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Weapon offset [message #341622] Fri, 18 July 2008 16:10 Go to next message
Darknes2 is currently offline  Darknes2
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yeaaa i made a prism towe and the last problems i have are animating it, i made the head tuern in renx when i made it but i set the anim to prism_ext.prism_ext and it does nothing. and most importantly this

http://i249.photobucket.com/albums/gg205/Darknes2/Weap_offset_ex.png

how do i get the weapon to shoot from the head?
heres what it looks like in renx
http://i249.photobucket.com/albums/gg205/Darknes2/weap_offset.jpg

the preset is under mounted vehicles.

help please Very Happy


[Updated on: Fri, 18 July 2008 16:38]

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Re: Weapon offset [message #341630 is a reply to message #341622] Fri, 18 July 2008 16:59 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Darknes2 wrote on Sat, 19 July 2008 09:10

yeaaa i made a prism towe and the last problems i have are animating it, i made the head tuern in renx when i made it but i set the anim to prism_ext.prism_ext and it does nothing. and most importantly this

http://i249.photobucket.com/albums/gg205/Darknes2/Weap_offset_ex.png

how do i get the weapon to shoot from the head?
heres what it looks like in renx
http://i249.photobucket.com/albums/gg205/Darknes2/weap_offset.jpg

the preset is under mounted vehicles.

help please Very Happy


Place the object on your map at X0,Y0,Z0. If you can't see the trail then it's because for some reason the vertices of something arn't attached to your model, rather the map.

P.S. Why do you use Norton?


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Weapon offset [message #341646 is a reply to message #341622] Fri, 18 July 2008 17:41 Go to previous messageGo to next message
Darknes2 is currently offline  Darknes2
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lmao it isnt my computer and norton it broken so im unprotected but dont tell no body Surprised

Re: Weapon offset [message #341649 is a reply to message #341646] Fri, 18 July 2008 17:50 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Darknes2 wrote on Sat, 19 July 2008 10:41

lmao it isnt my computer and norton it broken so im unprotected but dont tell no body Surprised

...
Avast
S&D
ZoneAlarm


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Weapon offset [message #341653 is a reply to message #341622] Fri, 18 July 2008 17:56 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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Don't forget AVG! best and easiest to use Anti-Virus imo.

Re: Weapon offset [message #341684 is a reply to message #341653] Fri, 18 July 2008 20:54 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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{SB}Lone0001 wrote on Sat, 19 July 2008 10:56

Don't forget AVG! best and easiest to use Anti-Virus imo.

But remember never have both AVG or Avast! resident protection activated at one time unless you want to slow your computer down.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Fri, 18 July 2008 20:54]

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Re: Weapon offset [message #341686 is a reply to message #341622] Fri, 18 July 2008 20:56 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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I wouldn't be worried about my computer being slowed down if I had two they would just detect each other as viruses probably lol.

Re: Weapon offset [message #341733 is a reply to message #341686] Sat, 19 July 2008 02:51 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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{SB}Lone0001 wrote on Sat, 19 July 2008 13:56

I wouldn't be worried about my computer being slowed down if I had two they would just detect each other as viruses probably lol.

"Avast Avast!," AVG ordered.
"That's A Very Good one," Avast! replied.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Sat, 19 July 2008 02:52]

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Re: Weapon offset [message #341743 is a reply to message #341622] Sat, 19 July 2008 04:10 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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As far as I can see you didnt bone/rig the vehicle at all?

What you need to do is bone the vehicle and make an animation for it (i suppose you want to have the top rotating as in red alert 2)

You can just follow this tutorial ->
http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=58

With one exception my guess is the rotation on top works the best if you dont rig it as turret.

You can better make an invisible barrel/turret so it looks asif it was firred from the rotating part.

I hope this helps you out!
Re: Weapon offset [message #341783 is a reply to message #341622] Sat, 19 July 2008 08:01 Go to previous messageGo to next message
Darknes2 is currently offline  Darknes2
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well... i gave it a world box and a turret.00 and a Barrel.00 and a MuzzleA.00 so... isnt that right?

*edit* nvm i think i know where i went wrong, ill post again if it stil lwont work with what ima try.

*another edit* yeaaaa they shoot from top now thnx to that tut... but... they dont turn.... i mean they all shoot straight ahead its like the turret bone wont budge.. why though?

heres a ss
http://i249.photobucket.com/albums/gg205/Darknes2/they_dont_turn.png


[Updated on: Sat, 19 July 2008 09:47]

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Re: Weapon offset [message #341817 is a reply to message #341622] Sat, 19 July 2008 11:12 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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You can skip the .00 behind barrel.00 etc (they are only necesary if you make other LOD's of your model barrel.01 etc)

What you have to do is animate you model. Click the animate button and make a nice rotation (I can explain how to animate if needed)
Re: Weapon offset [message #341821 is a reply to message #341622] Sat, 19 July 2008 11:26 Go to previous messageGo to next message
Darknes2 is currently offline  Darknes2
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well i DID animate it but more importantly atm is why do they only shoot the way they are facing, they dont aim at ALL.... arent the turret and barrel and muzzle supposed to b attached to each other?

muzzle to barrel and barrel to turret?


