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Make the transport Helicopters more efficient? [message #342707] Thu, 24 July 2008 01:30 Go to next message
Ryu is currently offline  Ryu
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EDIT: I'm so tired I lack basic reading skills I post in the wrong forum.. GO ME!

Moderator please move to the TT Forum please?

So.. Of course.. Transport Helicopters are great when you fill 'em up, get past the AGT/Oblisk and kill the refinery / PP on Flying, but um.. that's about it.

Know the little machine gun on the side.. is it possible to make it work..? of course this could disrupt the gameplay but.. if it's only strong enough to kill players but weak against tanks (excluding recon bikes, hum-vee's and buggy's) ?

and is it possible if a transport helicopter can pick up tanks and transport them across the map?

I know you guys might be limited to Renegade code (and I'm fairly sure you don't have the Source code to renegade) but if it's possible.. maybe have a community vote?

The transport Helicopter could be so much more useful.

also 'scuse the poor grammar.. I'm tired.


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.

[Updated on: Thu, 24 July 2008 01:34]

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Re: Make the transport Helicopters more efficient? [message #342709 is a reply to message #342707] Thu, 24 July 2008 01:48 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Moved but you may want to check this (same question).

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Make the transport Helicopters more efficient? [message #342765 is a reply to message #342707] Thu, 24 July 2008 14:40 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Re: Make the transport Helicopters more efficient? [message #342802 is a reply to message #342765] Thu, 24 July 2008 23:37 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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if you want to make the chinook worth its cost, simply change its armour from light_vehicle to heavy_vehicle. that would give it the same durability as a stealth tank.

doing your suggestions would fundamentally change the way the game is played on flying maps, which isn't the point of the patch.


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Re: Make the transport Helicopters more efficient? [message #342812 is a reply to message #342707] Fri, 25 July 2008 02:16 Go to previous messageGo to next message
renalpha is currently offline  renalpha
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also make it faster, chinooks are not slow in real life Surprised

Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: Make the transport Helicopters more efficient? [message #342813 is a reply to message #342802] Fri, 25 July 2008 02:31 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Spoony wrote on Fri, 25 July 2008 07:37

if you want to make the chinook worth its cost, simply change its armour from light_vehicle to heavy_vehicle. that would give it the same durability as a stealth tank.

doing your suggestions would fundamentally change the way the game is played on flying maps, which isn't the point of the patch.


I can agree with the armour being improved, heck the slightest improvement on the Chinook can make it much more better.

It could change gameplay but if it had balanced counters then it could work.

But for now it's only a dream to transport tanks across the map. Sad


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Make the transport Helicopters more efficient? [message #342814 is a reply to message #342802] Fri, 25 July 2008 02:31 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Spoony wrote on Fri, 25 July 2008 07:37

if you want to make the chinook worth its cost, simply change its armour from light_vehicle to heavy_vehicle. that would give it the same durability as a stealth tank.

doing your suggestions would fundamentally change the way the game is played on flying maps, which isn't the point of the patch.


Xphaze marathon did just that for a while, people actually used them!


Renguard is a wonderful initiative
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Re: Make the transport Helicopters more efficient? [message #342865 is a reply to message #342707] Fri, 25 July 2008 11:42 Go to previous messageGo to next message
AngeLFaN is currently offline  AngeLFaN
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I would like to be able to shoot people from the helicopter

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Re: Make the transport Helicopters more efficient? [message #342866 is a reply to message #342865] Fri, 25 July 2008 12:25 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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AngeLFaN wrote on Fri, 25 July 2008 13:42

I would like to be able to shoot people from the helicopter

YES! Have two chainguns on the two openings on both sides. In Love


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Re: Make the transport Helicopters more efficient? [message #342895 is a reply to message #342707] Fri, 25 July 2008 17:56 Go to previous messageGo to next message
Homey is currently offline  Homey
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I say make it a little faster. Changing the armor will obviously make APCS obsolete on flying maps.

Homey
Re: Make the transport Helicopters more efficient? [message #342897 is a reply to message #342707] Fri, 25 July 2008 18:09 Go to previous messageGo to next message
Dentes is currently offline  Dentes
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Would be good if the Transport Helicopters have their chainguns. imo the Transport Helicopters are useless if you find an orca or an apache, the chainguns would be good to defend itselfs

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Re: Make the transport Helicopters more efficient? [message #342909 is a reply to message #342895] Fri, 25 July 2008 20:46 Go to previous messageGo to next message
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Homey wrote on Fri, 25 July 2008 19:56

I say make it a little faster. Changing the armor will obviously make APCS obsolete on flying maps.

Not at all, they're cheaper and can actually defend themselves... whereas buggies and humvees actually are obsolete on flying maps once you can afford the 500 for an APC>


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Re: Make the transport Helicopters more efficient? [message #342911 is a reply to message #342707] Fri, 25 July 2008 20:55 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Transport helicopters are flying coffins.
Re: Make the transport Helicopters more efficient? [message #342935 is a reply to message #342707] Sat, 26 July 2008 01:22 Go to previous messageGo to next message
argathol3 is currently offline  argathol3
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I think a chain-gun on the transport would be the most amazing thing ever. I know I'm reaching a bit far by saying let a passenger control it but just letting the imagination roam.

