Improved harvester logic [message #352999] |
Fri, 03 October 2008 06:35 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/23758.png) |
ErroR
Messages: 2984 Registered: March 2008 Location: Moldova
Karma: 0
|
General (2 Stars) |
|
|
Harvesters are damn dumb many times it happenes that they just push each other face to face and can't move. Can it be possible to make it go back and try to avoid and obsticle (like the small toys taht have a rotating wheel under it that has 2 more tiny wheels on it xD)
|
|
|
Re: Improved harvester logic [message #353011 is a reply to message #352999] |
Fri, 03 October 2008 08:18 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Jamie or NuneGa
Messages: 954 Registered: June 2007
Karma: 0
|
Colonel |
|
|
There is always the give harvesters more logical paths ideology, but I think this would be better left for server side modification as it may mess with gameplay far to much.
![http://img504.imageshack.us/img504/8789/avilj4.jpg](http://img504.imageshack.us/img504/8789/avilj4.jpg)
Jamie is a guys name in Europe...
|
|
|
|
|
Re: Improved harvester logic [message #353096 is a reply to message #352999] |
Fri, 03 October 2008 20:15 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/23018.png) |
Chuck Norris
Messages: 312 Registered: July 2007
Karma: 0
|
Recruit |
|
|
I thought the only bug where they got stuck together was on Under, and that there was a fix for it? Thought I remember seeing it in a change list at one point.
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
|
|
|
|
|
Re: Improved harvester logic [message #353136 is a reply to message #353135] |
Sat, 04 October 2008 05:51 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/20608.png) |
Spoony
Messages: 3915 Registered: January 2006
Karma: 0
|
General (3 Stars) Tactics & Strategies Moderator |
|
|
nod harv can get stuck on wallsfly too. it's more or less game over if it happens.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
|
|
|
|
Re: Improved harvester logic [message #353139 is a reply to message #353137] |
Sat, 04 October 2008 06:03 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
KobraOps
Messages: 202 Registered: January 2007
Karma: 0
|
Recruit |
|
|
Cabal8616 wrote on Sat, 04 October 2008 07:52 | Oh no, don't you know Spoony?
Westwood intended that.
|
Your retarded if you think we should drive harvesters. If u want to do that play a fan map, i think Tib.Redux.mix has that.
There is a reason they didnt add some componets of TS to the game. Because it would be dumb.
|
|
|
Re: Improved harvester logic [message #353140 is a reply to message #352999] |
Sat, 04 October 2008 06:06 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/20896.png) |
GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
|
General (2 Stars) |
|
|
Works pretty well for APB and other such mods, lol.
The reason WHY features weren't made is due to time restraints, not because of "Hey guys, you know, this could be really cool, but a few people might not like it... we should really not market it for a large amount of people, and market it for people in future generations so that they can refuse to let it be changed".
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
|
FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
|
[Updated on: Sat, 04 October 2008 06:07] Report message to a moderator
|
|
|
Re: Improved harvester logic [message #353144 is a reply to message #352999] |
Sat, 04 October 2008 06:19 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
KobraOps
Messages: 202 Registered: January 2007
Karma: 0
|
Recruit |
|
|
Again im sure u were best buds with everyone that made the game so u know all this. The game seems to have done fine and is staying alive without "being able to control the harvester." And there you go if u want to control it go play APB.
We should be able to build more builings as you play too, u were able to do that in TS im sure they just didn't get around to it in renegade
|
|
|
Re: Improved harvester logic [message #353146 is a reply to message #353135] |
Sat, 04 October 2008 06:43 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
|
Colonel |
|
|
Cabal8616 wrote on Sat, 04 October 2008 07:48 | It'd be pretty awesome if you could drive harvesters as they were meant to be, but everyone here is afraid of actually changing stuff- For the better or for the worse.
|
A= I havent found any proof for that.
B= It just changes the gameplay of renegade and that is not where TT is for.
|
|
|
|
Re: Improved harvester logic [message #353152 is a reply to message #352999] |
Sat, 04 October 2008 07:18 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/20896.png) |
GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
|
General (2 Stars) |
|
|
Seeing as how in LE, there's startup, idle, and shut down sounds for the harvester, I figured there were plans at one point to make them driveable. Plus, they were controllable in every C&C game I know of, not just TS, lol...
There were tons of features that were planned for Renegade, but since EA has incredibly shitty game management, yeah.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
|
FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
|
|
|
|
|
|
|
|
Re: Improved harvester logic [message #353219 is a reply to message #353196] |
Sat, 04 October 2008 14:06 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/23108.gif) |
nikki6ixx
Messages: 2545 Registered: August 2007
Karma: 0
|
General (2 Stars) |
|
|
Nune wrote on Sat, 04 October 2008 14:20 | there are drivable harvs in fan maps, leave em there
|
Renegade:
Aircraftkiller wrote on Fri, 10 January 2014 16:56 | The only game where everyone competes to be an e-janitor.
|
|
|
|
|
Re: Improved harvester logic [message #353390 is a reply to message #352999] |
Sun, 05 October 2008 17:13 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/21474.png) |
Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
|
General (1 Star) |
|
|
Server-owners can already server-side player-controllable harvesters.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
|
|
|
|