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Dead 6 - Renevo Announcement [message #337045] Mon, 23 June 2008 08:16 Go to next message
KIRBY-098 is currently offline  KIRBY-098
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It is with great dismay and sadness I post the following from Dante's Dev blog at Renevo:

http://renevo.com/blogs/community_blogs/archive/2008/06/20/r-i-p-command-crysis- the-dead-six.aspx

"Figuratively speaking, the Dead Six has almost always been a mod of dead activity. Early back in the humble beginnings of the mod, it was planned as an expansion to the Single Player campaign for C&C Renegade that would allow you to play more with the characters somewhat introduced in the last half of the game. First called "Renegade X".

The Dead Six has literally moved through 4 game engines, and has little to show except a huge chunk of programming done on those 4 game engines, some concept art, and a handful of models made for those different engines. W3D engine, Source Engine, CryEngine 1, and finally CryEngine 2.

I would like to take the time to thank everyone that ever supported the mod, as well as any past members of the mod. It was my honor to work with you all and have you help me try to make a game that only lived in my head. I blame no one but myself for the failure of this mod, and I expect to hear all of the banters of "i told you so" and "and?" responses across anywhere this may be posted.

If I was to give one piece of advice to anyone wanting to start a new mod, especially a Total Conversion, be sure you know what you are getting into, what you want to make, and make lots of notes on what you want, because not everyone can read your mind. This will help you share your vision with the communities, and specifically, with anyone crazy enough to join you on that trip of making a very selfish game based on your ideas.

RenEvo is not going anywhere, I still plan on keeping it up for support of Wiisis and other old projects, as well as my programming blog, but currently there are no big projects that need to be announced from RenEvo.

The source code for the project as well as the resources for the mod will most likely be released (all versions we still have) at a later date, for people to play around with.

Again, thanks to everyone who ever helped or supported this mod and my vain attempt at making "my" perfect game.

Published Friday, June 20, 2008 4:12 PM by Dante
"

So it falls to me to fulfill my last duty to Dead 6:
Our D6 Development forum is down and this final chapter in a shared dream comes to a close.

Thank you to everyone who ever supported us, or shared our dream and was patient enough to wait along with us.
Thanks,

KIRBY098

Re: Dead 6 - Renevo Announcement [message #337049 is a reply to message #337045] Mon, 23 June 2008 08:20 Go to previous messageGo to next message
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Read about this a few days ago. It's a shame this project was put to the dust, I've been following it for four years now, but then the updates started getting less and less frequent.

I wish Renevo the best of luck for any future and current projects it will be involved in.


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Re: Dead 6 - Renevo Announcement [message #337065 is a reply to message #337045] Mon, 23 June 2008 09:26 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Most of us probably didn't even really know what it was about (all I knew was the Far Cry part), but any "death" of a renegade mod is not good news. Though, I remember renevo way back when, when their forums were used for those old ren tools and stuff they released, times have changed I guess.

Re: Dead 6 - Renevo Announcement [message #337067 is a reply to message #337045] Mon, 23 June 2008 09:55 Go to previous messageGo to next message
KIRBY-098 is currently offline  KIRBY-098
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For all the noise of "farcry this" and "crysis that", we were simply this:

A mod designed to explain the backstory of the Dead 6 you know from Renegade, while bringing Renegade to an engine that was more dynamic and robust.

Plans were for us to have a fully functioning MP and SP experience. At the time of cancellation we had most code for MP implemented, and the SP story was a composite work between Myself, Cyper and Dante which was approved for use by EA against the IP rights.

Re: Dead 6 - Renevo Announcement [message #337070 is a reply to message #337045] Mon, 23 June 2008 09:57 Go to previous messageGo to next message
warranto is currently offline  warranto
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If it's EA approved, why not see if they are willing to purchase the products as is with the view of finishing and distributing it themselves?
Re: Dead 6 - Renevo Announcement [message #337071 is a reply to message #337070] Mon, 23 June 2008 10:10 Go to previous messageGo to next message
KIRBY-098 is currently offline  KIRBY-098
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warranto wrote on Mon, 23 June 2008 11:57

If it's EA approved, why not see if they are willing to purchase the products as is with the view of finishing and distributing it themselves?


