is there any way of detecting if a player attacted??
i fond this
if (!(Is_Script_Attached(o, "JFW_Stealth_Generator_Ignored")))
but can this be changed to "",""
and is there away of and fuction that can make 1 caht command do another chat command
made up
Do_Chat_Command("TEST2");
eg
class TESTChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
Do_Chat_Command("TEST2");
}
};
ChatCommandRegistrant<TESTChatCommand> TESTChatCommandReg("!eg",CHATTYPE_ALL,0,GAMEMODE_AOW);