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Re: Renegade X Colossal July Update! [message #341501 is a reply to message #341498] Thu, 17 July 2008 19:32 Go to previous messageGo to next message
Starbuzzz
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cmatt42 wrote on Thu, 17 July 2008 22:28

pawkyfox wrote on Thu, 17 July 2008 22:23

words

So, a n00b who can't handle the longer reload time on the Ramjet doesn't deserve to use it and need to do something more useful for the team?

See what I did there?


My roflcopters just took off...I see what you did there but you merely (and wrongly) assume I am one of those Ramjet touting players.

Don't be a dork. I never use Ramjets but Ramjets SHOULD be the way they are. If people think they are overpowered, then they should suck it up.


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Re: Renegade X Colossal July Update! [message #341502 is a reply to message #341501] Thu, 17 July 2008 19:34 Go to previous messageGo to next message
Starbuzzz
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Renerage wrote on Fri, 18 July 2008 12:30

Tbh, All it takes for an Orca to beat a Sniper is timing.


Pawky, Good Sniper Vs Good Orca:

Sniper wins.


There are so MANY things wrong with this statements. Contradictions FTL


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[Updated on: Thu, 17 July 2008 19:38]

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Re: Renegade X Colossal July Update! [message #341503 is a reply to message #340932] Thu, 17 July 2008 20:05 Go to previous messageGo to next message
[NE]Fobby[GEN]
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All in all though, through a 2 second longer reload time you're probably only going to miss 1 shot on an Orca. Not enough to make a huge difference, but enough to make you as an Orca pilot narrowly escape losing all your health to one single sniper.

Right now you could be one of the worst snipers in the world and still be able to shoot down Orcas on City Flying at any given time. Even good Orca pilots; it doesn't take any skill or teamwork to do this.

An Orca really only has a chance against a Sakura if it's flying near her. But if there's any distance between the Ramjet and the Orca, the Ramjet has practically infinite range and the Orcas stands no chance.


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[Updated on: Thu, 17 July 2008 20:07]

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Re: Renegade X Colossal July Update! [message #341504 is a reply to message #341466] Thu, 17 July 2008 20:29 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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[NE

Fobby[GEN] wrote on Thu, 17 July 2008 19:34]Yeah C&C Renegade isn't a realistic game, nor is Renegade X. No need for things like prone...

Please reconsider this! I've been bugging different people in different mods about adding the ability to prone.

Don't make it a requirement for snipers.. just make it a valid ability for all infantry. Not that it will make a difference in how it effects how the weapon fires like other games... just there for looks and added immersion in the game.

Say you are a SBH and your health is low and some GDI soldier is following you and firing. You duck behind a corner and see a patch of tall grass. So you jump into it and prone and hope to god he doesn't see you.

Or maybe you are a sniper in a nice location and want to stay low on visibility. Why not go prone?

It would add a whole new layer to the game without really changing much of the basic Renegade gameplay. PLEASE reconsider adding this feature in! And if you think about it, infantry in Tiberian Dawn went prone when they were under fire! So why not correct what Renegade failed to convey?

[Updated on: Thu, 17 July 2008 20:31]

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Re: Renegade X Colossal July Update! [message #341505 is a reply to message #341504] Thu, 17 July 2008 20:47 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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R315r4z0r wrote on Thu, 17 July 2008 23:29

[NE

Fobby[GEN] wrote on Thu, 17 July 2008 19:34]Yeah C&C Renegade isn't a realistic game, nor is Renegade X. No need for things like prone...

Please reconsider this! I've been bugging different people in different mods about adding the ability to prone.

Don't make it a requirement for snipers.. just make it a valid ability for all infantry. Not that it will make a difference in how it effects how the weapon fires like other games... just there for looks and added immersion in the game.

Say you are a SBH and your health is low and some GDI soldier is following you and firing. You duck behind a corner and see a patch of tall grass. So you jump into it and prone and hope to god he doesn't see you.

