Home » General Discussions » General Discussion » Renegade X Colossal July Update!
Re: Renegade X Colossal July Update! [message #341501 is a reply to message #341498] |
Thu, 17 July 2008 19:32 |
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Starbuzzz
Messages: 1637 Registered: June 2008
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General (1 Star) |
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cmatt42 wrote on Thu, 17 July 2008 22:28 |
pawkyfox wrote on Thu, 17 July 2008 22:23 | words
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So, a n00b who can't handle the longer reload time on the Ramjet doesn't deserve to use it and need to do something more useful for the team?
See what I did there?
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My roflcopters just took off...I see what you did there but you merely (and wrongly) assume I am one of those Ramjet touting players.
Don't be a dork. I never use Ramjets but Ramjets SHOULD be the way they are. If people think they are overpowered, then they should suck it up.
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Re: Renegade X Colossal July Update! [message #341503 is a reply to message #340932] |
Thu, 17 July 2008 20:05 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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All in all though, through a 2 second longer reload time you're probably only going to miss 1 shot on an Orca. Not enough to make a huge difference, but enough to make you as an Orca pilot narrowly escape losing all your health to one single sniper.
Right now you could be one of the worst snipers in the world and still be able to shoot down Orcas on City Flying at any given time. Even good Orca pilots; it doesn't take any skill or teamwork to do this.
An Orca really only has a chance against a Sakura if it's flying near her. But if there's any distance between the Ramjet and the Orca, the Ramjet has practically infinite range and the Orcas stands no chance.
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[Updated on: Thu, 17 July 2008 20:07] Report message to a moderator
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Re: Renegade X Colossal July Update! [message #341504 is a reply to message #341466] |
Thu, 17 July 2008 20:29 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
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General (3 Stars) |
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[NE | Fobby[GEN] wrote on Thu, 17 July 2008 19:34]Yeah C&C Renegade isn't a realistic game, nor is Renegade X. No need for things like prone...
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Please reconsider this! I've been bugging different people in different mods about adding the ability to prone.
Don't make it a requirement for snipers.. just make it a valid ability for all infantry. Not that it will make a difference in how it effects how the weapon fires like other games... just there for looks and added immersion in the game.
Say you are a SBH and your health is low and some GDI soldier is following you and firing. You duck behind a corner and see a patch of tall grass. So you jump into it and prone and hope to god he doesn't see you.
Or maybe you are a sniper in a nice location and want to stay low on visibility. Why not go prone?
It would add a whole new layer to the game without really changing much of the basic Renegade gameplay. PLEASE reconsider adding this feature in! And if you think about it, infantry in Tiberian Dawn went prone when they were under fire! So why not correct what Renegade failed to convey?
[Updated on: Thu, 17 July 2008 20:31] Report message to a moderator
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Re: Renegade X Colossal July Update! [message #341505 is a reply to message #341504] |
Thu, 17 July 2008 20:47 |
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Titan1x77
Messages: 1086 Registered: February 2003
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General (1 Star) |
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R315r4z0r wrote on Thu, 17 July 2008 23:29 |
[NE | Fobby[GEN] wrote on Thu, 17 July 2008 19:34]Yeah C&C Renegade isn't a realistic game, nor is Renegade X. No need for things like prone...
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Please reconsider this! I've been bugging different people in different mods about adding the ability to prone.
Don't make it a requirement for snipers.. just make it a valid ability for all infantry. Not that it will make a difference in how it effects how the weapon fires like other games... just there for looks and added immersion in the game.
Say you are a SBH and your health is low and some GDI soldier is following you and firing. You duck behind a corner and see a patch of tall grass. So you jump into it and prone and hope to god he doesn't see you.
Or maybe you are a sniper in a nice location and want to stay low on visibility. Why not go prone?
It would add a whole new layer to the game without really changing much of the basic Renegade gameplay. PLEASE reconsider adding this feature in! And if you think about it, infantry in Tiberian Dawn went prone when they were under fire! So why not correct what Renegade failed to convey?
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Considered... might be useful for a snipers only match as well, so we may need it at some point, we'll see if this is something easy for the coders to do in as little time as possible, the coders are quite busy trying to get C&C mode going, so it might be thrown on a list for things to do.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: Renegade X Colossal July Update! [message #341516 is a reply to message #340932] |
Thu, 17 July 2008 22:17 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
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General (1 Star) |
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Yes I agree with Canadacdn, I think Ramjets have their place in Renegade, but just need some tweaks (amount of points for hitting vehicles for example).
