Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » C&C Seaside Canyon Released
C&C Seaside Canyon Released [message #35033] Wed, 30 July 2003 14:32 Go to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
You can get it over at CnC Source.

http://www.cnc-source.com/files/pafiledb.php?action=file&id=262

The map uses the exploding building models I've made, as well as a bunch of alternate character and vehicle models I've put together.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Seaside Canyon Released [message #35057] Wed, 30 July 2003 18:04 Go to previous messageGo to next message
Wild1 is currently offline  Wild1
Messages: 319
Registered: May 2003
Location: Southern California
Karma: 0
Recruit
Nice. I like the exploding buildings.

WOL: wild10ne
PADI Open Water Diver
http://www.n00bstories.com/image.fetch.php?id=1055662786
C&C Seaside Canyon Released [message #35077] Wed, 30 July 2003 21:50 Go to previous messageGo to next message
gendres is currently offline  gendres
Messages: 553
Registered: March 2003
Location: Monterrey, Mexico
Karma: 0
Colonel

very nice map Very Happy

viva Mexico cabrones
~g
C&C Seaside Canyon Released [message #35113] Thu, 31 July 2003 03:04 Go to previous messageGo to next message
Xtrm2Matt is currently offline  Xtrm2Matt
Messages: 1318
Registered: February 2003
Location: England, UK
Karma: 0
General (1 Star)
I played it last night, very nice indeed Smile

Nice texturing, nice explosion on the buildings, nice skins, although you should have gave all vehicles skins Razz


http://www.OpticalGaming.com/matt/signature.jpg
http://www.OpticalGaming.com || irc.OpticalGaming.com
C&C Seaside Canyon Released [message #35195] Thu, 31 July 2003 10:22 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
Xtrm2Matt

I played it last night, very nice indeed Smile

Nice texturing, nice explosion on the buildings, nice skins, although you should have gave all vehicles skins Razz


I wanted to reskin all the characters and vehicles, but I didn't have the time. I wanted to release that map instead of waiting another month to add a few more characters/vehicles. If Gmax hadn't been acting up yesterday, I might have been able to get the artillery and buggy reskinned. Alas, it wasn't meant to be.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Seaside Canyon Released [message #35204] Thu, 31 July 2003 10:43 Go to previous messageGo to next message
Xtrm2Matt is currently offline  Xtrm2Matt
Messages: 1318
Registered: February 2003
Location: England, UK
Karma: 0
General (1 Star)
Doesn't matter, still a good map Smile

http://www.OpticalGaming.com/matt/signature.jpg
http://www.OpticalGaming.com || irc.OpticalGaming.com
C&C Seaside Canyon Released [message #35600] Sat, 02 August 2003 08:38 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
Just for the heck of it.... BUMP

NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Seaside Canyon Released [message #35607] Sat, 02 August 2003 09:51 Go to previous messageGo to next message
Xtrm2Matt is currently offline  Xtrm2Matt
Messages: 1318
Registered: February 2003
Location: England, UK
Karma: 0
General (1 Star)
I'm suprised that ACK hasn't gave his 10cents worth and commented on your map, or more like negatively commented (like on mostly everyone elses' Map they have made.. except his of course)..

Then again, it's a great map, i love it, there's nothing Negative about it Very Happy


http://www.OpticalGaming.com/matt/signature.jpg
http://www.OpticalGaming.com || irc.OpticalGaming.com
C&C Seaside Canyon Released [message #35670] Sat, 02 August 2003 14:49 Go to previous messageGo to next message
bigejoe14 is currently offline  bigejoe14
Messages: 1302
Registered: February 2003
Karma: 0
General (1 Star)
Not meant to be negative, but the map reminds me of C&C Under a little bit. Just without the caves and tunels. Razz

WHATEVER, FAGGOT
C&C Seaside Canyon Released [message #36036] Sun, 03 August 2003 21:02 Go to previous messageGo to next message
Crimson is currently offline  Crimson
Messages: 7429
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (5 Stars)
ADMINISTRATOR
Just have to say -- excellent work on this map. I haven't played it in a real game yet, but we've all played enough fan maps to know what makes a good map and this one has what it takes. Smile

I'm the bawss.
C&C Seaside Canyon Released [message #36067] Sun, 03 August 2003 22:39 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
Messages: 555
Registered: February 2003
Location: Nashua, NH
Karma: 0
Colonel
I played it acouple days ago, very nice indeed. I love the refinery animation, tis fun to sit in the smoke, pop out and snipe someone, then disapear in the smoke again. Good job.

-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
http://www.n00bstories.com/stats/renegade_stats.php?player=bigwig992&team=gdi
C&C Seaside Canyon Released [message #36111] Mon, 04 August 2003 04:11 Go to previous messageGo to next message
DaveGMM is currently offline  DaveGMM
Messages: 484
Registered: February 2003
Location: England, UK
Karma: 0
Commander
Nice map Neo. I love the buildings, although there is a slight problem in two areas.

1) Don't be under a building when it collapses. You might get stuck.

2) There is a way to avoid the minefield Smile

Otherwise, I love it. I hope to see a aserver with it in the rotation.
C&C Seaside Canyon Released [message #36276] Mon, 04 August 2003 15:32 Go to previous messageGo to next message
npsmith82 is currently offline  npsmith82
Messages: 525
Registered: February 2003
Location: England, UK
Karma: 0
Colonel
I'm amazed with your progress on the building destructions!

This is exactly the kinda feature that needs to be present in every fan-made map from now onwards (or at very least, just yours).

