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GDI & Nod Bunkers [message #168] Thu, 27 February 2003 17:54 Go to next message
General Havoc is currently offline  General Havoc
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Here are some bunkers i have been working on. These are in fact my first model i hvae ever made in RenX. i know i have helped people using RenX before but i have never made anything before. There are some screenshots below. The bunker is 267 Polygons and has 2 textures on each bunker. The model has been optimised and had it'd bottom faces culled to reduce polys. Let me know what you think of it. Remeber this is my frist model. I worked on it for about 3 hours which also included me learning how to texture.

http://generalhavoc.port5.com/MD01.jpg
http://generalhavoc.port5.com/MD02.jpg
http://generalhavoc.port5.com/MD03.jpg
http://generalhavoc.port5.com/MD04.jpg
http://generalhavoc.port5.com/MD05.jpg

I'd like to welcome everyone to the new home of the Renegade Public Forums.

Edit: I fixed the images now, i'm using the URL tag not the IMG tag. Thanks Blazer


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"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
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[Updated on: Fri, 28 February 2003 10:36]

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GDI & Nod Bunkers [message #176] Thu, 27 February 2003 18:00 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
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Commander
That actually looks pretty good, It looks like it should be like dug into the side of a cliff and not just in a clear area.

http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
GDI & Nod Bunkers [message #183] Thu, 27 February 2003 18:05 Go to previous messageGo to next message
Havocman is currently offline  Havocman
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Commander
Looks Good. Very Happy

FUCK YOU ALL. Im Leaveing.
GDI & Nod Bunkers [message #262] Thu, 27 February 2003 20:12 Go to previous messageGo to next message
Griever92
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Colonel
Surprised so, are you making a map to put those in?

Alex "Griever92" Bracken
============================
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GDI & Nod Bunkers [message #351] Fri, 28 February 2003 00:08 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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Colonel
Lovely Cool .(they are good, i just wanted to see if my signiture worked Laughing )

-The ONLY Renegade fan to pee off a school.
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GDI & Nod Bunkers [message #425] Fri, 28 February 2003 05:29 Go to previous messageGo to next message
Rich[HN] is currently offline  Rich[HN]
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Nice big map of a white cliff top, like dove!

http://www.stud.uni-hannover.de/user/71179/smile/sniper.gif

Die! Wuahahaha

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Nod :gdi:
GDI & Nod Bunkers [message #501] Fri, 28 February 2003 07:32 Go to previous messageGo to next message
Dr.Snuggles is currently offline  Dr.Snuggles
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Not bad, not bad at all.

WOL: drsngls
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GDI & Nod Bunkers [message #512] Fri, 28 February 2003 08:17 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Colonel
good good, could benefit form a bit more bending, mind (bit too straight for my liking) Smile

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GDI & Nod Bunkers [message #543] Fri, 28 February 2003 10:03 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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I wasn't planning on making a map with them i was going to release the W3d and Gmax files if people wanted to us them in their maps. The map that the bunkers are on isn't meant to be anything, it was just a piece of terrain i trid alpha blend on. It's just so i could take the pictures in Leveledit as you know that gmax is unble to render. I will release them so you can use them in your maps. I made the entire 3d mesh for the bunker using the boolean tool. The the textures ware simply aligned using a UWV map. If i release them i may also enable Npatch on the cylindrical area for owners of the ATI radeon cards.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Nice job for first [message #909] Fri, 28 February 2003 22:18 Go to previous messageGo to next message
Captkurt
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Commander
These look very nice. now you need to place them in a map, and see how they work. either way, nice job.

[Updated on: Sun, 04 May 2003 23:27]

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GDI & Nod Bunkers [message #1017] Sat, 01 March 2003 06:21 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

Nice...

You could make them "L" shaped instead of straight...


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If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

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GDI & Nod Bunkers [message #1061] Sat, 01 March 2003 07:58 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Yeah. It thanks to you Sir Pheonix i got started with the boolean tool. I remember you briefly explaining it to someone and i though i'd give it a go. It's quite a powerful tool when you get started with it and you can get the polygons fairly low when you made your model. Thanks

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
GDI & Nod Bunkers [message #1107] Sat, 01 March 2003 09:55 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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You're welcome!

(and it's Sir Phoenixx Smile )


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
GDI & Nod Bunkers [message #1213] Sat, 01 March 2003 12:39 Go to previous messageGo to next message
snipefrag is currently offline  snipefrag
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looks good Wink nice texture too.

Snipefrag - Br20 Cr5 - TR Emerald
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GDI & Nod Bunkers [message #1717] Sun, 02 March 2003 16:54 Go to previous messageGo to next message
spreegem is currently offline  spreegem
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I think it is very good you just need to put them in a level Wink

GDI & Nod Bunkers [message #1803] Sun, 02 March 2003 19:19 Go to previous message
Sk8rRIMuk is currently offline  Sk8rRIMuk
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That looksvery good as everybody is saying you need a map to add the too Very Happy .

-Sk8rRIMuk


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http://www.bwstudios.co.uk/private/sk8rrimuk.jpg

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