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Re: Renegade X Colossal July Update! [message #341127 is a reply to message #340932] |
Tue, 15 July 2008 16:14 |
genetix
Messages: 392 Registered: July 2003 Location: Saskatchewan Canada
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Commander |
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Pretty sure its this fall that the first quad core laptops are supposed to come out. The price on Core 2 Duo's will drop radically when that happens.
For $1000 I just picked up an HP Pavillion laptop. 17" screen 320gb hd, Core 2 Duo @ 2.0 ghz, 4 gigs ram, 256 mb dedicated video card. Pretty sure I can set it up to have almost 1.5 gigs of shared video memmory. Haven't played with it very much yet. I'm running windows server 2008. Fastest computer I have ever owned. It's awesome.
Desktops will be a lot cheaper for a lot more power. I'm seeing quad cores with 3 gigs of ram, dedicated video, etc for $700 with lcd monitors.
Pretty much any new computer out there will let you play this upcoming game. I must say this game looks f***ing sweet!
Puzzle - Petals Around the Rose
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Re: Renegade X Colossal July Update! [message #341151 is a reply to message #341062] |
Tue, 15 July 2008 17:37 |
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Ryu
Messages: 2833 Registered: September 2006 Location: Liverpool, England.
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General (2 Stars) |
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KIRBY-098 wrote on Tue, 15 July 2008 19:14 | To Ryu: You have GOT to be kidding.
Watch the youtube vid of this map. You will want to cry with happiness. Side by side with ren, ren x captures the tiberian plague imagery perfectly .
You also need to remember that in TS the tiberium infected areas were stormy and drew ION activity due to the Ionic discharge of the Tiberium.
Tiberium infested areas don't have sunny skies and rainbows...
Now I DARE fobby to do one that has meteor showers like in TS
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I'm not saying it shouldn't be post-apocalyptic, feel great, etc But come on, It's too brown - It's a big turn off because it looks like one texture repeated (with exceptions to the floor, and Tiberium)
You have a point with Ion storms - I agree, Even meteor showers would be totally bad ass.
But brown.
Too brown - seriously - Brown - It's a color theme killing game design in 2008 (GoW2, anyone?)
the geometry feels like Hourglass but the texture theme could be improved if you ask me.
But hey this is an opinion, two things you should remember about opinions - There like assholes, everyone's got one, and there is never a right opinion.
I like the other maps though.
Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
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Re: Renegade X Colossal July Update! [message #341241 is a reply to message #341215] |
Wed, 16 July 2008 10:50 |
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Starbuzzz
Messages: 1637 Registered: June 2008
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General (1 Star) |
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IMPORTANT QUESTION TO FOBBY
I have not played UT3 and don't understand the gameplay. Since so, I don't know if the game can be played AND enjoyed in both the first and third person view. Watching YouTube videos don't help since I am not actually playing it.
So, can you please tell if Ren X can be played EFFECTIVELY in both first and third person views? Or does the third person view gives the usual obvious advantages so much so that the first person view is overlooked?
I await your reply.
-pawky
[Updated on: Wed, 16 July 2008 10:50] Report message to a moderator
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Re: Renegade X Colossal July Update! [message #341244 is a reply to message #340932] |
Wed, 16 July 2008 11:06 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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To answer the question, we're making our own third person camera angle, which will be like Renegade's. So if you deem Renegade's 3rd person playable (it is), then so is ours.
As for advantage and disadvantage, both views have both. Not everyone in Renegade plays in 3rd person or vice versa, so I think it's more of a preference. I think though the one advantage with third person is that you'll probably be able to see past corners. Hope that answers the question.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
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Re: Renegade X Colossal July Update! [message #341417 is a reply to message #341412] |
Thu, 17 July 2008 10:20 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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bisen11 wrote on Thu, 17 July 2008 12:19 | Are you guys gonna do any changes like making the Rocket launcher more useful by maybe being able to lock onto aircraft and such? And maybe giving the ramjet a smaller clip?
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The standard rocket launcher that the GDI and Nod Rocket Officers carry (225 credits) will have a lock on vehicles, aircraft, and infantry if your reticle is aimed tightly on the target for 3 seconds. So there's strategy involved, either shoot rockets at a normal pace, or wait a couple seconds to get a good hit on a steady target. This will make the rocket officers usable, as they were pretty useless in C&C Renegade.
As for the Ramjet, we've been trying to find a way to satisfy both the people who think the Ramjet should stay the same, and the people who say it's overpowered. So the solution we brought forth is, it will keep its 4 bullets per clip, and will have the same damage in Renegade, but the reload time will be a bit longer (2 seconds to be exact).
