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Re: Make the transport Helicopters more efficient? [message #344012 is a reply to message #342707] Thu, 31 July 2008 10:39 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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How can something that has less endurance than a stank and has the purpose of an APC work or be useful?


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Re: Make the transport Helicopters more efficient? [message #344174 is a reply to message #344012] Thu, 31 July 2008 20:57 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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CarrierII wrote on Thu, 31 July 2008 10:39

How can something that has less endurance than a stank and has the purpose of an APC work or be useful?


havoc9826 wrote on Sat, 26 July 2008 22:38

All you need is parachutes.

Here, have another one for good measure.



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Re: Make the transport Helicopters more efficient? [message #344206 is a reply to message #342707] Fri, 01 August 2008 02:03 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Parachutes makes the game too different IMO. It's like allowing the taunt bug to be used. If smth needs to change, then it'd be the armour type of the trans heli.

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Re: Make the transport Helicopters more efficient? [message #344520 is a reply to message #344174] Sat, 02 August 2008 08:57 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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havoc9826 wrote on Fri, 01 August 2008 04:57

CarrierII wrote on Thu, 31 July 2008 10:39

How can something that has less endurance than a stank and has the purpose of an APC work or be useful?


havoc9826 wrote on Sat, 26 July 2008 22:38

All you need is parachutes.

Here, have another one for good measure.




I'm going to call out City_Flying video there. You had at least five of the damn things... that's different, half of them still DIED before you got to the PP, which clearly shows they fail at their presumed purpose - to be a flying APC.


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Re: Make the transport Helicopters more efficient? [message #344527 is a reply to message #344520] Sat, 02 August 2008 10:54 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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CarrierII wrote on Sat, 02 August 2008 08:57

havoc9826 wrote on Fri, 01 August 2008 04:57

CarrierII wrote on Thu, 31 July 2008 10:39

How can something that has less endurance than a stank and has the purpose of an APC work or be useful?


havoc9826 wrote on Sat, 26 July 2008 22:38

All you need is parachutes.

Here, have another one for good measure.




I'm going to call out City_Flying video there. You had at least five of the damn things... that's different, half of them still DIED before you got to the PP, which clearly shows they fail at their presumed purpose - to be a flying APC.


You're right... although Chinooks often fare much better on Walls_Flying, that's only because there's no Obelisk, which takes off 300 of its 400 in one shot (plus that stank hit us for another 90 and triggered the <= 20 hp auto eject). Base defenses really do limit or nullify any usefulness of the transport helicopters, unless one manages to sneak by while some other vehicles are taking fire as decoys. It was extremely fun to do that rush just for the heck of it, though. Also, there were 6 piñatas in that rush Razz


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Re: Make the transport Helicopters more efficient? [message #344530 is a reply to message #344527] Sat, 02 August 2008 11:04 Go to previous messageGo to next message
Starbuzzz
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I am sure WW had plans to make side miniguns on the transport chopper...why would have open but empty gun ports on the side then?

Remeber they also planned to have many mannable twin-machine gun turrets too. they had many mnay things planned.


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Re: Make the transport Helicopters more efficient? [message #344549 is a reply to message #342707] Sat, 02 August 2008 14:32 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Since the single player does have the guns, I'd rather assume that they were removed by WW rather than planned to be added.

Anyway, TT will not change anything about this.


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Re: Make the transport Helicopters more efficient? [message #344726 is a reply to message #342707] Sun, 03 August 2008 16:58 Go to previous messageGo to next message
JoeBro is currently offline  JoeBro
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You're right. I did notice the chainguns on the sides in singleplayer but not in multiplayer. I think the reason WW took em' off was because of balance issues. APCs would become obsolete if heli transports had chainguns. I mean, wouldn't it obviously be better to be flying than on ground? As for the armor thing, they should not have any more armor, but they should have a little more speed. And, I think that WW should of made the game in where as soon as you get in a heli transport, you automatically get a parachute so you could drop down a few men in a atack. Or if not that, they could drop down on a wire so if they jumped out at a high altitude, they woudn't just fall and die. That would be nice... Listen

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Re: Make the transport Helicopters more efficient? [message #344727 is a reply to message #342707] Sun, 03 August 2008 17:00 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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Being on the ground>air.

I mean really, who wants to fall to their deaths?


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: Make the transport Helicopters more efficient? [message #344818 is a reply to message #342707] Mon, 04 August 2008 05:38 Go to previous message
=HT=T-Bird is currently offline  =HT=T-Bird
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As far as speed goes, the Chinook should be at least as fast as the Apache, if not fastER...(IRL, the Apache pilots keep having to ask the Chinook pilots to slow down Razz)

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