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To much polys? [message #343065] Sun, 27 July 2008 11:03 Go to next message
mrãçķz is currently offline  mrãçķz
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OK pretty much Polys, whats the standard Poly count of a normal renegade Weapon?

(WIP)

index.php?t=getfile&id=7151&private=0
  • Attachment: MR_uzi.jpg
    (Size: 31.60KB, Downloaded 446 times)

[Updated on: Sun, 27 July 2008 11:03]

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Re: To much polys? [message #343066 is a reply to message #343065] Sun, 27 July 2008 11:07 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Regardless of what the standard polycount is for Renegade, that is WAAAAY too many for just that.

Also, are you referencing anything, or just making it out of nowhere?


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[Updated on: Sun, 27 July 2008 11:16]

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Re: To much polys? [message #343067 is a reply to message #343065] Sun, 27 July 2008 11:26 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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ehhh what? anyways its for a small own roleplay map im working on


check out this gun low polys still good?
(just test texture)



index.php?t=getfile&id=7152&private=0


I want you guys to tell me what i do wrong and what i could do to make better models In Love
  • Attachment: MR_Pistol.bmp
    (Size: 374.50KB, Downloaded 362 times)
Re: To much polys? [message #343068 is a reply to message #343065] Sun, 27 July 2008 11:27 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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I woudln't put more then 500 polys into a weapon. Even that is pushing it.
Re: To much polys? [message #343069 is a reply to message #343065] Sun, 27 July 2008 11:41 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Do anyone know how much polys Reborn Weapons have? Sad
Wouldnt 500 Polys look a bit empty ? And thanks for the info

[Updated on: Sun, 27 July 2008 11:41]

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Re: To much polys? [message #343070 is a reply to message #343065] Sun, 27 July 2008 11:42 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Show some wireframe.

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Re: To much polys? [message #343071 is a reply to message #343065] Sun, 27 July 2008 11:44 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
Most weapons for first person can have around 2000 polygons with little change to your framerate. The third person model for your weapon should have less.
Re: To much polys? [message #343072 is a reply to message #343065] Sun, 27 July 2008 11:52 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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o.o nice fat uzi lol

rawr.....
Re: To much polys? [message #343073 is a reply to message #343071] Sun, 27 July 2008 11:54 Go to previous messageGo to next message
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Canadacdn wrote on Sun, 27 July 2008 13:44

Most weapons for first person can have around 2000 polygons with little change to your framerate. The third person model for your weapon should have less.


Indeed. Renegade is CPU limited on most hardware so 3000 polys wouldn't cause any problems at all. Just make sure they are batched (aka 1 mesh, no per-vertex materials, etc) because the amount of draw calls do count.
Re: To much polys? [message #343074 is a reply to message #343071] Sun, 27 July 2008 11:56 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Canadacdn wrote on Sun, 27 July 2008 13:44

Most weapons for first person can have around 2000 polygons with little change to your framerate. The third person model for your weapon should have less.

Nice to hear that Smile


Quote:

Cabal8616
Show some wireframe.


index.php?t=getfile&id=7153&private=0
Re: To much polys? [message #343077 is a reply to message #343068] Sun, 27 July 2008 11:59 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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cnc95fan wrote on Sun, 27 July 2008 14:27

I woudln't put more then 500 polys into a weapon. Even that is pushing it.

That is why BfD is a fail. Big Ups


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Re: To much polys? [message #343078 is a reply to message #343077] Sun, 27 July 2008 12:04 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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HeavyX101 wrote on Sun, 27 July 2008 13:59

cnc95fan wrote on Sun, 27 July 2008 14:27

I woudln't put more then 500 polys into a weapon. Even that is pushing it.

That is why BfD is a fail. Big Ups

no u.

Also, most high poly weapons don't even use the poly's properly. The pistol seems somewhat alright, but holy shit, that uzi is TERRIBLE.


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Re: To much polys? [message #343080 is a reply to message #343078] Sun, 27 July 2008 12:26 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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Cabal8616 wrote on Sun, 27 July 2008 15:04

HeavyX101 wrote on Sun, 27 July 2008 13:59

cnc95fan wrote on Sun, 27 July 2008 14:27

I woudln't put more then 500 polys into a weapon. Even that is pushing it.

That is why BfD is a fail. Big Ups

no u.

Also, most high poly weapons don't even use the poly's properly. The pistol seems somewhat alright, but holy shit, that uzi is TERRIBLE.

Nice to meet you. Smile


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Re: To much polys? [message #343082 is a reply to message #343078] Sun, 27 July 2008 12:32 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Cabal8616 wrote on Sun, 27 July 2008 14:04

HeavyX101 wrote on Sun, 27 July 2008 13:59

cnc95fan wrote on Sun, 27 July 2008 14:27

I woudln't put more then 500 polys into a weapon. Even that is pushing it.

That is why BfD is a fail. Big Ups

no u.

Also, most high poly weapons don't even use the poly's properly. The pistol seems somewhat alright, but holy shit, that uzi is TERRIBLE.

Do it better, like i said im modeling just for like 10 days now Sarcasm
Re: To much polys? [message #343088 is a reply to message #343065] Sun, 27 July 2008 13:14 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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after reading this i got bored and i modeled my first pistol lol
i stoped at 1030 polys


PS: it sucksindex.php?t=getfile&id=7155&private=0
  • Attachment: test.bmp
    (Size: 900.05KB, Downloaded 267 times)


rawr.....
Re: To much polys? [message #343089 is a reply to message #343073] Sun, 27 July 2008 13:22 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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Saberhawk wrote on Sun, 27 July 2008 11:54

Canadacdn wrote on Sun, 27 July 2008 13:44

Most weapons for first person can have around 2000 polygons with little change to your framerate. The third person model for your weapon should have less.