There's really not many weapons in Renegade suitable for anti-aircraft. Like I said earlier, the Rocket Officer is getting the traceable rockets if your reticle is on the target for 3 seconds, but the unit itself is inexpensive and does not damage much, and therefore can't be used as a "main" anti-aircraft unit.
Ramjets are probably the only weakness air units have in the game at the moment, and we're keeping the Ramjet as an anti-aircraft weapon. The differences is, though, that it won't be as easy.
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[Updated on: Thu, 17 July 2008 22:21] Report message to a moderator
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Re: Renegade X Colossal July Update! [message #341525 is a reply to message #341520] |
Thu, 17 July 2008 23:16 |
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Canadacdn
Messages: 1830 Registered: September 2005 Location: Temple of Nod
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General (1 Star) PLECOS MASTER |
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Aircraftkiller wrote on Fri, 18 July 2008 00:35 | There's no other vehicle in the game besides hum-vees, buggies, and artillery that are destroyed so ridiculously easily. Those slightly make sense, but a $900 aircraft? A team shouldn't have to destroy a building in order to field a unit for more than two seconds against ONE person. That's called bad gameplay.
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It's more than one person, if your team has no defence against aircraft, you are all going to get seriously raped by machineguns and missiles. Tanks are too slow to do any decent amount of damage to an aircraft, and most other vehicles won't get the job done quick enough before they are destroyed.
[Updated on: Thu, 17 July 2008 23:16] Report message to a moderator
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Re: Renegade X Colossal July Update! [message #341531 is a reply to message #341530] |
Thu, 17 July 2008 23:51 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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aircraftkiller, are you aware of the 'pointsfix' since coming back? because with that, aircraft and ramjets are completely balanced now, regardless of game size.
fyi, you simply cannot nerf ramjets' damage without completely fucking up small games, which a patch has no right to do.
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Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Renegade X Colossal July Update! [message #341533 is a reply to message #341502] |
Fri, 18 July 2008 00:13 |
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Renerage
Messages: 1223 Registered: May 2005 Location: Hamilton ON, Canada
Karma: 0
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General (1 Star) |
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pawkyfox wrote on Thu, 17 July 2008 22:34 |
Renerage wrote on Fri, 18 July 2008 12:30 | Tbh, All it takes for an Orca to beat a Sniper is timing.
Pawky, Good Sniper Vs Good Orca:
Sniper wins.
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There are so MANY things wrong with this statements. Contradictions FTL
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No there arent.
Many factors come into play. Map, Terrain, Timing.
Even a good sniper, if he sees an orca going down under the bridge on City Flying, he should run his ass back to a better spot.
A pissed off noob Once said:
I DESLIKE YOU!
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Re: Renegade X Colossal July Update! [message #341536 is a reply to message #341050] |
Fri, 18 July 2008 00:23 |
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[NE | Fobby[GEN] wrote on Tue, 15 July 2008 12:42]Quote: |
I think am gonna order UT4 next week.
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You mean UT3
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So basically what I'm saying is make Hourglass have more then 2 geometry textures (The brown rock and tiberium) also better lighting at least and make it a daytime map!
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There's actually 7 daytime maps planned in Renegade X's stock maps, if you don't count Hourglass. So we're not desperate for one more. Also, Hourglass isn't dark or anything.
And frankly the new design brings a bigger and better atmosphere to the map. Renegade's Hourglass was very dull, and had much less detail than our version. We wanted to have at least 1 post-apocalyptic Tiberium plagued map, and we're happy with that choice. Gives the map a lot more personality.
http://media.moddb.com/images/mods/1/9/8709/RenX_Compare_03.jpg
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I Believe That It Doesen't Look The Same I Believe That You Guys Went To Far Off To Make It Look Like The Original Renegade, Now I Believe That Its Kind Of Hard To Tell That They Are Supposed To Be The Same I Believe.
Seriously people how can you fight a war on terrorism with all of your borders wide open!
The Goverment Has Failed All Of You.
Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.
[Updated on: Tue, 29 July 2008 15:27] by Moderator Report message to a moderator
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Re: Renegade X Colossal July Update! [message #341537 is a reply to message #341520] |
Fri, 18 July 2008 00:27 |
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Aircraftkiller wrote on Fri, 18 July 2008 01:35 | There's no other vehicle in the game besides hum-vees, buggies, and artillery that are destroyed so ridiculously easily. Those slightly make sense, but a $900 aircraft? A team shouldn't have to destroy a building in order to field a unit for more than two seconds against ONE person. That's called bad gameplay.
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Hello??? To get a ramjet you need to buy a havoc or a Sakura(1000 Credits), maybe the ramjet could be reduced to weaker but still slightly stronger than the sniper rifle for example, but to be honest I agree with everyone else the ramjet is fine the way it is(though I would agree that the fact it can kill basic inf in one shot should be changed other than that ramjets are fine).