CHEM WARRIORS GOGOGO!!1


Re: Make the transport Helicopters more efficient? [message #342948 is a reply to message #342909] Sat, 26 July 2008 05:52 Go to previous messageGo to next message
Homey is currently offline  Homey
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Spoony wrote on Fri, 25 July 2008 23:46

Homey wrote on Fri, 25 July 2008 19:56

I say make it a little faster. Changing the armor will obviously make APCS obsolete on flying maps.

Not at all, they're cheaper and can actually defend themselves... whereas buggies and humvees actually are obsolete on flying maps once you can afford the 500 for an APC>

Let me add two words - for rushes. Heck even now in a 50 player server sometimes no one notices the transport. 95% of the time they don't make it to the enemy's base though.


Homey
Re: Make the transport Helicopters more efficient? [message #342990 is a reply to message #342707] Sat, 26 July 2008 16:58 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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It is possible to allow the Chinook to carry tanks using the JFW_Carry scripts, and then just have the chain guns as separate vehicles attached to the Chinook.

This would of course de-balance the game, but it can be done with a little bit of work on an objects.ddb file server-side.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Make the transport Helicopters more efficient? [message #343016 is a reply to message #342707] Sat, 26 July 2008 20:44 Go to previous messageGo to next message
KobraOps is currently offline  KobraOps
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No more dumb ideas plz. Giving transports guns...what will they think of next anti-spawnkilling or adding radio to reNeGADe1!!!
Re: Make the transport Helicopters more efficient? [message #343030 is a reply to message #343016] Sat, 26 July 2008 22:23 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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KobraOps wrote on Sun, 27 July 2008 13:44

No more dumb ideas plz. Giving transports guns...what will they think of next anti-spawnkilling or adding radio to reNeGADe1!!!

A: The transport helicopter already has guns on its sides
B: I've already made a topic on anti-spawn killing.


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Re: Make the transport Helicopters more efficient? [message #343033 is a reply to message #342707] Sat, 26 July 2008 22:38 Go to previous messageGo to next message
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All you need is parachutes.

Here, have another one for good measure.


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[Updated on: Sat, 26 July 2008 22:47]

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Re: Make the transport Helicopters more efficient? [message #343043 is a reply to message #343030] Sun, 27 July 2008 02:26 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Dthdealer wrote on Sun, 27 July 2008 07:23

KobraOps wrote on Sun, 27 July 2008 13:44

No more dumb ideas plz. Giving transports guns...what will they think of next anti-spawnkilling or adding radio to reNeGADe1!!!

A: The transport helicopter already has guns on its sides
B: I've already made a topic on anti-spawn killing.

Only the singleplayer version has gattlingguns on the sides, the multiplayer version does not have these mounted.


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Re: Make the transport Helicopters more efficient? [message #343048 is a reply to message #342707] Sun, 27 July 2008 03:14 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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They didn't even have guns in the original Command and Conquer...

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Re: Make the transport Helicopters more efficient? [message #343081 is a reply to message #343030] Sun, 27 July 2008 12:28 Go to previous messageGo to next message
KobraOps is currently offline  KobraOps
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Dthdealer wrote on Sun, 27 July 2008 00:23

KobraOps wrote on Sun, 27 July 2008 13:44

No more dumb ideas plz. Giving transports guns...what will they think of next anti-spawnkilling or adding radio to reNeGADe1!!!

A: The transport helicopter already has guns on its sides
B: I've already made a topic on anti-spawn killing.


lmao did you seriously not understand that i was making fun of the anti-spawnkillin, guess some ppl arent so bright

Re: Make the transport Helicopters more efficient? [message #343673 is a reply to message #343081] Wed, 30 July 2008 03:09 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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KobraOps wrote on Mon, 28 July 2008 05:28

Dthdealer wrote on Sun, 27 July 2008 00:23

KobraOps wrote on Sun, 27 July 2008 13:44

No more dumb ideas plz. Giving transports guns...what will they think of next anti-spawnkilling or adding radio to reNeGADe1!!!

A: The transport helicopter already has guns on its sides
B: I've already made a topic on anti-spawn killing.


lmao did you seriously not understand that i was making fun of the anti-spawnkillin, guess some ppl arent so bright



Unfortunately text cannot display the emotion that talking does, and so I believed that you did not know.


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Re: Make the transport Helicopters more efficient? [message #343678 is a reply to message #343016] Wed, 30 July 2008 04:02 Go to previous messageGo to next message
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KobraOps wrote on Sun, 27 July 2008 04:44

No more dumb ideas plz. Giving transports guns...what will they think of next anti-spawnkilling or adding radio to reNeGADe1!!!



Oh gee, I forgot why we should keep the transport helicopter completely useless on public servers.

It's not a dumb idea.


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Make the transport Helicopters more efficient? [message #343716 is a reply to message #342707] Wed, 30 July 2008 08:02 Go to previous messageGo to previous message
KobraOps is currently offline  KobraOps
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They are useful if u know how to play, and have a little bit of team work.
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