Indeed. Renegade is CPU limited on most hardware so 3000 polys wouldn't cause any problems at all. Just make sure they are batched (aka 1 mesh, no per-vertex materials, etc) because the amount of draw calls do count.

id listen to saber Smile
Re: To much polys? [message #343092 is a reply to message #343088] Sun, 27 July 2008 13:52 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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MGamer wrote on Sun, 27 July 2008 16:14

after reading this i got bored and i modeled my first pistol lol
i stoped at 1030 polys


PS: it sucksindex.php?t=getfile&id=7155&private=0


That's actually not too bad. Just get a better texture for the sides and top and it would look good.
Re: To much polys? [message #343093 is a reply to message #343065] Sun, 27 July 2008 13:53 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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wich tutorial did you use?
Re: To much polys? [message #343100 is a reply to message #343077] Sun, 27 July 2008 14:35 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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HeavyX101 wrote on Sun, 27 July 2008 13:59

cnc95fan wrote on Sun, 27 July 2008 14:27

I woudln't put more then 500 polys into a weapon. Even that is pushing it.

That is why BfD is a fail. Big Ups

Jesus christ you are such a fag. Your shitty cnc3 mod won't get anywhere with a fag leader like you. you would probably cheat in it if it got anywhere anyway, it won't go beyond the stage of texturing because you havn't a fucking clue how to do anything.
Re: To much polys? [message #343102 is a reply to message #343093] Sun, 27 July 2008 14:40 Go to previous messageGo to next message
MGamer is currently offline  MGamer
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madrackz wrote on Sun, 27 July 2008 15:53

wich tutorial did you use?

o.o there is a tutorial for weapons? Surprised i just placed a pic of the Barrett M9 at the front viewport and i started to model Smile


rawr.....

[Updated on: Sun, 27 July 2008 14:41]

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Re: To much polys? [message #343119 is a reply to message #343100] Sun, 27 July 2008 15:47 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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cnc95fan wrote on Sun, 27 July 2008 17:35

HeavyX101 wrote on Sun, 27 July 2008 13:59

cnc95fan wrote on Sun, 27 July 2008 14:27

I woudln't put more then 500 polys into a weapon. Even that is pushing it.

That is why BfD is a fail. Big Ups

Jesus christ you are such a fag. Your shitty cnc3 mod won't get anywhere with a fag leader like you. you would probably cheat in it if it got anywhere anyway, it won't go beyond the stage of texturing because you havn't a fucking clue how to do anything.

You say that because ur jealous that Tiberian Wrath is better than BfDuuh. BfD fails. I'm really sad that that idea got taked by a n00b like cnc95fan Neutral
Now shut up. Your a fag. I dont want to ruin my friends topic. Come to america and say the thing you want to say IN MY FACE!


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Re: To much polys? [message #343122 is a reply to message #343065] Sun, 27 July 2008 15:54 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Why, can you not afford to fly over here? Surley you can sell some of those 3d models you made with your "epic skillz"
Re: To much polys? [message #343126 is a reply to message #343065] Sun, 27 July 2008 16:06 Go to previous messageGo to next message
u6795 is currently offline  u6795
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Will you two faggots just shut the fuck up?

Cncfan, you made the mistake. You gave in to his constant trolling, and this is your fault. I hope you're having fun.

This is fucking pathetic, beyond belief- MY MOD IS BETTER THAN YOURS, LOL. You know what? If you truly can play into that strategy then you're a massive douchebag.


yeah
Re: To much polys? [message #343132 is a reply to message #343126] Sun, 27 July 2008 16:14 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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u6795 wrote on Sun, 27 July 2008 19:06

Will you two faggots just shut the fuck up?

Cncfan, you made the mistake. You gave in to his constant trolling, and this is your fault. I hope you're having fun.

This is fucking pathetic, beyond belief- MY MOD IS BETTER THAN YOURS, LOL. You know what? If you truly can play into that strategy then you're a massive douchebag.

He started first. He said that Tiberian Wrath is a failmod. I agree with him because it is not done yet. Dont Get It
And i have some other mods that i'm working on and i dont have lots of time working on mine. Sad Dont Get It


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Re: To much polys? [message #343134 is a reply to message #343132] Sun, 27 July 2008 16:16 Go to previous messageGo to previous message
u6795 is currently offline  u6795
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HeavyX101 wrote on Sun, 27 July 2008 19:14

u6795 wrote on Sun, 27 July 2008 19:06

Will you two faggots just shut the fuck up?

Cncfan, you made the mistake. You gave in to his constant trolling, and this is your fault. I hope you're having fun.

This is fucking pathetic, beyond belief- MY MOD IS BETTER THAN YOURS, LOL. You know what? If you truly can play into that strategy then you're a massive douchebag.

He started first. He said that Tiberian Wrath is a failmod. I agree with him because it is not done yet. Dont Get It
And i have some other mods that i'm working on and i dont have lots of time working on mine. Sad Dont Get It

I don't give a shit who started it- you're both acting like immature little children trying to swing their dicks around and look cooler.

Fuck, I feel like a kindergarten teacher. Sometimes I think that's what these forums are, a big kindergarten playground. Judging by the retarded bullshit that gets said around here I guess it wouldn't be too far off.


yeah
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