We tried to interweave elements of the RA universe into the story (we are and always have been hardcore C&C fans and believe firmly that Westwood's inclusion of Kane in the ending sequences of RA were meant to link the two universes), and with EAs current policy of RA not being linked to the Tiberian universe it is highly unlikely they will want it.

I am STILL waiting on my employment offer for writer APOC...
Re: Dead 6 - Renevo Announcement [message #337073 is a reply to message #337045] Mon, 23 June 2008 10:19 Go to previous messageGo to next message
warranto is currently offline  warranto
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Well, if THATs all it will take, I'm sure they can rewrite things or gloss over them... or even confuse everyone by leaving them in as "easter eggs" or sorts. Not specifically tied to the story, but hints of them throughout the campaign maps themselves. NPC units in the maps with names, or something like that.
Re: Dead 6 - Renevo Announcement [message #337075 is a reply to message #337045] Mon, 23 June 2008 10:37 Go to previous messageGo to next message
KIRBY-098 is currently offline  KIRBY-098
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I really don't know to tell you the truth.

It's really up to Dante to figure out how to part out our assets. Renevo has traditionally shared assets as freeware (it's one of the reasons renevo was started. We believe in making it readily available and have just released flowgraph plugins as an example) but stories don't really fall into that category. And with the story being a three author composite (Tom did concepts and initial background dev, Cypher wrote about 40% and I did the other 60% based off those concepts) it complicates it further.

My recommendation would be for EA to hire me as a full time writer for the c&c universe and I will make it all better.
Big Ups Thumbs Up

I've been here since the beginning (I bought the DOS demo disk 22 years ago and have been playing ever since) so think on it APOC!

Seriously though, they have their writers and vision already set. While I'd love to see my work be part of the universe, I don't see it happening anytime soon. My guess is the plot development will stay secret and in Tom's vault for future possibilities once his life slows down.
Re: Dead 6 - Renevo Announcement [message #337085 is a reply to message #337045] Mon, 23 June 2008 11:23 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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It's sad that this project is not going to be finished Sad

Re: Dead 6 - Renevo Announcement [message #337091 is a reply to message #337075] Mon, 23 June 2008 11:44 Go to previous messageGo to next message
warranto is currently offline  warranto
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KIRBY-098 wrote on Mon, 23 June 2008 11:37

I really don't know to tell you the truth.

It's really up to Dante to figure out how to part out our assets. Renevo has traditionally shared assets as freeware (it's one of the reasons renevo was started. We believe in making it readily available and have just released flowgraph plugins as an example) but stories don't really fall into that category. And with the story being a three author composite (Tom did concepts and initial background dev, Cypher wrote about 40% and I did the other 60% based off those concepts) it complicates it further.

My recommendation would be for EA to hire me as a full time writer for the c&c universe and I will make it all better.
Big Ups Thumbs Up

I've been here since the beginning (I bought the DOS demo disk 22 years ago and have been playing ever since) so think on it APOC!

Seriously though, they have their writers and vision already set. While I'd love to see my work be part of the universe, I don't see it happening anytime soon. My guess is the plot development will stay secret and in Tom's vault for future possibilities once his life slows down.



I can see it already...

Newest FPS (RPG?) game of the year! Gone gold months before its release!

Command and Conquer: The Scorpion's tail
Re: Dead 6 - Renevo Announcement [message #337116 is a reply to message #337045] Mon, 23 June 2008 14:14 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Well, it wasn't like anything really got done, so it's not much of a loss. Dante's right, it does take a lot of time and energy to get a TC finished. It doesn't help to bounce around engines (realized this, doing this twice myself) and making no public progress is also not a good sign.

If you guys work on something else in the future, good luck with it. At least you had fun, right?
Re: Dead 6 - Renevo Announcement [message #337237 is a reply to message #337116] Tue, 24 June 2008 08:54 Go to previous messageGo to next message
KIRBY-098 is currently offline  KIRBY-098
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Aircraftkiller wrote on Mon, 23 June 2008 16:14

Well, it wasn't like anything really got done, so it's not much of a loss. Dante's right, it does take a lot of time and energy to get a TC finished. It doesn't help to bounce around engines (realized this, doing this twice myself) and making no public progress is also not a good sign.

If you guys work on something else in the future, good luck with it. At least you had fun, right?