This way it's still affective and indifferent against infantry, but it won't kill Orcas or Arties as fast.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
[Updated on: Thu, 17 July 2008 10:22] Report message to a moderator
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Re: Renegade X Colossal July Update! [message #341466 is a reply to message #340932] |
Thu, 17 July 2008 16:34 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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Yeah C&C Renegade isn't a realistic game, nor is Renegade X. No need for things like prone, getting tired, rebounding reticles, dying very quickly etc. because the concept of C&C mode is to be fast, fluid and fun, and having to do things like prone with a ramjet is just too slow for Renegade.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
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Re: Renegade X Colossal July Update! [message #341470 is a reply to message #341417] |
Thu, 17 July 2008 17:34 |
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Starbuzzz
Messages: 1637 Registered: June 2008
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General (1 Star) |
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[NE | Fobby[GEN] wrote on Thu, 17 July 2008 12:20]As for the Ramjet, we've been trying to find a way to satisfy both the people who think the Ramjet should stay the same, and the people who say it's overpowered. So the solution we brought forth is, it will keep its 4 bullets per clip, and will have the same damage in Renegade, but the reload time will be a bit longer (2 seconds to be exact).
This way it's still affective and indifferent against infantry, but it won't kill Orcas or Arties as fast.
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I think MANY won't like these changes. The Ramjet is perfectly fine the way it is.
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Re: Renegade X Colossal July Update! [message #341483 is a reply to message #340932] |
Thu, 17 July 2008 18:12 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
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General (1 Star) |
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Changes? The only change is the reload time, which is a grand total of two seconds longer (Renegade's was 3, ours is 5). That's to compensate for the fact that 6 ramjet bullets can kill an Orca - so instead of killing one in 9 seconds, you'll kill it in 11.
It gives Orca and Apache pilots an extra couple seconds to get away, because right now, one single ramjet (with no help from his team) can kill an Orca on Walls Flying before it can even travel from the base to the cliff.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
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Re: Renegade X Colossal July Update! [message #341494 is a reply to message #341483] |
Thu, 17 July 2008 19:23 |
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Starbuzzz
Messages: 1637 Registered: June 2008
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General (1 Star) |
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[NE | Fobby[GEN] wrote on Thu, 17 July 2008 20:12]Changes? The only change is the reload time, which is a grand total of two seconds longer (Renegade's was 3, ours is 5). That's to compensate for the fact that 6 ramjet bullets can kill an Orca - so instead of killing one in 9 seconds, you'll kill it in 11.
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[NE | Fobby[GEN] wrote on Thu, 17 July 2008 20:12]It gives Orca and Apache pilots an extra couple seconds to get away,.
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N00b pilots don't deserve their vehicles and deserve to be shot down and do something more useful to their team.
[NE | Fobby[GEN] wrote on Thu, 17 July 2008 20:12]because right now, one single ramjet (with no help from his team) can kill an Orca on Walls Flying before it can even travel from the base to the cliff.
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If an Orca/Apache can't handle 1 single Ramjet, then the player does not deserve that vehicle. It is FAR too easier to get out of your base on Walls_Flying in a Apache/Orca if enemy ramjets have the mesa. You just fly low and creep out thru the sides. I killed 3 Havocs on the mesa once this way.
The way Walls_Flying is set up in W3D Renegade now, it brings out only the best pilots. Also, City_Flying has TOO MANY places to duck from enemy ramjets and even a slight disadvantage leveraged on the Ramjet will lead to imbalance.
Also, the reload times (no matter how small) will be a big advantage to seasoned pilots when it is Orca/Apache VS Havoc/Sakura...this is when quick aiming skill matters. The Ramjet shots are slow compared to the Pierce and to further downgrade the reload times is doing inexperienced n00bs a favor.
There is really NO excuse for a Apache/Orca pilot to take out a Ramjet. It is too easy...if the Ramjet is on the bridge, you go under it and pop out and gun him down. Sure, multiple Ramjets are always a challenge but it will be difficult to accept any downgrading the Ramjet.
All I am saying is to set a standard or draw a line when it comes to balance (as similar to W3D Ren as possible). Those who can play and play well will eventually reach the line. Those who can't reach the line should not be in the receiving end of favors...favors that may not bode well for a remake of arguably the best game ever made.
EDIT:
Of course u can always argue that Ren X is a brand new clean slat and blah blah so it needs a new balance. But this may turn off those who are looking for a complete remake. And also, who knows...maybe UT3 physics will bode well with the changes.
[Updated on: Thu, 17 July 2008 19:25] Report message to a moderator
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Re: Renegade X Colossal July Update! [message #341497 is a reply to message #341496] |
Thu, 17 July 2008 19:28 |
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Starbuzzz
Messages: 1637 Registered: June 2008
Karma: 0
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General (1 Star) |
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Renerage wrote on Thu, 17 July 2008 21:26 | Two jets dedicated on your ass and your done. I dont care how good you are.
Those snipers must suck ass.
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Reread my post please and no one bragged about how good they are. Just weiging pros and cons. We are talking about 1 Ramjet vs chopper.
If these changes were made in W3D, it will be a HUGE advantage. But I don't know how the UT3 physics will work with it...maybe it will turn out OK.
EDIT:
@ Renerage: I already talked about what you just said (quote above) when I said this:
pawkyfox wrote on Thu, 17 July 2008 21:23 | Sure, multiple Ramjets are always a challenge but it will be difficult to accept any downgrading the Ramjet.
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[Updated on: Thu, 17 July 2008 19:40] Report message to a moderator
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