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[model]Weapon release [message #343757] Wed, 30 July 2008 11:14 Go to next message
mrãçķz is currently offline  mrãçķz
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OK here is my Rifle i modeled yesterday, it has a way to much Polygons so i dont really need it... edit it how you want, i dont need Credits because the model suck, here´s a Picture of it:

(Modeled in 3D Studio max, its a .max file)

index.php?t=getfile&id=7166&private=0



Download:
  • Attachment: Rifle.jpg
    (Size: 82.87KB, Downloaded 701 times)
  • Attachment: MR_Rifle.rar
    (Size: 219.37KB, Downloaded 83 times)

[Updated on: Fri, 30 January 2009 14:33] by Moderator

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Re: Weapon release [message #343759 is a reply to message #343757] Wed, 30 July 2008 11:18 Go to previous messageGo to next message
u6795 is currently offline  u6795
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The texture makes me want to puke but other than that it's a pretty good model. Really doesn't need that many polygons though as you said.

yeah
Re: Weapon release [message #343761 is a reply to message #343757] Wed, 30 July 2008 11:20 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Ermm yes it still suck, because when you rotate the weapon you will see the Edges of the gun, and fixing that will make again more Polygons thats why i released it now as a bad model Sad
Re: Weapon release [message #343763 is a reply to message #343757] Wed, 30 July 2008 11:26 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Here's some tips for modeling.

1: Extrude off an existing edge rather than simply making a bunch of objects and placing them on top of eachother. Unless it's meant to be a separate item like a clip, it should all be one object. To extrude, hold shift and click an edge then drag it.

2: Weld. To weld, line up two or more vertexes (The dot thingies), and find the welding option, and hit weld. The numbers there are how close together the "dots" have to be in order for it to weld. I reccomend 0.001, as it'd then have to be RIGHT next to eachother.

3: When starting off with a plane, don't make it more than 1x1 segments. A plane should be a flat object. If it's flat, then it should be no more than 1x1 poly's. If you need more poly's, extrude off an existing plane.

4: Do NOT plop objects on top of eachother! It's a terrible waste of polygons, and you hardly get what you should.


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Re: Weapon release [message #343764 is a reply to message #343757] Wed, 30 July 2008 11:27 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Thanks cabal i will try
Re: Weapon release [message #343883 is a reply to message #343757] Wed, 30 July 2008 18:44 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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Commander
i got bored and i fixed it for you its at 880 polys now

rawr.....
Re: Weapon release [message #343886 is a reply to message #343757] Wed, 30 July 2008 19:13 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
What is it supposed to be? It kind of resembles a FAMAS.
Re: Weapon release [message #343963 is a reply to message #343757] Thu, 31 July 2008 06:37 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
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Whatever it is I want someone to post the fixed version as boned for an Autorifle. If I have time I will fix the texture, release that in this thread too, and then we'll have a very nice little gun to use.

http://www.ren40k.net/RenX40kSignature.jpg
Heresy grows from idleness!
Re: Weapon release [message #343968 is a reply to message #343963] Thu, 31 July 2008 07:27 Go to previous messageGo to next message
u6795 is currently offline  u6795
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-DM-Karandras wrote on Thu, 31 July 2008 09:37

Whatever it is I want someone to post the fixed version as boned for an Autorifle. If I have time I will fix the texture, release that in this thread too, and then we'll have a very nice little gun to use.

Awesome. That was my only beef with the model to be honest. Well, actually, what's that little trigger-esque thing on the top of the model below the scope? It's kind of out of place, but other than that it's a good model.


yeah
Re: Weapon release [message #343992 is a reply to message #343963] Thu, 31 July 2008 09:13 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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-DM-Karandras wrote on Thu, 31 July 2008 08:37

Whatever it is I want someone to post the fixed version as boned for an Autorifle. If I have time I will fix the texture, release that in this thread too, and then we'll have a very nice little gun to use.

OK i will post a working model then
Re: Weapon release [message #343993 is a reply to message #343883] Thu, 31 July 2008 09:14 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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MGamer wrote on Thu, 31 July 2008 03:44

i got bored and i fixed it for you its at 880 polys now

OWH HELL WTF HOW DID YOU DO THAT THATS AMAZING I LOVE YOU!

In Love

[Updated on: Thu, 31 July 2008 09:17]

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Re: Weapon release [message #344611 is a reply to message #343757] Sun, 03 August 2008 05:37 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
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When you release it please release it as a fully boned model complete with the TGA texture, because I can only edit TGAs, this shitty ballsack of a laptop doesn't like RenX or 3DS Sneaky

And w00t to getting an MSI GX600 in November, so I can finally DO W3D works Listen

- Karandras


http://www.ren40k.net/RenX40kSignature.jpg
Heresy grows from idleness!

[Updated on: Sun, 03 August 2008 05:38]

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Re: Weapon release [message #348126 is a reply to message #343757] Sat, 23 August 2008 15:20 Go to previous messageGo to next message
Dreganius is currently offline  Dreganius
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Bump. I'd like to texture this, etc.

- Karandras


http://www.ren40k.net/RenX40kSignature.jpg
Heresy grows from idleness!
Re: Weapon release [message #348128 is a reply to message #343757] Sat, 23 August 2008 15:31 Go to previous message
mrãçķz is currently offline  mrãçķz
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Download the model and texture it Sarcasm
i dont want to be credited....

Dont forget to convert the whole model to "Editable Poly" then it
will loose damn much Polys without changing the weapon In Love

[Updated on: Sat, 23 August 2008 15:33]

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