Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Quit fixing stuff that no one wants you to fix
Re: Quit fixing stuff that no one wants you to fix [message #346240 is a reply to message #346239] |
Mon, 11 August 2008 17:49 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
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General (4 Stars) |
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nikki6ixx wrote on Mon, 11 August 2008 17:43 | Everyone uses the outside PT glitch, including me.
But a glitch is a glitch. If the TT crowd let this one slide, other people may start clamoring for other glitches to be overlooked; and if that happens, why bother marking a patch at all?
I'm pretty sure people will get used to it, but it'll certainly suck for a while.
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people say it will change the game play...WHO EVER SID GAMEPLAY ALL HAS TO BE THE SAME it is how people play if they play without it guess what its still gameplay everything u do is changing the gameplay rushing repairing etc etc since people can choose for there self its all the CLANS that dont want it cause they got eveyr glitch programmed din there head and do the same shit ever clan match well to bad for them its jsut like hugging or wall hoping...all glitches..
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Re: Quit fixing stuff that no one wants you to fix [message #346248 is a reply to message #345981] |
Mon, 11 August 2008 18:32 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
=HT=T-Bird
Messages: 712 Registered: June 2005
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Hugging by itself isn't a glitch; alas, there is some sort of bug that makes you not show up to others sometimes when you do that.
Also, *hint hint*, PTs are zone-based. So, why couldn't they be accessed from outside the building?
HTT-Bird (IRC)
HTTBird (WOL)
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BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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Re: Quit fixing stuff that no one wants you to fix [message #346258 is a reply to message #346251] |
Mon, 11 August 2008 20:00 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
blly
Messages: 67 Registered: August 2007 Location: ONLINE ALL DAY EVERY DAY ...
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gkl21 wrote on Mon, 11 August 2008 21:08 | If your team can't use teamwork to stop a beacon without using any glitches, you deserve to lose that building / ion or nuke go off.
A bug is a bug; it should be fixed.
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omg you are so retarded,
say you are a sbh on some retarded like complex, its like bar vs hon in a 2v2, lay a nuke behind bar, GET LUCKY AS SHIT and kill the hottie, its gg.
its just fucking retarded. you guys are appointed to improve gameplay by fixing bugs, not fix every bug ever.
you're probably gonna say u shudnt be able to reload inside a tank too.
god damn you guys better not get rid of this.
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Re: Quit fixing stuff that no one wants you to fix [message #346266 is a reply to message #346258] |
Mon, 11 August 2008 20:13 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
gkl21
Messages: 238 Registered: May 2006
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So aim for the head with the sbh, problem solved.
Hotty aim for sbh head, problem solved.
Works either way.
If the sbh kills the hotty fairly for going out, then the bar deserves to die. If you are the sbh that laid the nuke, you would say "gg" and probably say "haha". But if you are the hotty, you would say" wtf is this bs".
It affects everyone equally, so its still a fair advantage... btw, if it's 2vs2, where is your partner not helping?
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Re: Quit fixing stuff that no one wants you to fix [message #346278 is a reply to message #345981] |
Mon, 11 August 2008 20:48 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
blly
Messages: 67 Registered: August 2007 Location: ONLINE ALL DAY EVERY DAY ...
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you have no idea how easy it is to kill a hottie.
thats just retarded say someone gets a lucky ass shot and kils the hottie, should you lose the game for 1 lucky fight?
just dont change the pt access and you got my vote for president.
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Re: Quit fixing stuff that no one wants you to fix [message #346283 is a reply to message #345981] |
Mon, 11 August 2008 21:16 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
bisen11
Messages: 797 Registered: December 2004
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Haven't read this whole thing so not sure about this flamer thing. But if you are makign a flamer that can pwn infintry then make sure you cover up the spot in the wf where a flamer (and possibly other tanks) can hit techs by shooting through the glass.
