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Re: Some Fixes, Some Ideas [message #346245 is a reply to message #346243] Mon, 11 August 2008 18:13 Go to previous messageGo to previous message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
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General (1 Star)
trooprm02 wrote on Mon, 11 August 2008 20:00

Ok, let me review:

1)Right click flamer/mrl give no kind of "advantage" whatsoever
2)they add a gameplay tactic

So the question is, even if it is "mathematically" wrong matching that to gameplay doesn't make sense especially because of the 2 points mentioned above so why remove it?

Its the same issue with the points fix, the code might be mathematically wrong, but really WHO FUCKING CARES, ingame gameplay is balanced, if it wasn't westwood would have noticed and fixed it themselves during beta and after release in the patches BUT THEY DIDN'T. And this is in no way personal, I, like the majority of the community disagree with a few of these "fixes".


Right, so let's review:

1) Right click on flame tank causes double damage via the first primary muzzle, while none via the second primary muzzle.
2) This exploit was not noticed during Westwood QA because of another bug. This other bug causes emitters for secondary fire modes to be displayed at the primary muzzles instead of the secondary muzzles. *No* vehicle in vanilla Renegade has emitter weapons (aka flamethrower) and two sets of muzzles so it's very likely that it was never noticed.
3) There is no documentation whatsoever from Westwood that the flame tank has a secondary fire mode.
 
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