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Refinery Animation [message #341205] Wed, 16 July 2008 04:01 Go to next message
DL60 is currently offline  DL60
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As you I know City2 will be a part of the TT patch and for this patch release I fixed and added some things from time to time in the past months.

But there is a problem which still remains: The unload-animation of the Nod refinery doesn't work when the harvester unloads its tiberium.

I nearly tried everything to fix that: exported the terrain again, exported with new ref, removed/re-added building controller, moved the unload point dummy around, changing waypaths, added blockers, recalculated pathfind sectors... nothing helped.
Re: Refinery Animation [message #341218 is a reply to message #341205] Wed, 16 July 2008 06:33 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
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Re: Refinery Animation [message #341298 is a reply to message #341205] Wed, 16 July 2008 19:39 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Download a the same standard buildings from another Renegade website - preferable the proxy buildings from RenHelp.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Wed, 16 July 2008 19:40]

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Re: Refinery Animation [message #341394 is a reply to message #341205] Thu, 17 July 2008 06:51 Go to previous messageGo to next message
DL60 is currently offline  DL60
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By the way: When I replace the ref with a new one, will this affect the VIS?
Re: Refinery Animation [message #341463 is a reply to message #341394] Thu, 17 July 2008 16:09 Go to previous message
Veyrdite is currently offline  Veyrdite
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DeathLink6.0 wrote on Thu, 17 July 2008 23:51

By the way: When I replace the ref with a new one, will this affect the VIS?

Keep the old vis sectors if the new ref doesn't have them.
The building's geometry should be near-exactly the same.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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