Mapping Help [message #347288] |
Mon, 18 August 2008 11:22 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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mrãçķz
Messages: 3069 Registered: August 2007
Karma: 0
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General (3 Stars) Permabanned for trying and failing DDoS |
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How do i Paint Tiberium fields in 3D Studio Max?
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Re: Mapping Help [message #347529 is a reply to message #347288] |
Tue, 19 August 2008 21:41 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
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Colonel |
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I use renx so I'm not sure. But what I ussually do in there is seperate the polygons for the tib feild from the normal feild then choose the texture for it.
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Re: Mapping Help [message #347531 is a reply to message #347529] |
Tue, 19 August 2008 22:48 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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bisen11 wrote on Tue, 19 August 2008 23:41 | I use renx so I'm not sure. But what I ussually do in there is seperate the polygons for the tib feild from the normal feild then choose the texture for it.
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![http://s18.postimage.org/jc6qbn4k9/bricks3.png](http://s18.postimage.org/jc6qbn4k9/bricks3.png)
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