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Re: Tiberium Redux: Superweapons damage [message #354725 is a reply to message #354723] |
Fri, 17 October 2008 08:09 |
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u6795
Messages: 1261 Registered: March 2006 Location: Maryland
Karma: 0
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General (1 Star) |
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There's a huge difference between C&C3 and Renegades superweapons.. it's almost unfair to compare them in a poll.
C&C 3's Nuke for example was designed to blow up like a ton of buildings, while Renegades can only destroy one unless two are near eachother and very damaged.
yeah
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Re: Tiberium Redux: Superweapons damage [message #354757 is a reply to message #354723] |
Fri, 17 October 2008 11:45 |
KIRBY-098
Messages: 338 Registered: July 2006
Karma: 0
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Recruit |
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Insta kill.
It takes a lot of money and effort not to mention skill to plant, and keep alive a beacon for long enough to have it go off after navigating defensive structures, snipers and vehicles . (Assuming the opposing force aren't idiots)
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Re: Tiberium Redux: Superweapons damage [message #354758 is a reply to message #354757] |
Fri, 17 October 2008 12:21 |
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MGamer
Messages: 412 Registered: January 2008
Karma: 0
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Commander |
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KIRBY-098 wrote on Fri, 17 October 2008 13:45 | Insta kill.
It takes a lot of money and effort not to mention skill to plant, and keep alive a beacon for long enough to have it go off after navigating defensive structures, snipers and vehicles . (Assuming the opposing force aren't idiots)
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they are going to kill the bulding but they start doing damange to all the bulding around like 10 seconds b4 the explosion i think
rawr.....
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