Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Harvester problem
Harvester problem [message #351837] Tue, 23 September 2008 04:53 Go to next message
RidoYugo is currently offline  RidoYugo
Messages: 16
Registered: August 2006
Karma: 0
Recruit
Hello,

I want to remake some multiplayer maps, but the harvester won't work when i've saved the map.
I've made the .lvl file with levelredit.
Then i've edited the map with leveledit and saves it as a .mix
I've loaded in my FDS, only the harvester get out of the WF but then he stand still and do nothing anymore.

How can i fix this?

Thanks!!

Yours,
Ridoyugo
Re: Harvester problem [message #351838 is a reply to message #351837] Tue, 23 September 2008 05:06 Go to previous messageGo to next message
futura83
Messages: 1285
Registered: July 2006
Location: England
Karma: 0
General (1 Star)
Viva la Resistance!
You gotta manually set where the tib field is (using a script zone) and path find the harvester:


From the WF/AIR to the tib field and from the tib field (and back) to the refinery....but there is probably more to it than that.


This is a signature. Reading this is wasting your time.
Re: Harvester problem [message #351842 is a reply to message #351838] Tue, 23 September 2008 05:46 Go to previous messageGo to next message
RidoYugo is currently offline  RidoYugo
Messages: 16
Registered: August 2006
Karma: 0
Recruit
the paths and the script zone is already there, because i edit a normal map.

And a half year ago i did make maps to and they work fine when i save them as .mix
Re: Harvester problem [message #351844 is a reply to message #351837] Tue, 23 September 2008 06:00 Go to previous messageGo to next message
renalpha is currently offline  renalpha
Messages: 1000
Registered: January 2007
Location: Holland - Zuid-Holland - ...
Karma: 0
General (1 Star)
yooo should try to check the pathfinding and generate it

Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: Harvester problem [message #351845 is a reply to message #351837] Tue, 23 September 2008 06:06 Go to previous messageGo to next message
RidoYugo is currently offline  RidoYugo
Messages: 16
Registered: August 2006
Karma: 0
Recruit
I know the problem now, the paths don't works because levelredit export them wrong.
I've downloaded the .lvl files from game-maps.net and they work fine.
Now i only need C&C_City_Flying.lvl
Re: Harvester problem [message #351846 is a reply to message #351845] Tue, 23 September 2008 06:13 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
RidoYugo wrote on Tue, 23 September 2008 09:06

I know the problem now, the paths don't works because levelredit export them wrong.
I've downloaded the .lvl files from game-maps.net and they work fine.
Now i only need C&C_City_Flying.lvl




I'm pretty sure zunnie already put that on game-maps.



Re: Harvester problem [message #351847 is a reply to message #351837] Tue, 23 September 2008 06:20 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

Yes i did reborn Smile

I suggest you use this city flying levelfile, it has the barracks
spawnpoints added to it.

http://ren.game-maps.net/index.php?action=file&id=1253


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: Harvester problem [message #351855 is a reply to message #351837] Tue, 23 September 2008 07:14 Go to previous message
RidoYugo is currently offline  RidoYugo
Messages: 16
Registered: August 2006
Karma: 0
Recruit
aaah thnx
Previous Topic: anyone else got a link to the most recent roleplay 2 mod?
Next Topic: MULTI UNWRAP v2.1
Goto Forum:
  


Current Time: Fri Dec 20 21:55:48 MST 2024

Total time taken to generate the page: 0.00706 seconds