You know, it was a ton of fun to be honest. I still think it's a viable and "needed" concept to see completion. Finding a platform and development team to bring the vision to fruition is another thing entirely...

If I had it to do over with the same guys I'd definately start with completed flowcharts, SP mission timelines with asset needs, references and descriptions complete as well as a solid PR department and concrete deliverable timeline that was answerable to only a core group of leaders prior to even asking artists to come aboard. All that foundational work needs to be in place long before you ask a group of free spirited artists to do work for you.

Another lesson we learned is that security levels are needed for a group like this where teen males are prone to wipe data or release proprietary data because they get mad at mom for grounding them. While we had all assets backed up, it's still a pain to re-migrate the assets over and if you don't back up daily you can be set back a week.

Lessons learned.


Re: Dead 6 - Renevo Announcement [message #337241 is a reply to message #337045] Tue, 24 June 2008 09:15 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Yeah, that definitely is a pain in the ass. Didn't you say you were going into game design at full sail? This experience should help you a lot. I know my own experience has made me stand out at Ai, more to the point that I get bugged for help so much that I try to find time to get my own work done.

If you're at FS, you should meet me sometime. I think the campus is in Winter Park, should be off I-4. I'll be heading your way tonight, I've got a flight to Pennsylvania until the 5th.
Re: Dead 6 - Renevo Announcement [message #337272 is a reply to message #337045] Tue, 24 June 2008 14:32 Go to previous messageGo to next message
KIRBY-098 is currently offline  KIRBY-098
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I've finished my time at FS and moved on from Florida, but good luck in PA.

It's perhaps one of my least favorite states other than Conneticut, but then again I still have 47 more states to live in before I kick the bucket.
Re: Dead 6 - Renevo Announcement [message #337284 is a reply to message #337045] Tue, 24 June 2008 15:07 Go to previous messageGo to next message
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I like Dante a lot, but was there anything that he started for Renegade that was completed? I know he completed some very useful tools, but what about those mods?

Oldest Renegade Repository (10yrs worth of maps!)
http://renegade.dmehosting.com/
Re: Dead 6 - Renevo Announcement [message #337339 is a reply to message #337284] Tue, 24 June 2008 20:02 Go to previous messageGo to next message
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Speedy059 wrote on Tue, 24 June 2008 17:07

I like Dante a lot, but was there anything that he started for Renegade that was completed? I know he completed some very useful tools, but what about those mods?

He released Reborn you asshat. /headsmak


Re: Dead 6 - Renevo Announcement [message #337510 is a reply to message #337339] Wed, 25 June 2008 21:12 Go to previous messageGo to next message
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Muad Dib15 wrote on Tue, 24 June 2008 22:02

Speedy059 wrote on Tue, 24 June 2008 17:07

I like Dante a lot, but was there anything that he started for Renegade that was completed? I know he completed some very useful tools, but what about those mods?

He released Reborn you asshat. /headsmak


lolhostility


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Dead 6 - Renevo Announcement [message #337512 is a reply to message #337071] Wed, 25 June 2008 22:07 Go to previous messageGo to next message
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KIRBY-098 wrote on Tue, 24 June 2008 03:10


I am STILL waiting on my employment offer for writer APOC...


Perhaps you should write a few more fan fictions to get that position Kirby, it's been a few years Razz




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Re: Dead 6 - Renevo Announcement [message #337519 is a reply to message #337339] Thu, 26 June 2008 00:23 Go to previous messageGo to next message
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Muad Dib15 wrote on Tue, 24 June 2008 20:02

Speedy059 wrote on Tue, 24 June 2008 17:07

I like Dante a lot, but was there anything that he started for Renegade that was completed? I know he completed some very useful tools, but what about those mods?

He released Reborn you asshat. /headsmak


Since when was Reborn a stable release? I thought it was still in beta/alpha stage?


I'm the bawss.
Re: Dead 6 - Renevo Announcement [message #337546 is a reply to message #337045] Thu, 26 June 2008 07:56 Go to previous messageGo to next message
KIRBY-098 is currently offline  KIRBY-098
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For the record, and before this turns to a tardfest: We only ever had D6 as a mod. It was our first, last and only venture into the realm of Total Conversions.

Reborn wasn't ours, Dante just helped them over the release hurdle albeit in a limited fashion. The finer points of stability etc are semantics.

