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Home » Renegade Discussions » Mod Forum » LevelEdit has suddenly stopped working
LevelEdit has suddenly stopped working [message #355038] Sun, 19 October 2008 14:36 Go to previous message
Darknes2 is currently offline  Darknes2
Messages: 91
Registered: July 2007
Location: Alaberma
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well i got forst decade but it had been acting up before that, i DID do the first decade fix
uhmm what can i say? it loads halfway complains bout a model and then shuts down with the error thing :/ iv never had this problem before please help!

here's some screenshots of what it looks like

http://i249.photobucket.com/albums/gg205/Darknes2/levederrr.jpg


heres the editor log of it
Targa: Failed to open file "SunHalo.tga"
Targa: Failed to open file "Sun.tga"
Resetting device.
Device reset completed
Targa: Failed to open file "SunHalo.tga"
Targa: Failed to open file "Sun.tga"
Resetting device.
Device reset completed
Targa: Failed to open file "SunHalo.tga"
Targa: Failed to open file "Sun.tga"
Resetting device.
Device reset completed
Targa: Failed to open file "SunHalo.tga"
Targa: Failed to open file "Sun.tga"
Render Object Name Collision: AABOX.BOX
Render Object Name Collision: OBBOX.BOX
Render Object Name Collision: VECTOR.VECTOR
Render Object Name Collision: VECTOR
Render Object Name Collision: AXES
Render Object Name Collision: POINT
Attempting to load: F:\Westwood\RenegadePublicTools\LevelEdit\Atlantis\always\characters\f_hm_havoc.W3D
Attempting to load: F:\Westwood\RenegadePublicTools\LevelEdit\Atlantis\always\f_hm_havoc.W3D
Attempting to load: F:\Westwood\RenegadePublicTools\LevelEdit\Atlantis\characters\havoc\c_ag_havoc.W3D
Attempting to load: F:\Westwood\RenegadePublicTools\LevelEdit\Atlantis\characters\c_ag_havoc.W3D
Attempting to load: F:\Westwood\RenegadePublicTools\LevelEdit\Atlantis\characters\havoc\c_ag_havoc.W3D
Attempting to load: F:\Westwood\RenegadePublicTools\LevelEdit\Atlantis\characters\c_ag_havoc.W3D
Failed to create c_ag_havoc from characters\havoc\c_ag_havoc.w3d
***  FATAL ERROR : Failed to create model characters\havoc\c_ag_havoc.w3d
F:\Projects\Renegade\Code\wwphys\pscene.cpp (413) Assert: newobj->Peek_Model() != NULL
e deform chunk encountered in mesh: .DUMMY


 
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