Refinery Animation [message #341205] |
Wed, 16 July 2008 04:01 |
DL60
Messages: 283 Registered: May 2006
Karma:
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As you I know City2 will be a part of the TT patch and for this patch release I fixed and added some things from time to time in the past months.
But there is a problem which still remains: The unload-animation of the Nod refinery doesn't work when the harvester unloads its tiberium.
I nearly tried everything to fix that: exported the terrain again, exported with new ref, removed/re-added building controller, moved the unload point dummy around, changing waypaths, added blockers, recalculated pathfind sectors... nothing helped.
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