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Re: Please fix this [message #347061 is a reply to message #347060] |
Sun, 17 August 2008 02:36 |
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Chuck Norris
Messages: 312 Registered: July 2007
Karma: 0
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Recruit |
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I've brought this up before. IIRC from what I've heard at Black-Cell in the past, it's due to a combination of bad netcode and/or altitude difference. Since it doesn't happen in all places and flying vehicles can obviously hit things without having to be level with the building, I'd say it's a bug. Not sure if it can be fixed (easily) though.
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
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Re: Please fix this [message #347077 is a reply to message #347063] |
Sun, 17 August 2008 06:38 |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
Karma: 0
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General (2 Stars) |
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Surth wrote on Sun, 17 August 2008 05:05 | If this would be fixed, MLRS artillery on Mesabridge would be the best thing in the world!
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Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
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Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
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Re: Please fix this [message #347366 is a reply to message #347060] |
Mon, 18 August 2008 19:21 |
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DutchNeon
Messages: 533 Registered: January 2007 Location: The Netherlands
Karma: 0
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Colonel |
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There is/was a trick to avoid this 'bug' on hourglass with an artillery (So you could hit the WF, REF, PP, while not getting shot by the AGT). Sadly, this trick doesn't work for the GDI MRLS. It would be so awesome if MRLS finally could hit the Nod PP from the hill (Of course, Obelisk hitting him, as the Obelisk can actually 'shoot over/on' the hill, where as the AGT could only hit his own side, and a small part on the hill).
[Updated on: Mon, 18 August 2008 19:22] Report message to a moderator
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Re: Please fix this [message #347447 is a reply to message #347060] |
Tue, 19 August 2008 06:51 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
Karma: 0
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General (1 Star) |
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When you host a game it all works fine. There is a way around this on Nod but not on GDI.
Homey
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Re: Please fix this [message #347486 is a reply to message #347092] |
Tue, 19 August 2008 14:53 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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StealthEye wrote on Sun, 17 August 2008 12:40 | It has been mentioned before on the TT forums I think. Anyway, I have fixed this already a while back. It was because it used the relative targeting coordinates but clamped the relative coordinates by the level extents. So on maps that did not have much below the normal ground level, you were unable to shoot down.
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Yeah, I brought it up because I wanted to see how it would affect gameplay on Mesa... is this going to be part of the patch?
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Renedrama [ren-i-drah-muh]
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Re: Please fix this [message #347492 is a reply to message #347060] |
Tue, 19 August 2008 15:15 |
Jamie or NuneGa
Messages: 954 Registered: June 2007
Karma: 0
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Colonel |
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ha ha get a mrl in the little cave bit next to bridge and 6-lock the arty's whilst splashing the techs. That would be a ownage manouevre due to how easy you can fall back.
Jamie is a guys name in Europe...
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Re: Please fix this [message #347498 is a reply to message #347060] |
Tue, 19 August 2008 15:33 |
Jamie or NuneGa
Messages: 954 Registered: June 2007
Karma: 0
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Colonel |
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Its one of those things that just pisses everyone off... took me ages to figure out all the right spots to shoot buildings from bridge in order to do damage.
Jamie is a guys name in Europe...
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