 is a reply to message #355031] Sun, 19 October 2008 14:00 Go to previous messageGo to next message
Darknes2 is currently offline  Darknes2
Messages: 91
Registered: July 2007
Location: Alaberma
Karma: 0
Recruit
not really, missles are projectiles and are handled by game code from what i know so to my knowledge this cant be done without editing renegades code itself.

Re: HOMMING MISSLES [message #355036 is a reply to message #355031] Sun, 19 October 2008 14:23 Go to previous messageGo to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
MLRS missiles home in a little bit, but in a pitiful way... nowhere near what you're aiming for I'm sure.

I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: HOMMING MISSLES [message #355072 is a reply to message #355031] Sun, 19 October 2008 18:59 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
You can make good homing missiles, just fuck with settings a little bit in LE. Turn rate helps alot. I suggest making slow missiles with a good turn rate.

Toggle Spoiler
Re: HOMMING MISSLES [message #355100 is a reply to message #355031] Mon, 20 October 2008 00:33 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
I shoot all missle tanks with right click it homs most of the time
Re: HOMMING MISSLES [message #355121 is a reply to message #355031] Mon, 20 October 2008 07:04 Go to previous messageGo to next message
wittebolx is currently offline  wittebolx
Messages: 332
Registered: May 2007
Location: the netherlands
Karma: 0
Recruit
Ever thought about the AGT missile?
ive got a AGT gun in my server and the weird thing follows an enemy player (sort of)


Re: HOMMING MISSLES [message #355124 is a reply to message #355121] Mon, 20 October 2008 07:34 Go to previous messageGo to next message
LR01 is currently offline  LR01
Messages: 842
Registered: April 2006
Location: The Netherlands
Karma: 0
Colonel
http://img387.imageshack.us/img387/1586/followut2.jpg
?


Moding can be real Fun...

[Updated on: Mon, 20 October 2008 07:36]

Report message to a moderator

Re: HOMMING MISSLES [message #355167 is a reply to message #355031] Mon, 20 October 2008 13:28 Go to previous messageGo to next message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
Karma: 0
General (1 Star)
I think that's what MLRS missile uses.

I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
Re: HOMMING MISSLES [message #355179 is a reply to message #355031] Mon, 20 October 2008 17:17 Go to previous messageGo to next message
samous is currently offline  samous
Messages: 616
Registered: August 2008
Karma: 0
Colonel
i never thought o that. this really ws just a suggestion, but i guess its already there. The only thing is, the MRLS and AGT missles suck at their homming ability.

=samous



Samous Ind. modding group website:
http://samous.webs.com/img/Capture.PNG

and Facebook Page: here
Re: HOMMING MISSLES [message #355182 is a reply to message #355031] Mon, 20 October 2008 17:48 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
Because they travel too fast and their turn rate is ass.

Toggle Spoiler
Re: HOMMING MISSLES [message #355192 is a reply to message #355031] Mon, 20 October 2008 20:31 Go to previous messageGo to next message
C-130 is currently offline  C-130
Messages: 3
Registered: October 2008
Karma: 0
Recruit
i'm sry, but what does a homming missle do?

http://www.startrekdesktopwallpaper.com/stlogorotating.gif
Re: HOMMING MISSLES [message #355200 is a reply to message #355031] Mon, 20 October 2008 20:57 Go to previous messageGo to next message
samous is currently offline  samous
Messages: 616
Registered: August 2008
Karma: 0
Colonel
ummm, follows

Samous Ind. modding group website:
http://samous.webs.com/img/Capture.PNG

and Facebook Page: here
Re: HOMMING MISSLES [message #355208 is a reply to message #355192] Mon, 20 October 2008 21:38 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
Messages: 4121
Registered: May 2007
Location: Riverside Southern Califo...
Karma: 0
General (4 Stars)
C-130 wrote on Mon, 20 October 2008 20:31

i'm sry, but what does a homming missle do?

Stop talking to yourself
Re: HOMMING MISSLES [message #355230 is a reply to message #355031] Tue, 21 October 2008 03:33 Go to previous message
EA-DamageEverything
Messages: 423
Registered: January 2005
Location: Germany
Karma: 0
Commander
The MRLS' missiles do it, the Stanks' missiles do it and on C&C_BunkersTS, Gunners' do it too (but in a weird way).

For the MRLS and the Stank, you have to aim precisely. But it works fine then ^^.
Previous Topic: L.E
Next Topic: Reversing an animation
Goto Forum:
  


Current Time: Wed Nov 27 00:21:06 MST 2024

Total time taken to generate the page: 0.07628 seconds