Or maybe you are a sniper in a nice location and want to stay low on visibility. Why not go prone?

It would add a whole new layer to the game without really changing much of the basic Renegade gameplay. PLEASE reconsider adding this feature in! And if you think about it, infantry in Tiberian Dawn went prone when they were under fire! So why not correct what Renegade failed to convey?


Considered... might be useful for a snipers only match as well, so we may need it at some point, we'll see if this is something easy for the coders to do in as little time as possible, the coders are quite busy trying to get C&C mode going, so it might be thrown on a list for things to do.


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Re: Renegade X Colossal July Update! [message #341510 is a reply to message #340932] Thu, 17 July 2008 21:03 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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I remember flying Orcas and Apaches, and I also remember why ramjets do ridiculous damage: WS didn't have the time to balance them properly, so they just made something that could knock out aircraft quickly as a replacement for homing missiles.

Aircraft are impossible to use against snipers. Regardless of skill level. If you don't like aircraft, that's your business, but an obviously broken game mechanic needs to get fixed. Ramjets have been overpowered for a really long time.
Re: Renegade X Colossal July Update! [message #341513 is a reply to message #340932] Thu, 17 July 2008 22:09 Go to previous messageGo to next message
[NE]Fobby[GEN]
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@R3

Yes we will reconsider it in that respect, I was actually replying to what was said earlier, where a poster said you should go prone just to actually shoot the gun. But we want to keep 'running and gunning' for the Ramjet, as you may. But prone itself, as you've proven, may not actually be a bad idea.

@Ack

Yes, exactly. Thanks.

I still remember the day the patch with the flying units were released, and everyone was so anxious to try them out. I'll admit that the first Apache I ever bot in Renegade was killed by the cargo plane as I was trying to figure out the controls Blush


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Re: Renegade X Colossal July Update! [message #341514 is a reply to message #340932] Thu, 17 July 2008 22:11 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Changing the reload time won't change the balance. You need to change the damage system and remove sniper damage from aircraft entirely.
Re: Renegade X Colossal July Update! [message #341515 is a reply to message #341514] Thu, 17 July 2008 22:14 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Aircraftkiller wrote on Fri, 18 July 2008 00:11

Changing the reload time won't change the balance. You need to change the damage system and remove sniper damage from aircraft entirely.


Am I the only one that thinks sniper damage on aircraft is perfectly acceptable? Really, what else is there in Renegade to stop the Ocra/Apache besides sniper rifles, most other weapons are too slow to hit them with, or too inaccurate. If the aircraft didn't have this weakness, they would dominate the battlefield.
Re: Renegade X Colossal July Update! [message #341516 is a reply to message #340932] Thu, 17 July 2008 22:17 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Yes I agree with Canadacdn, I think Ramjets have their place in Renegade, but just need some tweaks (amount of points for hitting vehicles for example).

There's really not many weapons in Renegade suitable for anti-aircraft. Like I said earlier, the Rocket Officer is getting the traceable rockets if your reticle is on the target for 3 seconds, but the unit itself is inexpensive and does not damage much, and therefore can't be used as a "main" anti-aircraft unit.

Ramjets are probably the only weakness air units have in the game at the moment, and we're keeping the Ramjet as an anti-aircraft weapon. The differences is, though, that it won't be as easy.


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[Updated on: Thu, 17 July 2008 22:21]

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Re: Renegade X Colossal July Update! [message #341517 is a reply to message #340932] Thu, 17 July 2008 22:25 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Right, so it just takes two seconds longer to destroy an expensive aircraft. So all you really need to do is hide next to a corner, pop out for a moment, and fire your n00b cannon until you have to reload the mag. Then you wait two extra seconds and do it again. All it does is make sure that aircraft can't participate in the battlefield at all, so why even bother including them if they become worthless?

