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Mapper needed! [message #351269] Thu, 18 September 2008 00:05 Go to next message
Goztow is currently offline  Goztow
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Goztoe
TT agreed to include a fixed version of Glacier flying in the patch but they don't have a mapper on-board, so it would need to be a community provided fix. Read about that: here.

I'm unfortunately nor modder, nor mapper but if I understood it correctly this is what needs to be done:

* use levelRedit to get the lvl file for GlacierTS, which doesn't have much of the problems Glacier Flying has
* add flying to GlacierTS
* check if the other known bugs such as mines falling through the ground (as well as repair beam), FPS problems and VIS problems also occur on this map
* fix those bugs
* test the map thoroughly

OK, easier said than done but I know we got the talent in this community to do this. So, who's willing to spend some time on this project?


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Mapper needed! [message #351282 is a reply to message #351269] Thu, 18 September 2008 07:00 Go to previous messageGo to next message
cAmpa is currently offline  cAmpa
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A good plan, but:


http://campa.ren-com.de/ScreenShot12.png

I don't think that bugs like this are possible to fix in LE.


Bückstabü!
Re: Mapper needed! [message #351289 is a reply to message #351269] Thu, 18 September 2008 07:56 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I would, but I need more pointers on what I'm looking to fix before I get started, especially if its going to be fixing any balance related issues.

Re: Mapper needed! [message #351290 is a reply to message #351269] Thu, 18 September 2008 07:58 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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double post...

[Updated on: Thu, 18 September 2008 07:58]

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Re: Mapper needed! [message #351295 is a reply to message #351282] Thu, 18 September 2008 08:12 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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cAmpa wrote on Thu, 18 September 2008 08:00

A good plan, but:


http://campa.ren-com.de/ScreenShot12.png

I don't think that bugs like this are possible to fix in LE.

VIS error is what that looks like...


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Re: Mapper needed! [message #351296 is a reply to message #351295] Thu, 18 September 2008 08:16 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Cabal8616 wrote on Thu, 18 September 2008 09:12

cAmpa wrote on Thu, 18 September 2008 08:00

A good plan, but:


http://campa.ren-com.de/ScreenShot12.png

I don't think that bugs like this are possible to fix in LE.

VIS error is what that looks like...

Yeah it is, it would be easily fixed, but yrr's level reedit doesn't import vis stuff, so when I regenerated it I might actually make more vis issues then there were in the first place. It almost might be safer just to leave the level with no vis, unless people think its really necessary?


Re: Mapper needed! [message #351297 is a reply to message #351269] Thu, 18 September 2008 08:19 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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I think there are no obvious balance issues, it's a very open map.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Mapper needed! [message #351299 is a reply to message #351297] Thu, 18 September 2008 08:21 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Goztow wrote on Thu, 18 September 2008 09:19

I think there are no obvious balance issues, it's a very open map.

Now as I understand it, you guys are getting the repair beam issue fixed, now do you know if the mines are appearing in the center of the map because they are falling through the map, or if its caused because of some glitch with the repair pad beams themselves. Or perhaps thats where mines always appear on any maps when ever they seem to just magically disappear?


[Updated on: Thu, 18 September 2008 08:23]

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Re: Mapper needed! [message #351366 is a reply to message #351269] Fri, 19 September 2008 00:21 Go to previous messageGo to next message
DL60 is currently offline  DL60
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I would help with fixing VIS glitches after VIS re-generation Jerad.

If you need help with that - send me PM.
Re: Mapper needed! [message #351368 is a reply to message #351269] Fri, 19 September 2008 00:57 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Goztow wrote on Thu, 18 September 2008 08:05

TT agreed to include a fixed version of Glacier flying in the patch but they don't have a mapper on-board


Depends on your definition of mapper, I do all the LE based mapping work for AR... actual modelling and such I can't do though.




As for leaving it with no VIS... I don't think that's a good idea, it's a big map to be rendering the whole thing all the time... VIS errors can be fixed by creating manual VIS sample points, there's a tutorial on it somewhere.


http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Fri, 19 September 2008 00:59]

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Re: Mapper needed! [message #351380 is a reply to message #351368] Fri, 19 September 2008 06:42 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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danpaul88 wrote on Fri, 19 September 2008 01:57

Goztow wrote on Thu, 18 September 2008 08:05

TT agreed to include a fixed version of Glacier flying in the patch but they don't have a mapper on-board


Depends on your definition of mapper, I do all the LE based mapping work for AR... actual modelling and such I can't do though.




As for leaving it with no VIS... I don't think that's a good idea, it's a big map to be rendering the whole thing all the time... VIS errors can be fixed by creating manual VIS sample points, there's a tutorial on it somewhere.

Oh yeah I know, its just boring as f*** to do, as I have had to put hundreds, sometimes even thousands of vis points on a map. The vis errors are also often really hard to find.


Re: Mapper needed! [message #351382 is a reply to message #351269] Fri, 19 September 2008 07:32 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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it would be easier to start the map from scratch you whould just have to readd all the pts and spawners and waypaths and evrything else.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Mapper needed! [message #351384 is a reply to message #351382] Fri, 19 September 2008 09:08 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Gen_Blacky wrote on Fri, 19 September 2008 08:32

it would be easier to start the map from scratch you whould just have to readd all the pts and spawners and waypaths and evrything else.

light nodes, harvester zones, spawners, beacon zones, beacon pedestals, purchase objects, set the sky and other environment settings, make sure that the harvesters harvesting time is about the same for both teams, and finally, replace any other objects that are not automatically placed onto the map.

Yeah, that definitely is easier then just using level reedit and making adjustments to anything thats not working correctly...


[Updated on: Fri, 19 September 2008 09:09]

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Re: Mapper needed! [message #351386 is a reply to message #351384] Fri, 19 September 2008 11:08 Go to previous messageGo to next message
DL60 is currently offline  DL60
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Quote:

make sure that the harvesters harvesting time is about the same for both teams


Thats definitly the hardest and the most timeconsuming part (except VIS glitch fixing) of LE-Work.
Re: Mapper needed! [message #351393 is a reply to message #351384] Fri, 19 September 2008 14:39 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Jerad Gray wrote on Fri, 19 September 2008 11:08

Gen_Blacky wrote on Fri, 19 September 2008 08:32

it would be easier to start the map from scratch you whould just have to readd all the pts and spawners and waypaths and evrything else.

light nodes, harvester zones, spawners, beacon zones, beacon pedestals, purchase objects, set the sky and other environment settings, make sure that the harvesters harvesting time is about the same for both teams, and finally, replace any other objects that are not automatically placed onto the map.

Yeah, that definitely is easier then just using level reedit and making adjustments to anything thats not working correctly...


it is to me level redit always fucks up stuff and this is the popper way to do it.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Mapper needed! [message #352176 is a reply to message #351269] Fri, 26 September 2008 06:45 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Old topic, but if anyone is trying this, I did make a .lvl file for Glacier_Flying you can find it at Game-Maps.NET > Renegade > Modding > LVL files I think.
Re: Mapper needed! [message #353087 is a reply to message #351269] Fri, 03 October 2008 18:32 Go to previous message
EA-DamageEverything
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I have the source of Glacier_flying on my external HDD as a LE project. AFAIR it's the version ACK released a while ago.

So before anyone even ask for it, here it is=
http://www.przeslij.net/download.php?file=Glacier_Flying_Source.zip
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