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Re: Demo of hud.ini radar map features [message #292779 is a reply to message #292773] |
Fri, 26 October 2007 00:46 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Starbuzz
Messages: 2500 Registered: May 2007
Karma: 3
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General (2 Stars) |
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Oblivion165 wrote on Fri, 26 October 2007 02:13 | And once again our moderators are absent and negligent.
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But Obliv, Scrin did not post any links or anything like that no? He only said that he "torrented this game." I can find a couple of posts here by others that says the same thing.
[Updated on: Fri, 26 October 2007 00:49] Report message to a moderator
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Re: Demo of hud.ini radar map features [message #293690 is a reply to message #231236] |
Tue, 30 October 2007 04:31 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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I think there is a possible problem with this...
The ShieldEnabled=true & HealthEnabled=true displays the health of what it thinks the presets health should be. Not what the server tells it to be.
It appears (and I only tested this briefly) that if a server decides to change its presets health values and shield values on the server, then it will display incorrectly on the client.
I don't mean the health bar either, I mean the actual floating point number displayed for your current health/shield.
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