Lone0001.ca
C&C Files
[Updated on: Fri, 18 July 2008 00:28] Report message to a moderator
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Re: Renegade X Colossal July Update! [message #341584 is a reply to message #341501] |
Fri, 18 July 2008 09:44 |
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cmatt42
Messages: 2057 Registered: July 2004
Karma: 0
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General (2 Stars) |
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pawkyfox wrote on Thu, 17 July 2008 22:32 |
My roflcopters just took off...I see what you did there but you merely (and wrongly) assume I am one of those Ramjet touting players.
Don't be a dork. I never use Ramjets but Ramjets SHOULD be the way they are. If people think they are overpowered, then they should suck it up.
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I see you've completely missed the point. Oh, well. Lost cause.
Spoony wrote on Fri, 18 July 2008 01:51 | aircraftkiller, are you aware of the 'pointsfix' since coming back? because with that, aircraft and ramjets are completely balanced now, regardless of game size.
fyi, you simply cannot nerf ramjets' damage without completely fucking up small games, which a patch has no right to do.
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The points fix is fine and dandy for Renegade, but don't forget we're talking about the Renegade X mod. They'll be able to change the balance, and honestly what Aircraftkiller is saying is logical (though I'd actually have the Ramjet do just enough damage to make the player think twice about using it against aircraft instead of infantry).
GunKataGaming.net
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Re: Renegade X Colossal July Update! [message #341596 is a reply to message #340932] |
Fri, 18 July 2008 11:56 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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Well, ramjets do destroy aircraft rather quickly in Renegade currently... but really almost 70% of the time I'm flying an Aircraft being shot at by ramjets I either barely make it out of the line of fire with low health or I get blown up just a few seconds before I can get into cover. An extra 2 seconds could mean all the world for this.
Not to mention it is a viable tactic to force your opponents to use ramjets when you are aircraft spamming. Then when they all have ramjets, you rank rush them out of nowhere.
They may do ridiculous amounts of damage, but they are the only thing that does.
And also there is one other thing to take into consideration. This isn't the W3D engine we are talking about. Aircraft may handle differently in this new engine. Not differently in terms of controls and functionality, but in terms of overall movement and evasive action. It wont be as precise predictable as they were in Renegade. I can see helicopters being able to sway in various directions in order to evade enemy fire. New engine means new physics.
[Updated on: Fri, 18 July 2008 11:58] Report message to a moderator
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Re: Renegade X Colossal July Update! [message #341597 is a reply to message #340932] |
Fri, 18 July 2008 12:03 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Heli's would be extremely overpowered in Ren if it wasn't for ramjets. They balance out damage nicely at the moment. They also balance out on points when the points fix is enabled.
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Re: Renegade X Colossal July Update! [message #341600 is a reply to message #341596] |
Fri, 18 July 2008 12:10 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
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General (1 Star) |
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R315r4z0r wrote on Fri, 18 July 2008 14:56 | Well, ramjets do destroy aircraft rather quickly in Renegade currently... but really almost 70% of the time I'm flying an Aircraft being shot at by ramjets I either barely make it out of the line of fire with low health or I get blown up just a few seconds before I can get into cover. An extra 2 seconds could mean all the world for this.
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Yes exactly. Anyone who plays Renegade often knows that on City Flying and Walls Flying, you either barely shoot down the Helicopter with the last bullet, or the Helicopter just narrowly escapes with low health.
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Not to mention it is a viable tactic to force your opponents to use ramjets when you are aircraft spamming. Then when they all have ramjets, you rank rush them out of nowhere.
They may do ridiculous amounts of damage, but they are the only thing that does.
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Agreed. Remember that Ramjets are next to useless against any ground vehicle 500 credits or over. If your team has a lot of Helicopters, they will naturally get a lot of Ramjets, and then your time could just get Stealth Tanks, or Light Tanks or whatever. It's a good tactic, because they waste all their credits and they won't bother changing their character until they're dead.
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And also there is one other thing to take into consideration. This isn't the W3D engine we are talking about. Aircraft may handle differently in this new engine. Not differently in terms of controls and functionality, but in terms of overall movement and evasive action. It wont be as precise predictable as they were in Renegade. I can see helicopters being able to sway in various directions in order to evade enemy fire. New engine means new physics.
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Flying in Renegade X is relatively similar to C&C Renegade's, but there's a noticeable difference in the physics. I believe it'll be a lot more fun to drive with the new engine.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
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[Updated on: Fri, 18 July 2008 12:12] Report message to a moderator
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