All you have to do is make rocket soldiers fire homing missiles for everything. It worked in C&C95. Add SAM Sites for Nod bases. Do something except put in a half-ass gameplay mechanic. The only reason rocket soldiers didn't do more damage and have locking was due to time constraints, not because WS' collective imagination was stuck at "hurr, ramjets are the only solution"
Re: Renegade X Colossal July Update! [message #341519 is a reply to message #341517] Thu, 17 July 2008 22:28 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Aircraftkiller wrote on Fri, 18 July 2008 00:25

Right, so it just takes two seconds longer to destroy an expensive aircraft. So all you really need to do is hide next to a corner, pop out for a moment, and fire your n00b cannon until you have to reload the mag. Then you wait two extra seconds and do it again. All it does is make sure that aircraft can't participate in the battlefield at all, so why even bother including them if they become worthless?

All you have to do is make rocket soldiers fire homing missiles for everything. It worked in C&C95. Add SAM Sites for Nod bases. Do something except put in a half-ass gameplay mechanic. The only reason rocket soldiers didn't do more damage and have locking was due to time constraints, not because WS' collective imagination was stuck at "hurr, ramjets are the only solution"


Or you could kill the Barracks/HON and then use aircraft all you like.
Re: Renegade X Colossal July Update! [message #341520 is a reply to message #340932] Thu, 17 July 2008 22:35 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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There's no other vehicle in the game besides hum-vees, buggies, and artillery that are destroyed so ridiculously easily. Those slightly make sense, but a $900 aircraft? A team shouldn't have to destroy a building in order to field a unit for more than two seconds against ONE person. That's called bad gameplay.
Re: Renegade X Colossal July Update! [message #341525 is a reply to message #341520] Thu, 17 July 2008 23:16 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Aircraftkiller wrote on Fri, 18 July 2008 00:35

There's no other vehicle in the game besides hum-vees, buggies, and artillery that are destroyed so ridiculously easily. Those slightly make sense, but a $900 aircraft? A team shouldn't have to destroy a building in order to field a unit for more than two seconds against ONE person. That's called bad gameplay.


It's more than one person, if your team has no defence against aircraft, you are all going to get seriously raped by machineguns and missiles. Tanks are too slow to do any decent amount of damage to an aircraft, and most other vehicles won't get the job done quick enough before they are destroyed.

[Updated on: Thu, 17 July 2008 23:16]

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Re: Renegade X Colossal July Update! [message #341530 is a reply to message #340932] Thu, 17 July 2008 23:42 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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My point was that an Orca is destroyed by a ramjet. Given equal ground, the ramjet will win every time unless there's a freak accident. You should be able to field aircraft for more than a few seconds, as it stands right now you can't do that because there's at least one ramjet on the field. The moment you fly out, your big lights give you away and you're instantly shot at. It takes five shots, they all hit instantaneously, and the ramjet has to reload only once to destroy you. That isn't balance, and the Orca's machine gun barely makes up for the ramjet's immense advantage.

So prudence would dictate removing the machine gun from the Orca and removing the missiles from the Apache. C&C95's balance was spot on, Renegade's is far from it. Here's the solution:

Remove Orca's MG
Remove Apache's missiles
Remove sniper damage to vehicles
Improve rocket soldiers so they lock on everything they fire at (soldiers getting little damage from anything but a direct hit)
Add SAM Sites

Problem solved.
Re: Renegade X Colossal July Update! [message #341531 is a reply to message #341530] Thu, 17 July 2008 23:51 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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aircraftkiller, are you aware of the 'pointsfix' since coming back? because with that, aircraft and ramjets are completely balanced now, regardless of game size.

fyi, you simply cannot nerf ramjets' damage without completely fucking up small games, which a patch has no right to do.


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Re: Renegade X Colossal July Update! [message #341533 is a reply to message #341502] Fri, 18 July 2008 00:13 Go to previous messageGo to next message
Renerage is currently offline  Renerage
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pawkyfox wrote on Thu, 17 July 2008 22:34

Renerage wrote on Fri, 18 July 2008 12:30

Tbh, All it takes for an Orca to beat a Sniper is timing.