Re: Weapon offset [message #341854 is a reply to message #341622] Sat, 19 July 2008 14:14 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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This is the way how everything should be attached (this is of a vehicle but turrets work the same)

http://www.renhelp.net/Tutorials/TUT_Vehicle_Bone/17.JPG

(from tutorial at renhelp -> http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=59)

What is the base preset you used to make the tower? Did you set the turret tilt rate and turret tilt max etc (check a mediumtank what to fill in)

In the same 'settings tab' there is located a tab called 'animation' fill in the animation name there

For example in the cnc_gdi_orca it is ->
V_GDI_ORCA.V_GDI_ORCA (the name of your original file say prismtower.w3d -> then it is prismtower.prismtower)

I hope all will work then Smile

[Updated on: Sat, 19 July 2008 14:14]

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Re: Weapon offset [message #341864 is a reply to message #341854] Sat, 19 July 2008 14:45 Go to previous messageGo to next message
Darknes2 is currently offline  Darknes2
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well the animation works now but.... they stil ldont aim and NOW since i chanmges the weap on tilt and stuff's settings .... they dont fire at you always and when they do you have to b farther than 15 meters from them

http://i249.photobucket.com/albums/gg205/Darknes2/EX1.png

http://i249.photobucket.com/albums/gg205/Darknes2/EX2.png


Re: Weapon offset [message #341974 is a reply to message #341622] Sun, 20 July 2008 03:37 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Hmmm weird, Well what you can do is this -> Select the turret preset Temp or add it. Then change the model to your prismtower, change the ids names (so it isnt named turret :0 ), then fill in the animation and weapons and try that.

If that doesnt works then there is probably something wrong in the gmax file (which I will need to see a screenie how it is linked and just a regular view)
Re: Weapon offset [message #342236 is a reply to message #341974] Mon, 21 July 2008 08:20 Go to previous messageGo to next message
Darknes2 is currently offline  Darknes2
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i tryed that and it dont work so heres a ss of it in gmax

http://i249.photobucket.com/albums/gg205/Darknes2/prismtower.jpg


Re: Weapon offset [message #342428 is a reply to message #341622] Tue, 22 July 2008 07:10 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Can you give me a ss of the "Selected objects view" With the check box of displaysubtree marked.

(I know I showed you this before but im wondering if the tower is linked properly because as I see it now it isnt)

Example ss ->
http://www.renhelp.net/Tutorials/TUT_Vehicle_Bone/17.JPG
Re: Weapon offset [message #342435 is a reply to message #342428] Tue, 22 July 2008 08:09 Go to previous messageGo to next message
Darknes2 is currently offline  Darknes2
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wtf? i did xref to the onjs and its not linked?

http://i249.photobucket.com/albums/gg205/Darknes2/wth.jpg


Re: Weapon offset [message #342564 is a reply to message #341622] Wed, 23 July 2008 04:25 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Just to be sure now these are the link buttons ->

http://i56.photobucket.com/albums/g161/BrianOcho/linkbuttons.jpg

Select the object you want to link to another object and press the link button. Then click on the object you want to have it linked to. (always check in your subtree if it worked out)

I hope you can get it fixed now Smile

[Updated on: Wed, 23 July 2008 04:28]

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Re: Weapon offset [message #342594 is a reply to message #341622] Wed, 23 July 2008 08:40 Go to previous messageGo to next message
Darknes2 is currently offline  Darknes2
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thnx, it works Smile


you really helped me a lot ill put ur name in the credits ;0


heres the release of my map Smile
http://darkworld.dsgaming.us/viewtopic.php?f=25&t=451


[Updated on: Wed, 23 July 2008 12:41]

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Re: Weapon offset [message #342647 is a reply to message #342594] Wed, 23 July 2008 14:36 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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No problem if you need help again just find me on the forums Smile

Ty for putting me in your readme
Re: Weapon offset [message #342648 is a reply to message #341622] Wed, 23 July 2008 14:48 Go to previous messageGo to next message
Genesis2001
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I'd be very curious to see an AR member see this topic Surprised

O.o

lol

`Zack
Re: Weapon offset [message #342755 is a reply to message #341622] Thu, 24 July 2008 09:57 Go to previous message
Darknes2 is currently offline  Darknes2
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Well hey they cant get too mad im not making a mod my self its just a cool map, and i made the model myself modeled it from looking at a ra2 anim for 2 houres.

plus its form 2 years ago, i didnt start on it recently. just finished it recently


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