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Animated explodable object? [message #346333] Tue, 12 August 2008 04:09 Go to next message
Di3HardNL is currently offline  Di3HardNL
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In single player you sometimes see some barrels. And if you shoot them they explode and you see some kind of animation and also emitters (fire) pop up.

I would like to know how to make it? I might think you will have to use trackview? i only know how to add emitter in trackview so i need a little help so i could also make a animation where the barrel gets fired in the air Listen

thanks


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Re: Animated explodable object? [message #346376 is a reply to message #346333] Tue, 12 August 2008 08:56 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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It's a tile in LE Sarcasm

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Re: Animated explodable object? [message #346389 is a reply to message #346333] Tue, 12 August 2008 09:30 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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I forgot to say, that was just an example of what i am trying to make. I want to make different animations for different objects that i have made.

Like a tv i have made. If i shoot it i want it to explode and fall on the ground.

You probably understand what i mean now,

ty


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Re: Animated explodable object? [message #346418 is a reply to message #346333] Tue, 12 August 2008 11:09 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Just animate it as usual using the animation tools in gmax/3ds max and export it as a hierarchical animated model.

http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Tue, 12 August 2008 11:09]

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Re: Animated explodable object? [message #346429 is a reply to message #346418] Tue, 12 August 2008 11:42 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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danpaul88 wrote on Tue, 12 August 2008 13:09

Just animate it as usual using the animation tools in gmax/3ds max and export it as a hierarchical animated model.

Yeah... duh... just export it as a hierarchalicalichical model from gmax... everyone knows that Tell Me


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Re: Animated explodable object? [message #346466 is a reply to message #346333] Tue, 12 August 2008 22:10 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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I already tried that, but it doesnt work. and i do know how to animate and how to export it so there must be another way to make it.

Well i try something, but i dont think it will work. i hope someone can really help Dont Get It


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Re: Animated explodable object? [message #347112 is a reply to message #346429] Sun, 17 August 2008 11:28 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Sn1per74* wrote on Tue, 12 August 2008 19:42

danpaul88 wrote on Tue, 12 August 2008 13:09

Just animate it as usual using the animation tools in gmax/3ds max and export it as a hierarchical animated model.

Yeah... duh... just export it as a hierarchalicalichical model from gmax... everyone knows that Tell Me



Oh, so if I went and asked someone who installed Gmax & the Renegade Public Tools for the first time ever 5 minutes ago they would know how to do that then? I very much doubt it. Stop trying to be a smartarse.




Di3HardNL: You create the animation in RenX(Gmax) by clicking the Animation box at the bottom, moving to a new frame and then moving bones on the model around. So if you moved bone B 10 meters left on frame 20, it would move 0.5 meters every frame. (Actually, not always true depending on the settings of the animation, but you get the idea).

You might want to look at the LE settings for the existing exploding barrels and such in Renegade, to see how they are setup there, so you can copy the settings for your own barrels.


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Re: Animated explodable object? [message #347156 is a reply to message #346333] Sun, 17 August 2008 14:18 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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Yes i do know how to animate lol.. and i do know how to export it. I am not new with renx either.

I suck at explaining my question i think. Lets try one more time Razz

I have made a tv, i made it animated in renx so it falls down. I also added an emitter which i want to go off when the tv actually falls down.

Now this is what i want :

When i shoot the TV it has to fall down and then the emitter should pop up, like smoke for example.

I was talking about a barrel in my first post as EXAMPLE so you know what i mean. also an good example is the Fire Extuingisher. when you shoot it in Single player it first shakes heavy (animation) then suddenly it explodes(emitter)

I hope its clear what i want now Wink



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Re: Animated explodable object? [message #347173 is a reply to message #346333] Sun, 17 August 2008 14:46 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Load existing models in RenX maybe that would help to see how
it works ???
Re: Animated explodable object? [message #347238 is a reply to message #346333] Mon, 18 August 2008 01:41 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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only if there are gmax scenes of it, if you import a w3d file the animation won't be there

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Re: Animated explodable object? [message #347242 is a reply to message #346333] Mon, 18 August 2008 02:16 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Search the Animations in W3D Viewer
Re: Animated explodable object? [message #347268 is a reply to message #346333] Mon, 18 August 2008 08:50 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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You can't open animations in RenX if they are in W3d format. don't tell me things to do when they dont even work, really Huh

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Re: Animated explodable object? [message #347280 is a reply to message #347268] Mon, 18 August 2008 10:01 Go to previous messageGo to next message
LR01 is currently offline  LR01
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you could try this;
export the model and the animation, now use the animation as a explosion, and just use it as a killed explosion

not sure if that works, but you could try it


Moding can be real Fun...
Re: Animated explodable object? [message #347329 is a reply to message #347268] Mon, 18 August 2008 15:20 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Di3HardNL wrote on Mon, 18 August 2008 08:50

You can't open animations in RenX if they are in W3d format. don't tell me things to do when they dont even work, really Huh


you can import animations from a .w3d , give me a new of a existing exploding barrel i will try to help.


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Mon, 18 August 2008 15:25]

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Re: Animated explodable object? [message #347453 is a reply to message #346333] Tue, 19 August 2008 08:56 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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I have here the gmax scene of the animated screens. with emitter on it (didnt make the emitters yet tho) but if you know the right settings for it, that would be awesome.

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Re: Animated explodable object? [message #347628 is a reply to message #347453] Wed, 20 August 2008 13:02 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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Di3HardNL wrote on Tue, 19 August 2008 11:56

I have here the gmax scene of the animated screens. with emitter on it (didnt make the emitters yet tho) but if you know the right settings for it, that would be awesome.


Ooops forgot to post the gmax scene. Razz here it is


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Re: Animated explodable object? [message #347629 is a reply to message #346333] Wed, 20 August 2008 13:09 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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Blacky, here is a example with a sodamachine i found in XCC Mixer. if you play the animation in renx you will see it will explode (emitter is not shown tho)

http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

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Re: Animated explodable object? [message #347694 is a reply to message #346333] Wed, 20 August 2008 22:08 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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are you trying to make this be blown up when bar is dead ?

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Animated explodable object? [message #347697 is a reply to message #346333] Wed, 20 August 2008 22:56 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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My first choice is to make it explode when you shoot a couple of times on it.

but if that is not possible then the idea of making it explode when bar dies is also a good idea! Smile


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Re: Animated explodable object? [message #347723 is a reply to message #347697] Thu, 21 August 2008 04:12 Go to previous message
ErroR is currently offline  ErroR
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Di3HardNL wrote on Thu, 21 August 2008 08:56

My first choice is to make it explode when you shoot a couple of times on it.

but if that is not possible then the idea of making it explode when bar dies is also a good idea! Smile

OMFG no soda if no bar i hate u! Rocked Over
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