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Animation overide on new skeletons? [message #34048] Fri, 25 July 2003 23:11 Go to next message
bigwig992 is currently offline  bigwig992
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Registered: February 2003
Location: Nashua, NH
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Colonel
Made a new skeleton, a model, and an animation to go along with it. It worked flawlessly (except for it's uglyness) in W3D veiwer. Opened up commando (I already set all the animation overides to the animations I wanted) and used the walk thru guy as my test. Replaceed havoc with my 'dog' model and tryed walk-thru. Instead of looking and walking like a dog, all the boxxes that made up my crappy dog model magicly molded into some sort of human form. What the hell?

What it should be...
http://www.n00bstories.com/image.fetch.php?id=1072657288


What it is...
http://www.n00bstories.com/image.fetch.php?id=1179003642


-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
http://www.n00bstories.com/stats/renegade_stats.php?player=bigwig992&team=gdi
Animation overide on new skeletons? [message #34058] Sat, 26 July 2003 02:57 Go to previous messageGo to next message
Infinint is currently offline  Infinint
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Registered: June 2003
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Colonel

thats probibly funny looking you should take a screen shot.

Animation overide on new skeletons? [message #34073] Sat, 26 July 2003 06:24 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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General (1 Star)
he did.

Animation overide on new skeletons? [message #34092] Sat, 26 July 2003 08:36 Go to previous messageGo to next message
Skier222 is currently offline  Skier222
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Recruit

lol, thats a funny lookin dog

Modern Warfare site: http://modernwarfare.tk
Animation overide on new skeletons? [message #34118] Sat, 26 July 2003 11:16 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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Colonel
Because...it was a test....thanks for the load of help.

-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
http://www.n00bstories.com/stats/renegade_stats.php?player=bigwig992&team=gdi
Animation overide on new skeletons? [message #34157] Sat, 26 July 2003 14:16 Go to previous messageGo to next message
Dante
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General (1 Star)
here was your problem...

all models & animations have to start in the pose position

*standing up legs together arms out.

this is probably what happened, the engine loaded your "dog" and bent him backwards for the rest of the animation thinking that the 0 frame was supposed to be the pose.

sometimes if you goto 3rd person on a laggy game, you will notice that at a PT the character will pop up in the pose position, then switch.

try that out, im sure it will fix it.


Animation overide on new skeletons? [message #34158] Sat, 26 July 2003 14:18 Go to previous messageGo to next message
Dante
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General (1 Star)
another thing, you have to use boxes for bones, not the IK chain, as Ren doesn't support that, it is more of a guideline for you to use, then delete it, and replace with the proper type of boning..

in other words, if you bone this guy with the IK chain, export the IK chain as a bone, that is only one bone


Animation overide on new skeletons? [message #34169] Sat, 26 July 2003 15:16 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
Messages: 555
Registered: February 2003
Location: Nashua, NH
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Colonel
Thanks, I'll try all that out later tonight.

-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
http://www.n00bstories.com/stats/renegade_stats.php?player=bigwig992&team=gdi
Animation overide on new skeletons? [message #34184] Sat, 26 July 2003 16:06 Go to previous message
Dante
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Registered: February 2003
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General (1 Star)
best thing to do always when finished modeling your character/dog/whatever is to then merge in the bones, worldbox, etc... from the how-to character, then just link to those bones.


then export that way, this way you know all your settings are correct and in the right place.


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