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Re: Quit fixing stuff that no one wants you to fix [message #346285 is a reply to message #346283] |
Mon, 11 August 2008 21:23 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
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General (1 Star) |
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bisen11 wrote on Mon, 11 August 2008 23:16 | Haven't read this whole thing so not sure about this flamer thing. But if you are makign a flamer that can pwn infintry then make sure you cover up the spot in the wf where a flamer (and possibly other tanks) can hit techs by shooting through the glass.
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We aren't modifying the flame tank at all. We merely fixed a bug in the muzzle prediction code which affected all vehicles that have both primary muzzles defined, but not the secondary ones.
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Re: Quit fixing stuff that no one wants you to fix [message #346293 is a reply to message #346288] |
Mon, 11 August 2008 21:58 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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cmatt42
Messages: 2057 Registered: July 2004
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General (2 Stars) |
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blly wrote on Mon, 11 August 2008 23:47 | TT was made to fix bugs in the game that were negative to gameplay. This bug isnt negative at all. its a huge part of gameplay. jusyt dont change it.
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Do you actually believe the nonsense you type?
Oh, and I'm still waiting for some decent arguments against fixing these bugs. "We're used to it" and "it's easier" and similiar arguments aren't valid, so don't bother repeating them.
GunKataGaming.net
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Re: Quit fixing stuff that no one wants you to fix [message #346299 is a reply to message #346137] |
Mon, 11 August 2008 22:40 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Chuck Norris
Messages: 312 Registered: July 2007
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Nune wrote on Mon, 11 August 2008 12:36 | Thats utter bullshit, 2v2 cw, ur agt goes down so now you need someone to camp, there best camping vehicle on field vs infantry is the apc, nod will use the loss of base defences to their advantage and thus probably use a sbh nuke, especially if they have already killed weapons factory. If you both move out with no agt a tech will kill a building, if you camp and they are having trouble killing a further building they may ensue the sbh tactic. On field the gdi ref is very easy to kill and thus if this has happened you won't want to waste money on a mobius when you can camp with a much cheaper apc + hotty, also you can use the hotty for mining so you have a better chance of survival.
Without using the outside pt behind barracks a half decent sbh will kill your hotty and with no refill you will only have 2 remotes, if he gets close to you you cannot remote him as now he has hit you down to 150 hp whilst you are running down the narrow area behind barracks where you cannot dodge well, if you do remote you may kill him whilst killing yourself and then it comes down to luck as to whether you get that perfect front of barracks spawn.
+ what about maps like canyon where the gdi harvester is much slower than the nod harvester.
If outside pts are taken eventually someone will make a rule :
'No sbh nukes in certain spots...' - which is just dumb, but only way to balance games in certain situations.
p.s you roll out with a mammouth on field with me having an arty @ my base entrance, lets see how far you get.
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All of this is based on 2v2 games? Not to degrade clan wars, but I think Renegade was made with more than that in mind. I look at about 5v5 as the base minimum.
Secondly, all of what you just wrote basically equated to "they were beating me so I should have this exploit to stop it". That's the only thing that's bullcrap here. I think the way the game was intended is pretty balanced, but some of this crap like outside PT access and points errors, though they may be small themselves, alter gameplay too much from what it's supposed to be. Yes, it will alter gameplay, but the gameplay we have as a result of this is NOT the gameplay that is INTENDED, so that's a moot point.
As for the Mammoth versus an Artillery, what does that have to do with anything? I was simply saying if it's two versus one, and you two can't find a way to overcome that one, then you deserve to lose. I was using the Mammoth Tanks as as example, and a teched Mammoth will beat that Artillery, because remember it's 2v1 if the other Nod person is a SBH (why would they be a SBH in a clan war on a map with base defenses, and if defenses are down, then you're losing anyway...).
Oh, and by the way, I also use this at times, but that does not mean I don't want it fixed.
BTW, I don't think saying "omg you are retarded" or acting elitist to everyone who disagrees with your opinion is going to further your argument any (this is to blly, not you Nune).
