| 
		
			| mct in airstip [message #348362] | Tue, 26 August 2008 17:48  |  
			| 
				
				
					|  candy Messages: 62
 Registered: March 2007
 
	Karma: 0
 | Recruit |  |  |  
	| i've noticed the airstip his master control terminal is a little bugger trew 2 remotes 2 timeds on it, and 1 timed didn't do damage
 happend on complex, field and walls_flying up till now
 i have a video of a me placing a timed that didn't do damage on complex
 it's a really pain in the ass and can lose u ur game
 (200 creds and the repair time of the other person is alot that is lost)
 |  
	|  |  | 
	|  | 
	|  | 
	| 
		
			| Re: mct in airstip [message #348395 is a reply to message #348362] | Wed, 27 August 2008 04:30   |  
			| 
				
				|  |  Goztow Messages: 9761
 Registered: March 2005
 Location: Belgium
 
	Karma: 14
 | General (5 Stars)Goztoe
 |  |  |  
	| I can confirm this also happened to me on the HON before. 2 timed and 2 remotes -> one timed did not do damage, so the building was not killed. I do not have a video of it, though. It also happened to other clan members before. 
 I got hte impression this bug may have been introduced by some (server side?) scripts, though, as I never had it until maybe 1 year ago.
 
 You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
 |  
	|  |  | 
	| 
		
			| Re: mct in airstip [message #348410 is a reply to message #348362] | Wed, 27 August 2008 11:33   |  
			| 
				
				
					|  Jamie or NuneGa Messages: 954
 Registered: June 2007
 
	Karma: 0
 | Colonel |  |  |  
	| the only map that this is ever a problem to me on is on snow.mix, but that is a map bug when the two side of the mct register as a normal airstrip part, thus you must be careful when placing on this map. 
 Apart from this I don't really get this bug much,
 
 @ goz, y'all do a lot of modding maybe you tried to stop c4 glitching and this was a side effect(just a theory).
 
 
  
 Jamie is a guys name in Europe...
 |  
	|  |  | 
	|  | 
	| 
		
			| Re: mct in airstip [message #348458 is a reply to message #348362] | Wed, 27 August 2008 18:35   |  
			| 
				
				|  |  Chuck Norris Messages: 312
 Registered: July 2007
 
	Karma: 0
 | Recruit |  |  |  
	| I've had this happen to me once (maybe twice?) before as well, but I dismissed it thinking the c4s must had been on top of each other when I was almost sure they weren't. 
 When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
 
 Chuck Norris is the reason why Waldo is hiding.
 
 When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
 
 Chuck Norris can slam a revolving door.
 |  
	|  |  | 
	| 
		
			| Re: mct in airstip [message #348477 is a reply to message #348362] | Thu, 28 August 2008 02:28   |  
			| 
				
				|  |  xpontius Messages: 259
 Registered: April 2003
 Location: Reno
 
	Karma: 0
 | Recruit |  |  |  
	| Speaking of MCTs, has anyone discussed fixing the graphical glitch on the Nod Refineries animations being absent for healthy buildings? 
 -Crategod
 |  
	|  |  | 
	| 
		
			| Re: mct in airstip [message #348478 is a reply to message #348362] | Thu, 28 August 2008 03:11   |  
			| 
				
				
					|  Jamie or NuneGa Messages: 954
 Registered: June 2007
 
	Karma: 0
 | Colonel |  |  |  
	| there is always the c4 randomly flying 2 meters in the air situation, you assume you missed(somehow), and then it does full damage. 
 
  
 Jamie is a guys name in Europe...
 |  
	|  |  | 
	| 
		
			| Re: mct in airstip [message #348479 is a reply to message #348477] | Thu, 28 August 2008 03:11   |  
			| 
				
				|  |  Veyrdite Messages: 1471
 Registered: August 2006
 Location: Australia, Sydney
 
	Karma: 0
 | General (1 Star) |  |  |  
	| | xpontius wrote on Thu, 28 August 2008 19:28 |  | Speaking of MCTs, has anyone discussed fixing the graphical glitch on the Nod Refineries animations being absent for healthy buildings?
 
 | 
 That would require editing the W3D file and fixing the proxy name.
 
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago )
 |  
	|  |  | 
	|  | 
	| 
		
			| Re: mct in airstip [message #348511 is a reply to message #348506] | Thu, 28 August 2008 09:02   |  
			| 
				
				|  |  sadukar09 Messages: 2812
 Registered: May 2007
 Location: Ottawa,Canada
 
	Karma: 0
 | General (2 Stars) |  |  |  
	| | ErroR wrote on Thu, 28 August 2008 10:20 |  | 
 the fix is so damn simple (that's what renhelp FAQ says)| Dthdealer wrote on Thu, 28 August 2008 13:11 |  | 
 | xpontius wrote on Thu, 28 August 2008 19:28 |  | Speaking of MCTs, has anyone discussed fixing the graphical glitch on the Nod Refineries animations being absent for healthy buildings?
 
 | 
 That would require editing the W3D file and fixing the proxy name.
 
 | 
 
 
 | 
 If it's so simple why don't you fix it.
 
 
 | Quote: |  | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
 [19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
 
 | 
 
 | Quote: |  | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
 [22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
 
 | 
 
 |  
	|  |  | 
	| 
		
			| Re: mct in airstip [message #348556 is a reply to message #348362] | Thu, 28 August 2008 16:13  |  
			| 
				
				
					|  Hitman Messages: 878
 Registered: November 2005
 Location: Belgium
 
	Karma: 0
 | Colonel |  |  |  
	| yeah i've had this one on under etc... hotwire in there no1 saw me... didnt miss a remote or a timed at all(yes im sure) and one just didnt do damage and left it with 2 bars   |  
	|  |  |