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Re: Changelist for scripts.dll 4.0 [message #346728 is a reply to message #336622] |
Thu, 14 August 2008 13:42 |
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Kholdstare
Messages: 158 Registered: March 2003 Location: Mesa, Arizona
Karma: 0
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Quote: | Disabled the quickmatch button since quickmatch is broken.
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This mode is not exactly broken. Unfortunately MatchBot and WDTBot do not exist on XWIS making quickmatch and world domination tour (TS & RA2) games impossible.
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Re: Changelist for scripts.dll 4.0 [message #346779 is a reply to message #343784] |
Fri, 15 August 2008 01:43 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Caveman wrote on Wed, 30 July 2008 22:19 |
blly wrote on Wed, 30 July 2008 17:07 | and get rid of the jumping out of heli with keys glitch where u dont get dmg.
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Yes that was mentioned in the sticky
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What was mentioned is that it's a problem of SSGM and that these things are server side. I don't think they'll remove them 'cause it's SSGM adding them, so they can't remove them.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Changelist for scripts.dll 4.0 [message #346810 is a reply to message #336622] |
Fri, 15 August 2008 08:16 |
blly
Messages: 67 Registered: August 2007 Location: ONLINE ALL DAY EVERY DAY ...
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are all the buttons such as new account / clan ranks gonna work?
and is the little login screen ladder gonna work?
and are the clanwar games gonna be auto again?
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Re: Changelist for scripts.dll 4.0 [message #347586 is a reply to message #347584] |
Wed, 20 August 2008 08:23 |
blly
Messages: 67 Registered: August 2007 Location: ONLINE ALL DAY EVERY DAY ...
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trooprm02 wrote on Wed, 20 August 2008 09:41 | Just remembered 2 things,
1)fixing the bug where you just "push" enemies and not actually kill/boink them, im guessing this is a lag related issues but sometimes you push em for a while (running in air animation?) and then they die, or sometimes they don't even die.
2)vehicles getting stuck (gdi apc between 2 rocks on base to get on wall, nod apc under near that rock near ob tunnel).
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and you get stuck on mesa inbetween rock and hon in arty
and walls, mammy sometimes gets stuck over the side.
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Re: Changelist for scripts.dll 4.0 [message #348480 is a reply to message #347998] |
Thu, 28 August 2008 03:19 |
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xpontius
Messages: 259 Registered: April 2003 Location: Reno
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It might be insignificant and possibly discussed elsewhere I didn't catch, but when about to buy something like a Medium Tank and I'm at 798 and the harv starts unloading, my credit flow halts abruptly. Its a small irritation when waiting all that time, one would assume that you should still get that flow while the Harv adds to it. In some instances it has denied me a vehicle when being rushed by the opposing team.
I'm also not sure by invisible Harv if you aslo mean the Harvester not driving after your PP dies, continuously dying and taking up valuable purchase time as Nod.
Also, I sometimes get a random fifth bullet in my sniper rifles that doesn't count against my remaining ammo. Does anyone else get that or is it just me?
-Crategod
[Updated on: Thu, 28 August 2008 03:25] Report message to a moderator
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Re: Changelist for scripts.dll 4.0 [message #348491 is a reply to message #348484] |
Thu, 28 August 2008 04:30 |
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xpontius
Messages: 259 Registered: April 2003 Location: Reno
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Ah ok sounds good. I bring up the 5th bullet issue because of numerous experiences on Walls Flying where I would be shooting an Apache/Orca with any sniper. I would let off all shots with the damage evident on the enemies aircraft but still have one round left over.
-Crategod
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Re: Changelist for scripts.dll 4.0 [message #349217 is a reply to message #336622] |
Thu, 04 September 2008 00:20 |
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s0meSkunk
Messages: 62 Registered: June 2005 Location: West Philadelphia
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Please make it so that curved surfaces work again.
They no longer work past scripts 2.9 I believe.
I think I've mentioned something like this before.
I know it's tough to enable them, but they really make the models look better.
Truform makes the game look much better.
You need Catalyst 5.8, and an ATi x850xt-pe or older to enable them...but still.
They're the way to make the game look the best, and if these new scripts are going to be required, then they shouldn't be breaking anything.
I use truform, truform is awesome.
Don't take it away.
"Sexy Kick!!!"
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Re: Changelist for scripts.dll 4.0 [message #349222 is a reply to message #336622] |
Thu, 04 September 2008 00:38 |
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s0meSkunk
Messages: 62 Registered: June 2005 Location: West Philadelphia
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"A change to prevent the issue where a player can get out of a vehicle just before its killed and deny the other team/player some of the points for the kill"
Shouldn't that be considered "defensive skill?"
"Sexy Kick!!!"
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Re: Changelist for scripts.dll 4.0 [message #349256 is a reply to message #336622] |
Thu, 04 September 2008 05:36 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Well, you could consider it something the better players only would do, yes. But I don't mind it being fixed.
It'll also enable getting points for repairing an empty vehicle, I suppose? That's a good thing IMO: there's no reason to not get points for repairing your own vehicle.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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