Back to square one, and this goes for all bugs, not just this one being discussed here, a bug is a bug and should be fixed, regardless of how it's changed the game up until now. Hearing jonwill say what he did gave me faith in what Tiberium Technologies is going for, so I hope that is backed up. How it is SUPPOSED to work is how it was INTENDED to be by Westwood, and I think we should do our best to have it that way. Just because a few of these bugs have gotten some of us liking the exploit and making gameplay changes around them is NOT a reason for keeping them. We'll have to get used to doing without if they are corrected. People will complain. Tough shit for a while, but you'll get over it, and it will be as it was intended, and I dare say better as well (I think the coders who made the game knew what was best).
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[Updated on: Mon, 11 August 2008 22:47] Report message to a moderator
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Re: Quit fixing stuff that no one wants you to fix [message #346301 is a reply to message #345981] |
Mon, 11 August 2008 22:44 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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TD
Messages: 966 Registered: May 2005
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Colonel |
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How about
TTX - Fixes annoying glitches (voting required for the glitches in the community, my vote counts 50% ) and stops cheating.
TTY - All of above, but with ALL glitches fixed. Pointsfix included.
TTZ - All of above, and crazy new features like flying mammoths because it's needed for balance, it was Westwood's intention.
First release a working TTX, then release the optional TiTTY and TiTZ.
[Updated on: Mon, 11 August 2008 22:46] Report message to a moderator
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Re: Quit fixing stuff that no one wants you to fix [message #346302 is a reply to message #346301] |
Mon, 11 August 2008 22:49 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
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General (1 Star) |
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TD wrote on Tue, 12 August 2008 07:44 | How about
TTX - Fixes annoying glitches (voting required for the glitches in the community, my vote counts 50% ) and stops cheating.
TTY - All of above, but with ALL glitches fixed. Pointsfix included.
TTZ - All of above, and crazy new features like flying mammoths because it's needed for balance, it was Westwood's intention.
First release a working TTX, then release the optional TiTTY and TiTZ.
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So go through 1400+ revisions, find fixes that according to that list should go in a "TTY", disable them, fix all the other code which relies on those fixes being in place and patch them up too, and then keep on going? I know you are trying to get at the KISS principle, but we are already keeping it simple...
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Re: Quit fixing stuff that no one wants you to fix [message #346307 is a reply to message #346288] |
Mon, 11 August 2008 23:17 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
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General (3 Stars) |
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blly wrote on Tue, 12 August 2008 06:47 | TT was made to fix bugs in the game that were negative to gameplay. This bug isnt negative at all. its a huge part of gameplay. jusyt dont change it.
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Who said we don't find PT's on the outside (WHILE NOT VISIBLE) a negative addition to gameplay? You added an opinion in there, making it an assumption.
Also, we didn't say we would only focus on things that have a negative impact on gameplay. For ppl that like to have a shotty and pointwhore the harvester we already created a "negative gameplay change".
More to the issue, if we're really going to look into it, then we'll probably also look in to the option of creating the PT's at the outside. That would have the same effect as it has now, but would not look like a bug like it is now.
Also, for those that say that it isn't fair for the defending team in a 2vs2 to be nuked and not being able to do something about it because the PT is to far away, remember that you're effectively playing 1 person. As the other will have to walk for about 2 minutes, and then place a nuke. Meaning that if he's going to defend it, he'll be out of his base for nearly 3 minutes.
If you can't finish off at least one building in that time, you deserve to lose anyway.
Oh, to look at "fairness":
SBH + nuke = 1400 (and max 1 building kill)
Mrls + med = 1250 (unlimited building kills)
Meaning that it is already not a good investment to start with. For that reason, you shouldn't nuke in the first place. Not to mention what can happen in the time you're out of base. And what if you get killed while underway to the ennemies base? Bye 1400 credits.
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