Pawky, Good Sniper Vs Good Orca:

Sniper wins.


There are so MANY things wrong with this statements. Contradictions FTL


No there arent.
Many factors come into play. Map, Terrain, Timing.
Even a good sniper, if he sees an orca going down under the bridge on City Flying, he should run his ass back to a better spot.


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Re: Renegade X Colossal July Update! [message #341536 is a reply to message #341050] Fri, 18 July 2008 00:23 Go to previous messageGo to next message
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[NE

Fobby[GEN] wrote on Tue, 15 July 2008 12:42]
Quote:


I think am gonna order UT4 next week.


You mean UT3 Thumbs Up

Quote:


So basically what I'm saying is make Hourglass have more then 2 geometry textures (The brown rock and tiberium) also better lighting at least and make it a daytime map!


There's actually 7 daytime maps planned in Renegade X's stock maps, if you don't count Hourglass. So we're not desperate for one more. Also, Hourglass isn't dark or anything.

And frankly the new design brings a bigger and better atmosphere to the map. Renegade's Hourglass was very dull, and had much less detail than our version. We wanted to have at least 1 post-apocalyptic Tiberium plagued map, and we're happy with that choice. Gives the map a lot more personality.

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I Believe That It Doesen't Look The Same I Believe That You Guys Went To Far Off To Make It Look Like The Original Renegade, Now I Believe That Its Kind Of Hard To Tell That They Are Supposed To Be The Same I Believe.


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[Updated on: Tue, 29 July 2008 15:27] by Moderator

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Re: Renegade X Colossal July Update! [message #341537 is a reply to message #341520] Fri, 18 July 2008 00:27 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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Aircraftkiller wrote on Fri, 18 July 2008 01:35

There's no other vehicle in the game besides hum-vees, buggies, and artillery that are destroyed so ridiculously easily. Those slightly make sense, but a $900 aircraft? A team shouldn't have to destroy a building in order to field a unit for more than two seconds against ONE person. That's called bad gameplay.


Hello??? To get a ramjet you need to buy a havoc or a Sakura(1000 Credits), maybe the ramjet could be reduced to weaker but still slightly stronger than the sniper rifle for example, but to be honest I agree with everyone else the ramjet is fine the way it is(though I would agree that the fact it can kill basic inf in one shot should be changed other than that ramjets are fine).


[Updated on: Fri, 18 July 2008 00:28]

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Re: Renegade X Colossal July Update! [message #341584 is a reply to message #341501] Fri, 18 July 2008 09:44 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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pawkyfox wrote on Thu, 17 July 2008 22:32


My roflcopters just took off...I see what you did there but you merely (and wrongly) assume I am one of those Ramjet touting players.

Don't be a dork. I never use Ramjets but Ramjets SHOULD be the way they are. If people think they are overpowered, then they should suck it up.

I see you've completely missed the point. Oh, well. Lost cause.

Spoony wrote on Fri, 18 July 2008 01:51

aircraftkiller, are you aware of the 'pointsfix' since coming back? because with that, aircraft and ramjets are completely balanced now, regardless of game size.

fyi, you simply cannot nerf ramjets' damage without completely fucking up small games, which a patch has no right to do.

The points fix is fine and dandy for Renegade, but don't forget we're talking about the Renegade X mod. They'll be able to change the balance, and honestly what Aircraftkiller is saying is logical (though I'd actually have the Ramjet do just enough damage to make the player think twice about using it against aircraft instead of infantry).


Re: Renegade X Colossal July Update! [message #341596 is a reply to message #340932] Fri, 18 July 2008 11:56 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Well, ramjets do destroy aircraft rather quickly in Renegade currently... but really almost 70% of the time I'm flying an Aircraft being shot at by ramjets I either barely make it out of the line of fire with low health or I get blown up just a few seconds before I can get into cover. An extra 2 seconds could mean all the world for this.