Excellent work, thanks again.
Keep 'em comin'

~ Nick


WOL: npsmith82

For RenAutoComplete, RenSkirmish, RenBuddyList and RenWOLstatus please visit (IE) TheCodeSmith.com
C&C Seaside Canyon Released [message #36292] Mon, 04 August 2003 16:50 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
npsmith82

This is exactly the kinda feature that needs to be present in every fan-made map from now onwards (or at very least, just yours).


I'll be using them wherever I can, as well as making improvements on them from time to time. I plan to release the models so other map makers can use them too, but I still have to write the instructions. That'll take a little while to do, I'm rather slow at typing. Very Happy


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Seaside Canyon Released [message #36392] Mon, 04 August 2003 22:54 Go to previous messageGo to next message
Vindicare Assassin is currently offline  Vindicare Assassin
Messages: 12
Registered: July 2003
Karma: 0
Recruit
great work, i love the way the building look afterwards.... and i really like the new skins, my fav new one is the blue SBH.... it looks.... sweet..... Very Happy
C&C Seaside Canyon Released [message #36400] Mon, 04 August 2003 23:36 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
Messages: 260
Registered: February 2003
Karma: 0
Recruit
This is one of the most amazing maps I've seen yet, very innovative with the skins and building destruction animations! Excellent work NeoSaber, I hope that we will continue to see quality work from you.

C&C Seaside Canyon Released [message #36508] Tue, 05 August 2003 09:14 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
Uh oh, now I have a high standard to live up to, I'm doomed! Laughing

NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Seaside Canyon Released [message #36540] Tue, 05 August 2003 11:31 Go to previous messageGo to next message
KIRBY098 is currently offline  KIRBY098
Messages: 1546
Registered: February 2003
Karma: 0
General (1 Star)
Welcome to ACK's world.

Now all we need are some ungrateful children who use the map all the time, to flame it unmercilessly. Then your journey to ACK-dom will be complete.

Oh, and you need to be a little more abrasive with people too.

Laughing


Deleted
C&C Seaside Canyon Released [message #36559] Tue, 05 August 2003 12:56 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
npsmith82

I'm amazed with your progress on the building destructions!

This is exactly the kinda feature that needs to be present in every fan-made map from now onwards (or at very least, just yours).

Excellent work, thanks again.
Keep 'em comin'

~ Nick


They should be his trademark and only for his levels. Much like my trademark is additional structures and unit variations.
C&C Seaside Canyon Released [message #36571] Tue, 05 August 2003 14:04 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
Just one question, couldn't you combint the destruction animations into the one mix? I know it would make it bigger but that wouldn't matter as you would only need the one mix instead of the 3? I don't know the exact way you have the animations setup so I can't say why you used the 3 mixes.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
C&C Seaside Canyon Released [message #36622] Tue, 05 August 2003 17:30 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
It could be one .mix file. I set up three .mix files so I can easily update the exploding buildings or alternate models. If I pack them into every map, but in later versions I make minor changes, I will have to rename the files every time. If I don't rename the files then the new map could load the outdated files from an older map.

This way I can make minor changes (like add a few more emitters to the explosions), make an updated version of the ExpBldg_Data.mix, and any map that uses the exploding buildings is now updated without having to have a new version.

I decided to do the same thing with the alternate models because there are still a few bugs in the models I wanted to eventually correct (a few improperly binded vertices, a few character models don't have LOD, etc). I figured it would be easier for now to update a single file instead of any map that uses them.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Seaside Canyon Released [message #36647] Tue, 05 August 2003 19:20 Go to previous messageGo to next message
Apache is currently offline  Apache
Messages: 185
Registered: February 2003
Location: Fort McMurray, AB, Ca
Karma: 0
Recruit
Neo! These animations are incredible! Both me and my brother were stunned at them, esspecially the AGT! It adds a whole ton to the game to actually see the base destroyed, and in smoking ruins as you wreak havoc!

- Russell
C&C Seaside Canyon Released [message #36682] Tue, 05 August 2003 20:16 Go to previous messageGo to next message
Archcasp is currently offline  Archcasp
Messages: 150
Registered: April 2003
Location: Norfolk Va
Karma: 0
Recruit
I was in a stank tank blowing the GDI ref up, and i was infront of it, the tall arm thing fail and trapped my stank in place. Was very funny. I was like "help im stuck" I was trying to move it and was killed sitting there, I got out and ran from it. I did get some ss of my jumping the arm and going over the ref with my recon bike, ill post if u wanted?

Josh Martin aka Casper or Arch.
Staff Sgt. Martin
http://www.z100whitwell.com/andrea/Joshs/ss/siggy.png
C&C Seaside Canyon Released [message #36686] Tue, 05 August 2003 20:23 Go to previous messageGo to next message
warranto is currently offline  warranto
Messages: 2584
Registered: February 2003
Location: Alberta, Canada
Karma: 0
General (2 Stars)
Ya, getting stuck when a building blows is annoying. Realistic and should not be changed, but annoying nontheless.
C&C Seaside Canyon Released [message #36741] Wed, 06 August 2003 04:42 Go to previous messageGo to previous message
HTMoose is currently offline  HTMoose
Messages: 1
Registered: August 2003
Location: Atlanta, Georgia
Karma: 0
Recruit
Smile Leave it the way it is, this is one great map...good job neo
Previous Topic: CAN you play the dead six expansion online to?
Next Topic: Ranking system
Goto Forum:
  


Current Time: Sun Nov 10 18:18:40 MST 2024

Total time taken to generate the page: 0.01442 seconds