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Positions [message #352476] Mon, 29 September 2008 08:17 Go to next message
mrãçķz is currently offline  mrãçķz
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OK, i remmeber a while ago when i played with my brother Renegade on the same server (his Clan server). We sniped and we noticed he had some advatages! he could see my arm and the half of my head, i just could see the stupid wall. We took a picture and where shocked Razz i dont have the Picture anymore but i redrawed it (hope you guys can understand this picture)

index.php?t=getfile&id=7496&private=0
  • Attachment: fix.jpg
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Re: Positions [message #352477 is a reply to message #352476] Mon, 29 September 2008 08:18 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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"My View" shows that i just look into the wall.

"Brothers View" shows that he see a part of me! the blue line shows what he can see

It was no lag because we didnt moved for 2 minutes, a while ago we tryed that on other edges etc and it had the same result Sad

[Updated on: Mon, 29 September 2008 08:19]

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Re: Positions [message #352486 is a reply to message #352476] Mon, 29 September 2008 10:27 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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That's Renegade. It is indeed possible that the soldier positions differ on two clients. The lag reduction code allows you to be slightly off the actual position so that you will notice lag less.

Edit: There is actually another problem that causes this to happen, which is fixed if you use the wall lag fix. It will obviously be fixed in TT too.


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[Updated on: Mon, 29 September 2008 10:29]

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Re: Positions [message #352487 is a reply to message #352476] Mon, 29 September 2008 10:29 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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Also if in first person its possible for you to not be able to look past a wall but for a part of your body for example your arm or barrel to stick out anyway.

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Re: Positions [message #352533 is a reply to message #352476] Mon, 29 September 2008 21:39 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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I guess this explains why I always get fragged on sniper servers while reloading behind a corner. That plus my average 400 ping.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Positions [message #352534 is a reply to message #352486] Mon, 29 September 2008 21:47 Go to previous messageGo to next message
XCorupt69
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StealthEye wrote on Mon, 29 September 2008 13:27

wall lag fix


Is this publically available? Also, is the turret lag one?
Re: Positions [message #352539 is a reply to message #352476] Mon, 29 September 2008 22:34 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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damn renegade no more fair plays these days
Re: Positions [message #352542 is a reply to message #352534] Mon, 29 September 2008 23:34 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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XCorupt69 wrote on Tue, 30 September 2008 06:47

StealthEye wrote on Mon, 29 September 2008 13:27

wall lag fix


Is this publically available? Also, is the turret lag one?


Turret and wall lag fix are in scripts 3.x. Wall lag fix also needs the server to be running these scripts to work, though.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Positions [message #352544 is a reply to message #352476] Tue, 30 September 2008 00:09 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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What is the turret fix? Damage not being registered on client when the turret shoots at them?

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Positions [message #352545 is a reply to message #352476] Tue, 30 September 2008 00:15 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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In vanilla ren the turret (Nod turret but also e.g. arty turret) would shoot and hit you before you actually saw it turn. The turret fix made it so the client could see it turn.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Positions [message #352547 is a reply to message #352476] Tue, 30 September 2008 01:17 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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To be more precise: the turret was not properly updated, causing all turrets to load way slower. At least twice as slow as normal, oftenly slower depending on server settings & your connection. This caused the turrets/vehicles to seemingly miss you completely whereas they actually shoot pretty close/hit you. Turret lag fix fixes this by making the turrets rotate using the right speed.

Both turret lag fix and wall lag fix are indeed available in scripts.dll 3.x.


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Re: Positions [message #354782 is a reply to message #352476] Fri, 17 October 2008 13:51 Go to previous message
=HT=T-Bird is currently offline  =HT=T-Bird
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The OP has an excellent point here, and so does StealthEye in his first reply to this topic. Smile

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