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Re: {REQUEST!} [message #354681 is a reply to message #354679] |
Thu, 16 October 2008 19:45 |
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u6795
Messages: 1261 Registered: March 2006 Location: Maryland
Karma: 0
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General (1 Star) |
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Cabal8616 wrote on Thu, 16 October 2008 22:23 | CRAAAAWLIIING IN MY SKIIIIN
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THEESE WOOOUNDS THEY WILLLL NOT HEEAAAL
yeah
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Re: {REQUEST!} [message #354707 is a reply to message #354688] |
Fri, 17 October 2008 03:03 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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samous wrote on Thu, 16 October 2008 22:39 |
Altzan wrote on Thu, 16 October 2008 20:00 |
samous wrote on Thu, 16 October 2008 21:23 | how come no one has ever made anything for me? I request some thing, and people just really ignore me....
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Just because you haven't got a reply it does not mean you were ignored. Patience.
If he truly ignored you, ask again. Most people here aren't mean or rude, but I doubt that all users here have time to check the forums and work requests all day. There is only 7 hours time between your two posts.
That being said, I second samous's suggestion. If it really does not take very long to change it then we'd appreciate the effort.
Awesome job with the characters so far
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thanks. Although i ment about other stuff to, like the NCIS stuff and the star wars Sand Crwaler stuff.
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These starwars droids where already made but not rigged to a charachter(flamethrower etc). So all the modeling has been done, texturing, uvw unwarp and go on. What you want is models from scratch.
New models cost time and that is basically the biggest problem
There is nothing wrong with your requests. Only this is a big request
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Re: {REQUEST!} [message #354754 is a reply to message #354287] |
Fri, 17 October 2008 11:29 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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Can you bone weapons? The weapon models that came with trooper/droid look kinda cool.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: {REQUEST!} [message #354776 is a reply to message #354769] |
Fri, 17 October 2008 13:37 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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samous wrote on Fri, 17 October 2008 14:50 | i thught all you would have to do is re-name the driods from the normal mii-gunners to the lazer chain gunner. i didn't know you would have to do more.
=samous
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I thought so as well... isn't that what you did to change that clone trooper to Gunner per my request?
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: {REQUEST!} [message #354785 is a reply to message #354287] |
Fri, 17 October 2008 14:19 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
Karma: 0
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General (1 Star) |
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So how hard would it be to change the droid for use as a laser chaingunner? How would you go about it? I could do it for samous if no one else will...
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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Re: {REQUEST!} [message #355039 is a reply to message #355030] |
Sun, 19 October 2008 14:48 |
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Mauler
Messages: 448 Registered: May 2003 Location: Alberta, Canada
Karma: 0
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Commander |
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First of all the mesh in the gmax file (excluding bones) have to have the name of character example C_AG_NOD_MGO which is the Minigunner Officer and the when you export save the file as the same thing.. hope this is clear to you, you can view the other names with XCC Mixer all multiplayer models start with C_AG_
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