Not to mention it is a viable tactic to force your opponents to use ramjets when you are aircraft spamming. Then when they all have ramjets, you rank rush them out of nowhere. Very Happy

They may do ridiculous amounts of damage, but they are the only thing that does.

And also there is one other thing to take into consideration. This isn't the W3D engine we are talking about. Aircraft may handle differently in this new engine. Not differently in terms of controls and functionality, but in terms of overall movement and evasive action. It wont be as precise predictable as they were in Renegade. I can see helicopters being able to sway in various directions in order to evade enemy fire. New engine means new physics.

[Updated on: Fri, 18 July 2008 11:58]

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Re: Renegade X Colossal July Update! [message #341597 is a reply to message #340932] Fri, 18 July 2008 12:03 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Heli's would be extremely overpowered in Ren if it wasn't for ramjets. They balance out damage nicely at the moment. They also balance out on points when the points fix is enabled.

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Re: Renegade X Colossal July Update! [message #341600 is a reply to message #341596] Fri, 18 July 2008 12:10 Go to previous messageGo to next message
[NE]Fobby[GEN]
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R315r4z0r wrote on Fri, 18 July 2008 14:56

Well, ramjets do destroy aircraft rather quickly in Renegade currently... but really almost 70% of the time I'm flying an Aircraft being shot at by ramjets I either barely make it out of the line of fire with low health or I get blown up just a few seconds before I can get into cover. An extra 2 seconds could mean all the world for this.



Yes exactly. Anyone who plays Renegade often knows that on City Flying and Walls Flying, you either barely shoot down the Helicopter with the last bullet, or the Helicopter just narrowly escapes with low health.

Quote:


Not to mention it is a viable tactic to force your opponents to use ramjets when you are aircraft spamming. Then when they all have ramjets, you rank rush them out of nowhere. Very Happy

They may do ridiculous amounts of damage, but they are the only thing that does.



Agreed. Remember that Ramjets are next to useless against any ground vehicle 500 credits or over. If your team has a lot of Helicopters, they will naturally get a lot of Ramjets, and then your time could just get Stealth Tanks, or Light Tanks or whatever. It's a good tactic, because they waste all their credits and they won't bother changing their character until they're dead.

Quote:


And also there is one other thing to take into consideration. This isn't the W3D engine we are talking about. Aircraft may handle differently in this new engine. Not differently in terms of controls and functionality, but in terms of overall movement and evasive action. It wont be as precise predictable as they were in Renegade. I can see helicopters being able to sway in various directions in order to evade enemy fire. New engine means new physics.


Flying in Renegade X is relatively similar to C&C Renegade's, but there's a noticeable difference in the physics. I believe it'll be a lot more fun to drive with the new engine.


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[Updated on: Fri, 18 July 2008 12:12]

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Re: Renegade X Colossal July Update! [message #341644 is a reply to message #340932] Fri, 18 July 2008 17:33 Go to previous messageGo to next message
KIRBY-098 is currently offline  KIRBY-098
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Perhaps the answer then is to make the n00bcannons only able to seriously damage aircraft on a deadon cockpit shot or in the VTOL fans
Re: Renegade X Colossal July Update! [message #341670 is a reply to message #340932] Fri, 18 July 2008 19:55 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
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Or the solution is to implement C&C95 gameplay instead of Renegade's broken excuse for gameplay. SAM Sites would work wonders in Nod bases. Rocket soldiers would be an inexpensive deterrent to aircraft while also being good against vehicles in general. Snipers would be, gasp, snipers... they'd have to, you know, shoot at soldiers.

I'm really waiting on someone to explain why C&C95's aircraft dynamics are impossible to implement. Reloading aircraft, the ability to field a unit for more than a few moments, imagine it before you think ramjets are the only solution.
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