Re: SCUD Storm patch 21.8.08 [message #342937 is a reply to message #342622] |
Sat, 26 July 2008 03:20 |
|
Dreganius
Messages: 780 Registered: April 2007 Location: Melbourne, Australia
Karma: 0
|
Colonel |
|
|
cnc95fan wrote on Thu, 24 July 2008 04:05 | How many patches have released new textures? Texturers are hard to get these days.
|
Re-texturing isn't that hard. Hell, I do it all the time.
It's texturing a new object that is, because you've got to get it so it wraps just right.
Heresy grows from idleness!
[Updated on: Sat, 26 July 2008 03:20] Report message to a moderator
|
|
|
|
|
|
|
|
|
Re: SCUD Storm patch 21.8.08 [message #343049 is a reply to message #342604] |
Sun, 27 July 2008 03:22 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
|
Colonel |
|
|
tbh it arent only the textures. If you look at the models they are low on polygrons.
I know grahpics arent everything and that the gameplay is the most important but I think you should spend more time working on the models (adding real treads to vehicle, not the generals thingy's)
The maps I have played where good mayby a little bit empty but they are good.
If you add more depth to the textures (less plain) and increase the polygron count on buildings vehicles etc then I think you will get more quality.
And mayby you should host a testserver so you can gametest it.
|
|
|
|