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			| Re: Tiberium Redux: Superweapons damage [message #354725 is a reply to message #354723] | 
			Fri, 17 October 2008 08:09    | 
		 
		
			
				
				
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						u6795
						 Messages: 1261 Registered: March 2006  Location: Maryland
						
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					General (1 Star)  | 
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		There's a huge difference between C&C3 and Renegades superweapons.. it's almost unfair to compare them in a poll. 
 
C&C 3's Nuke for example was designed to blow up like a ton of buildings, while Renegades can only destroy one unless two are near eachother and very damaged.
		
		
  yeah
		
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			| Re: Tiberium Redux: Superweapons damage [message #354757 is a reply to message #354723] | 
			Fri, 17 October 2008 11:45    | 
		 
		
			
				
				
				
					
						  
						KIRBY-098
						 Messages: 338 Registered: July 2006 
						
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					Recruit  | 
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		Insta kill.  
 
It takes a lot of money and effort not to mention skill to plant, and keep alive a beacon for long enough to have it go off after navigating defensive structures, snipers and vehicles . (Assuming the opposing force aren't idiots) 
		
		
		
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			| Re: Tiberium Redux: Superweapons damage [message #354758 is a reply to message #354757] | 
			Fri, 17 October 2008 12:21    | 
		 
		
			
				
				
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						MGamer
						 Messages: 412 Registered: January 2008 
						
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					Commander  | 
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		| KIRBY-098 wrote on Fri, 17 October 2008 13:45 |   Insta kill.  
 
It takes a lot of money and effort not to mention skill to plant, and keep alive a beacon for long enough to have it go off after navigating defensive structures, snipers and vehicles . (Assuming the opposing force aren't idiots) 
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they are going to kill the bulding but they start doing damange to all the bulding around like 10 seconds b4 the explosion i think 
		
		
  rawr.....
		
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