Renevo's primary function has always been releasing free tools and utilities to help aid programmers. We are still functioning in that capacity and have released quite a few tools to the public of our own free accord and without fanfare and pomp.

[Updated on: Thu, 26 June 2008 08:43]

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Re: Dead 6 - Renevo Announcement [message #337547 is a reply to message #337512] Thu, 26 June 2008 08:01 Go to previous messageGo to next message
KIRBY-098 is currently offline  KIRBY-098
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drunkill wrote on Thu, 26 June 2008 00:07

KIRBY-098 wrote on Tue, 24 June 2008 03:10


I am STILL waiting on my employment offer for writer APOC...


Perhaps you should write a few more fan fictions to get that position Kirby, it's been a few years Razz






Yeah yeah...

Dude, if you knew what I have gone through in the last two years you'd be sending me a sympathy card.


Re: Dead 6 - Renevo Announcement [message #337549 is a reply to message #337519] Thu, 26 June 2008 08:19 Go to previous messageGo to next message
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Crimson wrote on Thu, 26 June 2008 02:23

Muad Dib15 wrote on Tue, 24 June 2008 20:02

Speedy059 wrote on Tue, 24 June 2008 17:07

I like Dante a lot, but was there anything that he started for Renegade that was completed? I know he completed some very useful tools, but what about those mods?

He released Reborn you asshat. /headsmak


Since when was Reborn a stable release? I thought it was still in beta/alpha stage?


Its still a release. Wink


Re: Dead 6 - Renevo Announcement [message #337634 is a reply to message #337339] Thu, 26 June 2008 19:33 Go to previous messageGo to next message
Speedy059 is currently offline  Speedy059
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Muad Dib15 wrote on Tue, 24 June 2008 23:02

Speedy059 wrote on Tue, 24 June 2008 17:07

I like Dante a lot, but was there anything that he started for Renegade that was completed? I know he completed some very useful tools, but what about those mods?

He released Reborn you asshat. /headsmak


Listen you little ugly kid. I respect Dante a lot and I was just curious if anything that he is working on was fully released as I know his full potential. He has a lot of experience with this kind of stuff and I know whatever he releases will be good so I was just merely asking a question. However, since you a loser who lives with your parents and has that security blanket, you think you can say whatever you want on the internet or treat people however you want. Grow a pair and stop acting like a unstable Columbine kid.


Oldest Renegade Repository (10yrs worth of maps!)
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Re: Dead 6 - Renevo Announcement [message #337675 is a reply to message #337549] Fri, 27 June 2008 02:04 Go to previous messageGo to next message
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Muad Dib15 wrote on Thu, 26 June 2008 08:19

Crimson wrote on Thu, 26 June 2008 02:23

Muad Dib15 wrote on Tue, 24 June 2008 20:02

Speedy059 wrote on Tue, 24 June 2008 17:07

I like Dante a lot, but was there anything that he started for Renegade that was completed? I know he completed some very useful tools, but what about those mods?

He released Reborn you asshat. /headsmak


Since when was Reborn a stable release? I thought it was still in beta/alpha stage?


Its still a release. Wink


That's not what you were talking about, or at least that's not what Speedy was talking about. Any asshat can release some alpha shit or some beta shit. It takes a lot to release something that's stable and actually usable for months or years without there being any bugs so bad you can't even use it.


I'm the bawss.
Re: Dead 6 - Renevo Announcement [message #337694 is a reply to message #337634] Fri, 27 June 2008 05:50 Go to previous messageGo to previous message
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Speedy059 wrote on Thu, 26 June 2008 22:33

Muad Dib15 wrote on Tue, 24 June 2008 23:02

Speedy059 wrote on Tue, 24 June 2008 17:07

I like Dante a lot, but was there anything that he started for Renegade that was completed? I know he completed some very useful tools, but what about those mods?

He released Reborn you asshat. /headsmak


Listen you little ugly kid. I respect Dante a lot and I was just curious if anything that he is working on was fully released as I know his full potential. He has a lot of experience with this kind of stuff and I know whatever he releases will be good so I was just merely asking a question. However, since you a loser who lives with your parents and has that security blanket, you think you can say whatever you want on the internet or treat people however you want. Grow a pair and stop acting like a unstable Columbine kid.


I HATE people who do that. Just pricks...


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