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keycfg.exe [message #345932] Sun, 10 August 2008 10:22 Go to next message
lion is currently offline  lion
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After I reinstalled ren certain features of key bindings from scripts 3.4.4 were gone. Well, they're not working ingame anymore and they don't show up in keycfg.exe as logical keys. Before, I could press 'Home' on my keyboard to bind my vehicle etc. Also the taunts are not working anymore.

I tried reinstalling scripts and older versions of scripts, nothing has worked so far.

What's wrong?
Re: keycfg.exe [message #345942 is a reply to message #345932] Sun, 10 August 2008 10:42 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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You must reinstall Renegade in the order described here.

Renguard is a wonderful initiative
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[Updated on: Sun, 10 August 2008 10:43]

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Re: keycfg.exe [message #345947 is a reply to message #345932] Sun, 10 August 2008 10:56 Go to previous messageGo to next message
lion is currently offline  lion
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Sorry, by reinstall I meant format C:, so this could not the problem I guess?
Re: keycfg.exe [message #345950 is a reply to message #345932] Sun, 10 August 2008 11:18 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Do you have core patch 2 installed? I thought taunts came with cp2, not with scripts.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: keycfg.exe [message #345970 is a reply to message #345932] Sun, 10 August 2008 13:23 Go to previous messageGo to next message
lion is currently offline  lion
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I don't have CP2, but in the past I've used taunts and such with only scripts installed.

[Updated on: Sun, 10 August 2008 13:24]

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Re: keycfg.exe [message #345976 is a reply to message #345932] Sun, 10 August 2008 13:34 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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I think taunts were added in a version of scripts prior to whichever version ships with CP2.


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Re: keycfg.exe [message #345990 is a reply to message #345976] Sun, 10 August 2008 15:39 Go to previous messageGo to next message
lion is currently offline  lion
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CarrierII wrote on Sun, 10 August 2008 16:34

I think taunts were added in a version of scripts prior to whichever version ships with CP2.


But that would mean taunts would also ship with newer versions of scripts, right? Sarcasm

[Updated on: Sun, 10 August 2008 15:39]

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Re: keycfg.exe [message #345995 is a reply to message #345990] Sun, 10 August 2008 15:52 Go to previous messageGo to next message
saberhawk
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lion wrote on Sun, 10 August 2008 17:39

CarrierII wrote on Sun, 10 August 2008 16:34

I think taunts were added in a version of scripts prior to whichever version ships with CP2.


But that would mean taunts would also ship with newer versions of scripts, right? Sarcasm


Taunts are all handled server-side, scripts merely added the functionality needed for server side mods to implement it. Here's the keys.cfg used by SSGM
  • Attachment: keys.cfg
    (Size: 1.00KB, Downloaded 141 times)
Re: keycfg.exe [message #346109 is a reply to message #345932] Mon, 11 August 2008 06:01 Go to previous messageGo to next message
lion is currently offline  lion
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Thanks, that worked for me. In Love
Is there somewhere an overview of all the logical keys? Because logical keys like 'ChatHistory' are not enlisted in this keys.cfg file by SSGM.
Re: keycfg.exe [message #346177 is a reply to message #346109] Mon, 11 August 2008 12:50 Go to previous message
saberhawk
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lion wrote on Mon, 11 August 2008 08:01

Thanks, that worked for me. In Love
Is there somewhere an overview of all the logical keys? Because logical keys like 'ChatHistory' are not enlisted in this keys.cfg file by SSGM.



Nope, sorry.
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